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Counters
Vijungle
top lane
1.3%
jungle lane
97.0%
middle lane
0.8%
bottom lane
0.0%
support lane
1.0%
emerald_plus
EMERALD+
Patch
15.11
Ranked
Solo/Duo
all
GLOBAL
Average Emerald+ Win Rate: 51.12%
?
Different tier brackets will have different average win rates so we now provide the average.
This will vary because unlike other stat sites we include 100% of a brackets champions played and never include champions that don't belong in the bracket.

Emerald+ Champions Analysed: 11,181,188
?
We are the only League of Legends stats site to analyse every champion from every ranked game.
We include 100% of the champions played of every selected tier bracket in our analysis, we never include champions from outside the tier quoted tier.
  1. LoL Tier List
  2. Vi Build
Vi
jungle lane
B-
93%

Vi Build, Runes & Counters for jungle Vi

Vi P Skill
P
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Vi Q Skill
Q
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Vi W Skill
W
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Vi E Skill
E
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Vi R Skill
R
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Vi jungle has a 49.15% win rate in Emerald+ on Patch 15.11 coming in at rank 44 of 69 and graded B- Tier on the LoL Tierlist. Vi jungle is a strong counter to Sejuani, Fiddlesticks & Zed while Vi is countered most by Gragas, Wukong & Trundle. The best Vi players have a 56.1% win rate with an average rank of Grandmaster on the Vi Leaderboard. Below is a detailed breakdown of the Vi build, runes & counters.

49.15%
Win Rate
1.2%
WR Delta
?
Champion win rate and win rate delta. The win rate delta is the difference between the win rate using individual player tiers (LoLalytics chosen method) vs the win rate derived from using a game averaged tier (simpler method used by some other websites). LoLalytics data is based upon individual player tiers which includes all games by all players of a given bracket and doesn't include games from players outside the chosen bracket. LoLalytics chosen method provides the most accurate picture of how people of a given tier bracket are performing.
47.95%
Game Avg WR
?
Champion win rate and win rate delta. The win rate delta is the difference between the win rate using individual player tiers (LoLalytics chosen method) vs the win rate derived from using a game averaged tier (simpler method used by some other websites). LoLalytics data is based upon individual player tiers which includes all games by all players of a given bracket and doesn't include games from players outside the chosen bracket. LoLalytics chosen method provides the most accurate picture of how people of a given tier bracket are performing.
5.18%
Pick Rate
B-
Tier
?
This tier ranking takes into account the win rate of ranked players of the analysed elo, the champions pick/ban influence ratio, the win rate and average rank of the best players on the champion.
44 / 69
Rank
2.63%
Ban Rate
57,758
Games
Vi Build
Vi Leaderboard
Vi Counters
Vi ProBuilds
Highest Win Build
Most Common Build
Skill Priority
?
Skill Priority is measured at level 10. It has a larger sample size than Skill Order but quotes lower win rates as it is measured much earlier. Due to being different measurement than Skill Order it may not match in cases where multiple Skill Orders are viable.
Vi Q Skill
Q
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Vi W Skill
W
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Vi E Skill
E
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52.21% Win Rate 18,041 Games
Summoner Spells
Saut éclair
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Châtiment
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49.16% Win Rate 57,692 Games
Skill Order
?
Skill Order is measured at level 15. It has a smaller sample size than Skill Priority and quotes higher win rates as it is measured much later in games with a higher proportion of the winning side having higher levels. Due to being different measurement than Skill Priority it may not match in cases where multiple Skill Orders are viable.
Vi Q Skill
Q
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1
4
5
7
9
Vi W Skill
W
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2
14
15
Vi E Skill
E
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3
8
10
12
13
Vi R Skill
R
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6
11
66.56% Win Rate 1,250 Games
Primary Runes
Attaque soutenue
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Tempo mortel
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Jeu de jambes
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Conquérant
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Surcharge de PV
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Triomphe
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Présence d'esprit
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Légende : alacrité
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Légende : ténacité
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Légende : sangsue
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Coup de grâce
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Abattage
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Baroud d'honneur
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Secondary
Canaliportation Hextech
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Chaussures magiques
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Marché du futur
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Triple tonique
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Philtre de chronodistorsion
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Livraison de biscuits
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Savoir cosmique
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Vitesse d'approche
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Désintégrateur de sbires
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49.33% Win Rate
47,869 Games
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The quoted stats are for the Primary Keystone. For a detailed breakdown on all runes scroll down the page.
Stat Mods
statmod
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statmod
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statmod
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statmod
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statmod
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statmod
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statmod
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statmod
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Starting Items
Bébé Ixamandre
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53.01% Win Rate 2,986 Games
Core Build
Force de la trinité
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Sandales de Mercure
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55.64%
2,473
Ciel éventré
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Item 4
Gage de Sterak
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59.68%
10,365
OR
Danse de la mort
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58.19%
2,729
Item 5
Ange gardien
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64.85%
1,007
OR
Couperet noir
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60.62%
584
OR
Gage de Sterak
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60.3%
1,330
Item 6
Gage de Sterak
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65.55%
119
OR
Danse de la mort
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65.18%
247
OR
Ange gardien
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57.59%
382
LEGEND:
Overall
Diamond+
Emerald
Platinum
Gold
Silver
Bronze
Iron
Max Days
7 Days
14 Days
Today
Smooth
Counters
CommonCommon Matchup
StrongStrong Against
WeakWeak Against
DeltaDelta
Synergy
CommonCommon Teammates
GoodGood Synergy
BadBad Synergy
DeltaSynergy Delta
Normalised DeltaNormalised Synergy Delta
top lane
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
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Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
jungle lane
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
middle lane
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
bottom lane
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
support lane
Counter
Win Rate
Delta 1
?
Delta 1 = Counter Matchup Win Rate - (100 - Counter Champions Overall Average Win Rate)
Positive values means the champion wins more against the matchup than the average champion does.
Delta 2
?
Delta 2 = Counter Matchup Win Rate - Normalised Champions Win Rate in Matchup
Positive values means the champion wins against the matchup more often than the normalised winrates would suggest.
Pick Rate
Games
Summoner
Spells
Win Rate
Pick Rate
Games
Starting Items
Starting Item Sets
Starting
Items Sets
Win Rate
Pick Rate
Games
Early Items (10 min)
Early Item Sets (10 min)
Early Items
(10 min)
Win Rate
Pick Rate
Games
Sets With
Boots
ExactExact Item Count
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Exact Item Count. No more, No less are built for this statistic.
BuiltActually Built Sets
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A Triples built item set with items:
A
>
B
>
C

Combines the following data to calculate the set statistics:
A
>
B
>
C
3 items built
and
A
>
B
>
C
>
?
4 items built
and
A
>
B
>
C
>
?
>
?
5 items built
These items sets are sorted by popularity and are a
reflection of what is built most often.
ExtrapolatedExtrapolated Sets
?
A Quad extrapolated item set with items:
A
>
B
>
C
>
D

Combines the following data to calculate the set statistics:
A
Exactly 1 Item
and
A
>
B
Exactly 2 Items
and
A
>
B
>
C
Exactly 3 Items
and
A
>
B
>
C
>
D
Exactly 4 Items
These items sets are sorted by win rate and are extrapolated
from what summoners are potentially building.
CombinedCombined Sets
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Combines Actually Built and Extrapolated Set data into one
1
2
3
4
5
1
2
3
4
5
6
2+
3+
4+
5
2+
3+
4+
5+
6
-2
-3
-4
-5
-2
-3
-4
-5
-6
-2+
-3+
-4+
-2+
-3+
-4+
-5+
Ciel éventré
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Couperet noir
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Force de la trinité
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Gage de Sterak
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Éclipse
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Danse de la mort
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Percepteur
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Salutations de Dominik
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Gueule de Malmortius
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Ange gardien
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Crochet de serpent
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Lame d'infini
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Présage de Randuin
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Hydre profane
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Épée dentelée chimico-punk
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Lame spectre de Youmuu
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Opportunité
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Rookern kaénique
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Cotte épineuse
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Cœur gelé
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Visage spirituel
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Manteau de la nuit
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Rappel mortel
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Orgueil
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Hydre titanesque
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Arc-bouclier immortel
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Lance de Shojin
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Au bout du rouleau
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Jak'Sho, le Protéiforme
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Cyclosabre voltaïque
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Win Rate
Pick Rate
Games
Click Items Below to Filter Builds by Item and Item Buy Position
Item
1
Win Rate
Pick Rate
Games
Time
Boots
Win Rate
Pick Rate
Games
Time
Item
2
Win Rate
Pick Rate
Games
Time
Item
3
Win Rate
Pick Rate
Games
Time
Item
4
Win Rate
Pick Rate
Games
Time
Item
5
Win Rate
Pick Rate
Games
Time
Popular
Items
Win Rate
Pick Rate
Games
Time
Winning
Items
Win Rate
Pick Rate
Games
Time
All
Items
Win Rate
Pick Rate
Games
Time
Overview
Level 6+
Level 10+
Level 15+
Click Keystones Below to Filter Builds
Overview
Highest Win Rune Page
Most Picked Rune Page
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
Win Rate
Pick Rate
Games
ObjectiveSecureYield
%Win %%Win %
Blue Side49.4750.21
Red Side50.5348.11
First Blood47.3856.1452.5742.83
First Tower46.5170.452.7930.47
First Inhibitor39.6490.9641.3610.05
First Herald45.5967.6647.2332.28
First Baron29.0182.8229.3818.92
First Drake56.9759.0242.7936.07
First Drake & Herald29.3673.6623.3724.15
Dragon Soul15.0990.1712.4910.29
Air Soul2.5492.912.068.31
Chemtech Soul2.5290.042.1411.88
Earth Soul2.48912.0610.45
Fire Soul2.5688.762.0710.38
Hextech Soul2.5189.112.110.31
Water Soul2.4889.172.0610.34

Best on Vi
Last 7 Day Performance

56.1% Win Rate

Analyzing 1,606 games played by the top 315 Vi players worldwide over the last 7 days. The average rank of these top Vi players was Grandmaster .

Taking into account win rate and summoner rank Vi is ranked 19 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond IV and 50 games played on Vi to be eligible.

Vi Leaderboard

Name
Win
Games
1
challenger
CH
Shëun#EUW
76%
63
euw
euw
2
challenger
CH
йejbazz#KR1
68%
76
kr
kr
3
challenger
CH
Thørs Snorresson#EUW
54%
57
euw
euw
4
challenger
CH
DK Sharvel#KR1
57%
51
kr
kr
5
challenger
CH
JG top boy#lync1
60%
70
euw
euw
6
challenger
CH
Kimman#zxfkk
57%
88
kr
kr
7
challenger
CH
paiN Tatu#10y
63%
56
br
br
8
challenger
CH
fgdgaw#KR1
60%
65
kr
kr
9
challenger
CH
ladnar#BR1
62%
107
br
br
10
challenger
CH
Bonnie#BLDP
62%
79
euw
euw
11
challenger
CH
Skilled#010
63%
60
br
br
12
challenger
CH
Chị Sáu Đấm Bốc#2207
67%
81
vn
vn
Click For Full Vi Leaderboard

Vi Resources

Pros.lol

Check out the latest Vi Probuilds from the worlds top pro players.

XDX.gg

Lighting fast summoner profiles can be found at the new dedicated site XDX.gg.

Mobalytics

Quality alternative Vi build stats and more from our friends at Mobalytics.

Vi Stats

Physical Damage:
15,579
22 / 69
Magic Damage:
77
67 / 69
True Damage:
1,127
50 / 69
Total Damage:
16,785
64 / 69
Damage Taken:
32,495
57 / 69
Healing:
13,409
60 / 69
Kills:
6.19
51 / 69
Deaths:
5.68
34 / 69
Assists:
8.43
28 / 69
Max Kill Spree:
3.08
52 / 69
Gold:
11,656
57 / 69
Minions Killed:
23.29
56 / 69
Jungle CS:
148.49
42 / 69
LoL Champion Builds
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