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Zac Top has a win rate 52.09% for Platinum+ players whilst the very best Zac's are earning a win rate of 56.61% with the average rank of these top players being in Diamond III.

LoLalytics ranks Zac at 19 amongst Top champions earning a tier grade of Platinum.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Zac, the win rate and average rank of the best Zac players.

Zac
Counter Picks

Gnar

Rumble

Vladimir

Irelia

Pantheon

Illaoi

Shen

Tryndamere

Garen

Win 59.77% 58.41% 57.14% 57.03% 55.60% 55.22% 55.06% 54.72% 53.81%
Pick 1.80% 2.30% 1.08% 3.50% 1.69% 1.88% 1.73% 1.12% 1.47%
Zac
Countered By

Renekton

Singed

Wukong

Dr. Mundo

Kled

Gangplank

Darius

Nasus

Jax

Win 45.79% 45.80% 46.71% 46.98% 48.15% 48.48% 48.81% 49.06% 49.60%
Pick 2.50% 1.67% 1.07% 1.05% 1.33% 1.85% 4.72% 2.62% 1.77%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Win 52.15% 51.57% 54.11% 53.35%
Pick 98.37% 81.38% 16.30% 3.04%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
450

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.
400

Ruby Crystal

+150 Health
300

Cloth Armor

+15 Armor
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
Win 52.10% 52.48% 52.18% 52.97% 50.51% 48.35% 52.04% 45.69% 54.42%
Pick 91.59% 82.62% 72.04% 9.35% 9.04% 7.22% 4.13% 2.77% 2.62%
First Item
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
Win 52.23% 52.81% 56.47% 42.36% 56.83% 49.41% 44.14%
Pick 56.81% 27.69% 1.79% 1.43% 1.28% 1.19% 1.02%
Time 14 min 14 min 14 min 16 min 16 min 14 min 15 min
Boots
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 53.74% 50.56% 50.19% 60.04% 50.49%
Pick 27.33% 25.78% 20.20% 16.08% 1.45%
Time 15 min 19 min 17 min 17 min 17 min
Second Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Win 54.54% 55.46% 50.84% 55.28% 64.59% 56.08% 55.76% 64.63% 57.42%
Pick 30.75% 18.97% 8.83% 4.85% 3.61% 3.29% 2.32% 2.06% 1.80%
Time 22 min 22 min 23 min 21 min 22 min 22 min 23 min 22 min 22 min
Third Item
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Win 54.50% 55.33% 55.37% 62.25% 64.52% 68.33% 58.78% 54.57% 55.56%
Pick 9.35% 8.24% 7.71% 7.31% 4.14% 3.24% 3.00% 2.77% 2.02%
Time 29 min 28 min 28 min 28 min 28 min 28 min 28 min 29 min 29 min
Fourth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Win 63.18% 55.81% 59.30% 63.60% 63.75% 56.03% 59.35% 64.67% 65.03%
Pick 5.65% 4.83% 3.81% 1.91% 1.69% 1.63% 1.50% 1.29% 1.14%
Time 33 min 33 min 34 min 34 min 33 min 34 min 33 min 34 min 34 min
Fifth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
Win 58.06% 61.32%
Pick 2.39% 1.49%
Time 39 min 39 min
Popular Items
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Win 53.39% 54.01% 53.69% 55.81% 62.23% 63.34% 60.03% 54.72% 57.43%
Pick 79.44% 67.88% 24.62% 21.40% 18.05% 11.87% 9.87% 7.74% 6.24%
Time 17 min 20 min 27 min 27 min 30 min 27 min 26 min 29 min 27 min
Winning Items
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Win 63.96% 63.34% 62.23% 60.23% 60.03% 58.45% 57.43% 56.13% 55.99%
Pick 2.94% 11.87% 18.05% 4.84% 9.87% 1.99% 6.24% 3.38% 3.81%
Time 22 min 27 min 30 min 30 min 26 min 28 min 27 min 30 min 29 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
61.02% 22.62%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
59.45% 12.61%
W
Q
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
61.65% 4.62%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
57.03% 3.04%
Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
58.97% 2.26%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Armor

+0.91 armor

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed
+0.87 magic penetration +0.91 armor +0.95 attack damage +1.7% attack speed
Win 53.23% 47.37% 45.86% 50.91%
Pick 78.03% 6.15% 5.60% 4.23%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.16 armor per level (+3 at champion level 18)
Win 52.11% 52.35% 51.82% 51.22%
Pick 68.34% 24.20% 5.77% 4.02%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Ability Power

+1.19 ability power
+1.34 magic resist -0.09% cooldowns per level (-1.67% at champion level 18) +0.16 magic resist per level (+3 at champion level 18) +1.19 ability power
Win 50.82% 54.69% 51.90% 51.34%
Pick 46.90% 27.62% 16.26% 11.56%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Scaling Cooldown Reduction

-0.28% cooldowns per level (-5% at champion level 18)

Greater Quintessence of Armor

+4.26 armor

Greater Quintessence of Magic Penetration

+2.01 magic penetration
+4.95 ability power -0.28% cooldowns per level (-5% at champion level 18) +4.26 armor +2.01 magic penetration
Win 51.27% 54.47% 50.66% 56.42%
Pick 47.07% 9.59% 7.50% 6.28%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
47.62%
5.60%

Sorcery

+2.0% increased Ability damage
53.20%
68.91%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
53.42%
30.42%

Feast

Killing a unit restores 20 Health (30 second cooldown)
52.03%
28.34%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
52.97%
15.38%

Vampirism

+2.0% Lifesteal and Spell Vamp
52.06%
26.10%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
53.25%
48.95%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
52.12%
6.13%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
52.35%
30.35%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
53.52%
34.91%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration
52.87%
1.22%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
52.27%
1.24%

Wanderer

+3% Movement Speed out of combat
50.75%
19.19%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
50.04%
18.14%

Runic Affinity

Buffs from neutral monsters last 15% longer
49.58%
3.31%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
48.04%
8.07%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
51.27%
25.36%

Merciless

Deal 5% increased damage to champions below 40% Health
50.65%
32.00%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
45.45%
2.70%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
47.55%
4.73%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
49.58%
4.21%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
50.88%
25.39%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
52.07%
9.35%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
51.26%
8.66%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
52.15%
14.06%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
50.76%
3.71%

Recovery

+2.0 Health per 5 seconds
52.48%
48.11%

Unyielding

+5% Bonus Armor and Magic Resist
51.92%
44.73%

Explorer

+15 Movement Speed in Brush and River
51.66%
7.20%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
52.41%
76.90%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
50.88%
7.19%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
53.22%
77.55%

Veteran's Scars

+50 Health
47.24%
15.00%

Insight

Reduces the cooldown of Summoner Spells by 15%
52.54%
48.03%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
51.21%
29.30%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
53.41%
13.79%

Swiftness

+15% Tenacity and Slow Resist
52.19%
61.91%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
52.30%
19.41%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
52.17%
31.12%

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
52.48%
48.10%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
45.57%
1.11%

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

145,592

Zac Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Zac's Wordwide

56.61% Win Rate

Analyzing 719 games played by the top 464 Zac players worldwide over the last 7 days. The average rank of the top Zac's was Diamond III.

Taking into account win rate and summoner rank Zac is ranked 66 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Zac to be elegible.

Click Here for a Complete List of Champions

Best Zac Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
75.71% 177
2
60.24% 166
3
57.26% 117
4
57.14% 56
5
60.53% 114
6
61.26% 506
7
62.41% 133
8
55.56% 63
9
55.30% 132
10
58.06% 62
11
79.31% 58
12
66.27% 83
13
65.38% 52
14
67.31% 52
15
51.26% 119
16
57.14% 98
17
70.07% 147
18
57.89% 76
19
53.33% 60
20
58.14% 86
21
53.27% 1729
22
59.49% 79
23
58.51% 699
24
53.97% 63
25
61.11% 126
26
53.85% 52
27
55.36% 56
28
57.38% 61
29
57.69% 78
30
60.78% 51
31
72.58% 62
32
61.87% 257
33
52.38% 63
34
50.82% 61
35
53.41% 88
36
57.68% 508
37
53.13% 64
38
55.93% 59
39
54.21% 107
40
50.46% 109
41
54.41% 68
42
62.32% 69
43
56.38% 149
44
55.04% 129
45
59.65% 57
46
55.83% 120
47
68.97% 58
48
62.63% 190
49
57.14% 112
50
57.63% 59

Click for Top 50 Expert Zac's

A minimum of 50 ranked games on Zac and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Zac Game Stats

Physical Damage: 1648 (8.98%)
Magic Damage: 16053 (87.43%)
True Damage: 658 (3.58%)
Total Damage Dealt: 18359
Total Damage Taken: 32770
Healing: 22879

Kills: 5.12
Deaths: 4.48
Assists: 9.00
Largest Kill Spree: 2.82
Gold: 11,217
CS: 160
Jungle CS: 9.58
Enemy Jungle: 5.10
Analyzed: 14,242

Zac Base Stats

Health: 709.6 (+95)
Health Regen: 8.47 (+0.55)
Mana: 0 (+0)
Mana Regen: 0 (+0)
Move Speed: 340
Attack Damage: 63.045 (+3.375)
Attack Speed: 0.638 (+1.6%)
Attack Range: 175
Armor: 27.38 (+3.5)
MR: 33.35 (+1.25)