support
DIAMOND
Patch
15.2
Ranked
Solo/Duo
GLOBAL
Average Diamond Win Rate: 51.28%
Diamond Champions Analysed: 524,133
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Different tier brackets will have different average win rates so we now provide the average.
This will vary because unlike other stat sites we include 100% of a brackets champions played and never include champions that don't belong in the bracket.
This will vary because unlike other stat sites we include 100% of a brackets champions played and never include champions that don't belong in the bracket.
Diamond Champions Analysed: 524,133
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We are the only League of Legends stats site to analyse every champion from every ranked game.
We include 100% of the champions played of every selected tier bracket in our analysis, we never include champions from outside the tier quoted tier.
We include 100% of the champions played of every selected tier bracket in our analysis, we never include champions from outside the tier quoted tier.
D-
91%
流光镜影 Build, Runes & Counters for support 流光镜影
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流光镜影 support has a 48.93% win rate in Diamond on Patch 15.2 coming in at rank 55 of 56 and graded D- Tier on the LoL Tierlist.
48.93%
Win Rate
1.51%
WR Delta
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Champion win rate and win rate delta. The win rate delta is the difference between the win rate using individual player tiers (LoLalytics chosen method) vs the win rate derived from using a game averaged tier (simpler method used by some other websites). LoLalytics data is based upon individual player tiers which includes all games by all players of a given bracket and doesn't include games from players outside the chosen bracket. LoLalytics chosen method provides the most accurate picture of how people of a given tier bracket are performing.
47.42%
Game Avg WR
?
Champion win rate and win rate delta. The win rate delta is the difference between the win rate using individual player tiers (LoLalytics chosen method) vs the win rate derived from using a game averaged tier (simpler method used by some other websites). LoLalytics data is based upon individual player tiers which includes all games by all players of a given bracket and doesn't include games from players outside the chosen bracket. LoLalytics chosen method provides the most accurate picture of how people of a given tier bracket are performing.
1.97%
Pick Rate
D-
Tier
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This tier ranking takes into account the win rate of ranked players of the analysed elo, the champions pick/ban influence ratio, the win rate and average rank of the best players on the champion.
55 / 56
Rank
35.36%
Ban Rate
1,024
Games
Highest Win Build
Most Common Build
Skill Priority
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Skill Priority is measured at level 10. It has a larger sample size than Skill Order but quotes lower win rates as it is measured much earlier. Due to being different measurement than Skill Order it may not match in cases where multiple Skill Orders are viable.
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52.63% Win Rate 57 Games
Summoner Spells
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55.26% Win Rate 114 Games
Skill Order
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Skill Order is measured at level 15. It has a smaller sample size than Skill Priority and quotes higher win rates as it is measured much later in games with a higher proportion of the winning side having higher levels. Due to being different measurement than Skill Priority it may not match in cases where multiple Skill Orders are viable.
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2
4
5
7
9
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3
14
15
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1
8
10
12
13
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6
11
68.75% Win Rate 32 Games
Primary Runes
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Secondary
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49.51% Win Rate 913 Games
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The quoted stats are for the Primary Keystone. For a detailed breakdown on all runes scroll down the page.
Stat Mods
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Starting Items
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x 2
48.71% Win Rate 967 Games
Core Build
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33
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Item 4
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24
OR
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52
Item 5
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38
OR
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21
OR
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29
Item 6
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6
OR
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8
OR
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4
LEGEND:
Overall
Diamond+
Emerald
Platinum
Gold
Silver
Bronze
Iron
Max Days
7 Days
14 Days
Today
Smooth
Counters
CommonCommon Matchup
StrongStrong Against
WeakWeak Against
DeltaDelta
Synergy
CommonCommon Teammates
GoodGood Synergy
BadBad Synergy
DeltaSynergy Delta
Normalised DeltaNormalised Synergy Delta
Counter
Win Rate
Delta 1
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Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
Summoner
Spells
Win Rate
Pick Rate
Games
Starting Items
Starting Item Sets
Starting
Items Sets
Win Rate
Pick Rate
Games
Early Items (10 min)
Early Item Sets (10 min)
Early Items
(10 min)
Win Rate
Pick Rate
Games
Sets With
Boots
Boots
ExactExact Item Count
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Exact Item Count. No more, No less are built for this statistic.
BuiltActually Built Sets
?
A Triples built item set with items:
Combines the following data to calculate the set statistics:
and
and
These items sets are sorted by popularity and are a
reflection of what is built most often.
A
> B
> C
Combines the following data to calculate the set statistics:
A
> B
> C
3 items builtand
A
>B
> C
> ?
4 items builtand
A
> B
> C
> ?
> ?
5 items builtThese items sets are sorted by popularity and are a
reflection of what is built most often.
ExtrapolatedExtrapolated Sets
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A Quad extrapolated item set with items:
Combines the following data to calculate the set statistics:
and
and
and
These items sets are sorted by win rate and are extrapolated
from what summoners are potentially building.
A
> B
> C
> D
Combines the following data to calculate the set statistics:
A
Exactly 1 Itemand
A
> B
Exactly 2 Itemsand
A
> B
> C
Exactly 3 Itemsand
A
> B
> C
> D
Exactly 4 ItemsThese items sets are sorted by win rate and are extrapolated
from what summoners are potentially building.
CombinedCombined Sets
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Combines Actually Built and Extrapolated Set data into one
1
2
3
4
5
1
2
3
4
5
6
2+
3+
4+
5
2+
3+
4+
5+
6
-2
-3
-4
-5
-2
-3
-4
-5
-6
-2+
-3+
-4+
-2+
-3+
-4+
-5+
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Win Rate
Pick Rate
Games
Click Items Below to Filter Builds by Item and Item Buy Position
Item
1
Win Rate
Pick Rate
Games
Time
Boots
Win Rate
Pick Rate
Games
Time
Item
2
Win Rate
Pick Rate
Games
Time
Item
3
Win Rate
Pick Rate
Games
Time
Item
4
Win Rate
Pick Rate
Games
Time
Item
5
Win Rate
Pick Rate
Games
Time
Popular
Items
Win Rate
Pick Rate
Games
Time
Winning
Items
Win Rate
Pick Rate
Games
Time
All
Items
Win Rate
Pick Rate
Games
Time
Overview
Level 6+
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Click Keystones Below to Filter Builds
Overview
Highest Win Rune Page
Most Picked Rune Page
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Objective | Secure | Yield | ||
---|---|---|---|---|
% | Win % | % | Win % | |
Blue Side | 62.01 | 49.29 | ||
Red Side | 37.99 | 48.33 | ||
First Blood | 52.54 | 55.95 | 47.46 | 41.15 |
First Tower | 56.54 | 69.95 | 43.07 | 21.32 |
First Inhibitor | 38.87 | 90.45 | 41.31 | 8.98 |
First Herald | 47.27 | 67.56 | 42.09 | 27.15 |
First Baron | 23.63 | 83.47 | 28.22 | 17.3 |
First Drake | 51.37 | 58.75 | 48.34 | 38.18 |
First Drake & Herald | 27.73 | 71.83 | 24.41 | 20.8 |
Dragon Soul | 11.43 | 88.03 | 13.87 | 11.27 |
Air Soul | 1.95 | 85 | 1.46 | 6.67 |
Chemtech Soul | 1.86 | 89.47 | 2.83 | 10.34 |
Earth Soul | 1.95 | 85 | 1.86 | 15.79 |
Fire Soul | 2.64 | 92.59 | 3.61 | 13.51 |
Hextech Soul | 1.17 | 75 | 2.15 | 13.64 |
Water Soul | 1.86 | 94.74 | 1.95 | 5 |
Best on 流光镜影
Last 7 Day Performance
0% Win Rate
Analyzing 0 games played by the top 0 流光镜影 players worldwide over the last 7 days. The average rank of these top 流光镜影 players was Diamond IV .
Taking into account win rate and summoner rank 流光镜影 is ranked 0 amongst all champions in the hands of an expert.
Maximum 50 summoners are used per region with a minimum of Diamond IV and 50 games played on 流光镜影 to be eligible.
流光镜影 Resources
Pros.lol
Check out the latest 流光镜影 Probuilds from the worlds top pro players.
XDX.gg
Lighting fast summoner profiles can be found at the new dedicated site XDX.gg.
Mobalytics
Quality alternative 流光镜影 build stats and more from our friends at Mobalytics.
流光镜影 Stats
Physical Damage:
1,488
26 / 56
Magic Damage:
19,784
4 / 56
True Damage:
537
43 / 56
Total Damage:
21,811
3 / 56
Damage Taken:
17,722
47 / 56
Healing:
2,166
44 / 56
Kills:
7.16
1 / 56
Deaths:
6.09
27 / 56
Assists:
8.41
56 / 56
Max Kill Spree:
3.26
1 / 56
Gold:
9,675
1 / 56
Minions Killed:
49.69
3 / 56
Jungle CS:
2.33
5 / 56
LoL Champion Builds
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