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Counters
Visupport
top lane
1.2%
jungle lane
97.0%
middle lane
0.8%
bottom lane
0.0%
support lane
1.0%
emerald_plus
EMERALD+
7
Days
Ranked
Solo/Duo
all
GLOBAL
Average Emerald+ Win Rate: 51.19%
?
Different tier brackets will have different average win rates so we now provide the average.
This will vary because unlike other stat sites we include 100% of a brackets champions played and never include champions that don't belong in the bracket.

Emerald+ Champions Analysed: 7,050,913
?
We are the only League of Legends stats site to analyse every champion from every ranked game.
We include 100% of the champions played of every selected tier bracket in our analysis, we never include champions from outside the tier quoted tier.
  1. LoL Tier List
  2. Vi Build
Vi
support lane
?
90%

Vi Build, Runes & Counters for support Vi

Vi P Skill
P
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Vi Q Skill
Q
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Vi W Skill
W
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Vi E Skill
E
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Vi R Skill
R
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Vi support has a 45.38% win rate in Emerald+ on Patch 7. The best Vi players have a 54.69% win rate with an average rank of Grandmaster on the Vi Leaderboard. Below is a detailed breakdown of the Vi build, runes & counters.

45.38%
Win Rate
0.14%
WR Delta
?
Champion win rate and win rate delta. The win rate delta is the difference between the win rate using individual player tiers (LoLalytics chosen method) vs the win rate derived from using a game averaged tier (simpler method used by some other websites). LoLalytics data is based upon individual player tiers which includes all games by all players of a given bracket and doesn't include games from players outside the chosen bracket. LoLalytics chosen method provides the most accurate picture of how people of a given tier bracket are performing.
45.24%
Game Avg WR
?
Champion win rate and win rate delta. The win rate delta is the difference between the win rate using individual player tiers (LoLalytics chosen method) vs the win rate derived from using a game averaged tier (simpler method used by some other websites). LoLalytics data is based upon individual player tiers which includes all games by all players of a given bracket and doesn't include games from players outside the chosen bracket. LoLalytics chosen method provides the most accurate picture of how people of a given tier bracket are performing.
0.05%
Pick Rate
?
Tier
?
This tier ranking takes into account the win rate of ranked players of the analysed elo, the champions pick/ban influence ratio, the win rate and average rank of the best players on the champion.
? / ?
Rank
2.61%
Ban Rate
379
Games
Vi Build
Vi Leaderboard
Vi Counters
Vi ProBuilds
Highest Win Build
Most Common Build
Skill Priority
?
Skill Priority is measured at level 10. It has a larger sample size than Skill Order but quotes lower win rates as it is measured much earlier. Due to being different measurement than Skill Order it may not match in cases where multiple Skill Orders are viable.
Vi W Skill
W
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Vi Q Skill
Q
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Vi E Skill
E
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75% Win Rate 8 Games
Summoner Spells
Flash
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Barrier
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50% Win Rate 34 Games
Skill Order
?
Skill Order is measured at level 15. It has a smaller sample size than Skill Priority and quotes higher win rates as it is measured much later in games with a higher proportion of the winning side having higher levels. Due to being different measurement than Skill Priority it may not match in cases where multiple Skill Orders are viable.
Vi Q Skill
Q
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2
4
5
7
9
Vi W Skill
W
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3
14
15
Vi E Skill
E
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1
8
10
12
13
Vi R Skill
R
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6
11
75% Win Rate 8 Games
Primary Runes
Grasp of the Undying
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Aftershock
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Guardian
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Demolish
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Font of Life
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Shield Bash
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Conditioning
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Second Wind
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Bone Plating
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Overgrowth
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Revitalize
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Unflinching
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Secondary
Hextech Flashtraption
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Magical Footwear
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Future's Market
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Triple Tonic
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Time Warp Tonic
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Biscuit Delivery
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Cosmic Insight
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Approach Velocity
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Minion Dematerializer
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58.82% Win Rate
34 Games
?
The quoted stats are for the Primary Keystone. For a detailed breakdown on all runes scroll down the page.
Stat Mods
statmod
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statmod
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statmod
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statmod
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statmod
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statmod
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statmod
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statmod
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statmod
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Starting Items
Health Potion
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x 2

60.53% Win Rate 38 Games
Core Build
Bloodsong
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Eclipse
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69.23%
13
Plated Steelcaps
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Item 4
Infinity Edge
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68.75%
16
OR
Umbral Glaive
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57.14%
14
Item 5
Sundered Sky
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75%
8
OR
Mortal Reminder
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66.67%
12
OR
Lord Dominik's Regards
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53.33%
15
Item 6
Infinity Edge
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100%
2
OR
Edge of Night
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66.67%
3
OR
Randuin's Omen
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50%
2
LEGEND:
Overall
Diamond+
Emerald
Platinum
Gold
Silver
Bronze
Iron
Max Days
7 Days
14 Days
Today
Smooth
Counters
CommonCommon Matchup
StrongStrong Against
WeakWeak Against
DeltaDelta
Synergy
CommonCommon Teammates
GoodGood Synergy
BadBad Synergy
DeltaSynergy Delta
Normalised DeltaNormalised Synergy Delta
top lane
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
jungle lane
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
middle lane
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
bottom lane
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
support lane
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
Summoner
Spells
Win Rate
Pick Rate
Games
Starting Items
Starting Item Sets
Starting
Items Sets
Win Rate
Pick Rate
Games
Early Items (10 min)
Early Item Sets (10 min)
Early Items
(10 min)
Win Rate
Pick Rate
Games
Sets With
Boots
ExactExact Item Count
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Exact Item Count. No more, No less are built for this statistic.
BuiltActually Built Sets
?
A Triples built item set with items:
A
>
B
>
C

Combines the following data to calculate the set statistics:
A
>
B
>
C
3 items built
and
A
>
B
>
C
>
?
4 items built
and
A
>
B
>
C
>
?
>
?
5 items built
These items sets are sorted by popularity and are a
reflection of what is built most often.
ExtrapolatedExtrapolated Sets
?
A Quad extrapolated item set with items:
A
>
B
>
C
>
D

Combines the following data to calculate the set statistics:
A
Exactly 1 Item
and
A
>
B
Exactly 2 Items
and
A
>
B
>
C
Exactly 3 Items
and
A
>
B
>
C
>
D
Exactly 4 Items
These items sets are sorted by win rate and are extrapolated
from what summoners are potentially building.
CombinedCombined Sets
?
Combines Actually Built and Extrapolated Set data into one
1
2
3
4
5
1
2
3
4
5
6
2+
3+
4+
5
2+
3+
4+
5+
6
-2
-3
-4
-5
-2
-3
-4
-5
-6
-2+
-3+
-4+
-2+
-3+
-4+
-5+
Bloodsong
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Sundered Sky
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Eclipse
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The Collector
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Celestial Opposition
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Black Cleaver
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Umbral Glaive
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Lord Dominik's Regards
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Youmuu's Ghostblade
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Infinity Edge
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Serpent's Fang
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Zeke's Convergence
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Locket of the Iron Solari
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Edge of Night
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Solstice Sleigh
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Trailblazer
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Frozen Heart
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Mortal Reminder
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Sterak's Gage
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Heartsteel
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Dead Man's Plate
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Opportunity
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Guardian Angel
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Knight's Vow
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Axiom Arc
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Essence Reaver
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Warmog's Armor
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Voltaic Cyclosword
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Thornmail
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Maw of Malmortius
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Spirit Visage
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Chempunk Chainsword
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Trinity Force
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Randuin's Omen
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Hubris
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Profane Hydra
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Spear of Shojin
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Vigilant Wardstone
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Unending Despair
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Death's Dance
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Kaenic Rookern
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Serylda's Grudge
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Force of Nature
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Hullbreaker
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Hollow Radiance
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Experimental Hexplate
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Abyssal Mask
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Immortal Shieldbow
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Win Rate
Pick Rate
Games
Click Items Below to Filter Builds by Item and Item Buy Position
Item
1
Win Rate
Pick Rate
Games
Time
Boots
Win Rate
Pick Rate
Games
Time
Item
2
Win Rate
Pick Rate
Games
Time
Item
3
Win Rate
Pick Rate
Games
Time
Item
4
Win Rate
Pick Rate
Games
Time
Item
5
Win Rate
Pick Rate
Games
Time
Popular
Items
Win Rate
Pick Rate
Games
Time
Winning
Items
Win Rate
Pick Rate
Games
Time
All
Items
Win Rate
Pick Rate
Games
Time
Overview
Level 6+
Level 10+
Level 15+
Click Keystones Below to Filter Builds
Overview
Highest Win Rune Page
Most Picked Rune Page
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
ObjectiveSecureYield
%Win %%Win %
Blue Side54.0944.88
Red Side45.9145.98
First Blood51.9852.7947.4937.78
First Tower51.1964.9548.0224.18
First Inhibitor39.588437.735.59
First Herald46.4464.244.0626.95
First Baron30.8778.6327.4413.46
First Drake49.656.9150.1333.68
First Drake & Herald25.8671.4323.7517.78
Dragon Soul14.2585.1912.146.52
Air Soul3.431001.060
Chemtech Soul3.1783.331.060
Earth Soul2.1187.53.9613.33
Fire Soul0.53501.850
Hextech Soul3.96802.90
Water Soul1.06751.3220

Best on Vi
Last 7 Day Performance

54.69% Win Rate

Analyzing 1,907 games played by the top 329 Vi players worldwide over the last 7 days. The average rank of these top Vi players was Grandmaster .

Taking into account win rate and summoner rank Vi is ranked 87 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond IV and 50 games played on Vi to be eligible.

Vi Leaderboard

Name
Win
Games
1
challenger
CH
Shëun#EUW
76%
62
euw
euw
2
challenger
CH
йejbazz#KR1
69%
75
kr
kr
3
challenger
CH
DK Sharvel#KR1
58%
53
kr
kr
4
challenger
CH
JG top boy#lync1
61%
71
euw
euw
5
challenger
CH
Kimman#zxfkk
57%
88
kr
kr
6
challenger
CH
Thørs Snorresson#EUW
54%
56
euw
euw
7
challenger
CH
paiN Tatu#10y
63%
56
br
br
8
challenger
CH
fgdgaw#KR1
61%
66
kr
kr
9
challenger
CH
Bonnie#BLDP
62%
79
euw
euw
10
challenger
CH
ladnar#BR1
62%
107
br
br
11
grandmaster
GM
싸우지말고싸대기#2007
67%
129
kr
kr
12
challenger
CH
Skilled#010
62%
58
br
br
Click For Full Vi Leaderboard

Vi Resources

Pros.lol

Check out the latest Vi Probuilds from the worlds top pro players.

XDX.gg

Lighting fast summoner profiles can be found at the new dedicated site XDX.gg.

Mobalytics

Quality alternative Vi build stats and more from our friends at Mobalytics.

Vi Stats

Physical Damage:
13,175
? / 80
Magic Damage:
82
? / 80
True Damage:
1,462
? / 80
Total Damage:
14,721
? / 80
Damage Taken:
24,714
? / 80
Healing:
2,699
? / 80
Kills:
4.58
? / 80
Deaths:
8.33
? / 80
Assists:
9.56
? / 80
Max Kill Spree:
1.65
? / 80
Gold:
9,282
? / 80
Minions Killed:
44.48
? / 80
Jungle CS:
3.65
? / 80
LoL Champion Builds
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