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Zac Jungle has a win rate 50.69% for Platinum+ players whilst the very best Zac's are earning a win rate of 55.16% with the average rank of these top players being in Diamond III.

LoLalytics ranks Zac at 14 amongst Jungle champions earning a tier grade of Diamond.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Zac, the win rate and average rank of the best Zac players.

Zac
Counter Picks

Nidalee

Elise

Gragas

Olaf

Kha'Zix

Sejuani

Rengar

Master Yi

Rammus

Win 59.44% 53.75% 53.72% 53.44% 51.96% 51.94% 51.83% 51.69% 50.76%
Pick 1.30% 3.07% 1.26% 2.02% 5.28% 1.77% 2.73% 2.38% 1.14%
Zac
Countered By

Shyvana

Ivern

Hecarim

Vi

Nocturne

Shaco

Xin Zhao

Jarvan IV

Jax

Win 45.38% 45.74% 46.48% 47.15% 47.66% 47.98% 48.66% 49.43% 49.54%
Pick 4.61% 1.79% 4.87% 5.67% 2.00% 2.33% 1.92% 1.39% 1.28%
Summoner Spells

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Flash

Teleports your champion a short distance toward your cursor's location.
Win 50.69% 50.69%
Pick 100.00% 99.30%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
Win 50.77% 50.90% 50.87% 50.71% 49.28% 46.65%
Pick 92.81% 89.39% 80.41% 17.62% 9.61% 1.53%
First Item
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Win 50.91% 49.94% 50.74% 48.67% 51.71%
Pick 64.60% 15.17% 10.63% 2.98% 1.69%
Time 12 min 12 min 13 min 12 min 12 min
Boots
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Win 52.56% 49.21% 47.75% 55.91% 51.69% 51.46%
Pick 50.56% 20.49% 12.40% 6.22% 2.79% 2.69%
Time 14 min 18 min 19 min 16 min 16 min 13 min
Second Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
3200

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
Win 53.46% 49.29% 51.67% 52.33% 56.33% 52.38% 60.11% 51.57% 57.00%
Pick 39.81% 16.59% 8.09% 3.43% 3.32% 3.20% 2.36% 2.17% 1.82%
Time 21 min 22 min 22 min 21 min 21 min 20 min 21 min 20 min 19 min
Third Item
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
3200

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Win 55.50% 56.45% 57.00% 54.34% 64.40% 54.39% 60.22% 62.83% 63.07%
Pick 16.24% 15.11% 7.05% 6.55% 4.19% 2.53% 1.99% 1.99% 1.51%
Time 28 min 28 min 28 min 27 min 27 min 27 min 27 min 28 min 28 min
Fourth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
Win 63.61% 58.14% 57.38% 60.27% 58.58% 59.31% 62.33% 60.48% 64.99%
Pick 6.64% 5.47% 4.19% 2.77% 2.69% 1.80% 1.57% 1.34% 1.26%
Time 33 min 33 min 33 min 34 min 33 min 33 min 33 min 34 min 34 min
Fifth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
Win 61.69% 57.89%
Pick 2.94% 1.80%
Time 39 min 39 min
Popular Items
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
Win 50.98% 54.49% 53.04% 55.18% 55.54% 63.06% 50.10% 50.86% 60.05%
Pick 65.80% 59.04% 38.26% 18.80% 17.44% 15.92% 15.65% 11.00% 7.29%
Time 12 min 23 min 26 min 27 min 29 min 31 min 12 min 13 min 27 min
Winning Items
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3200

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
Win 63.06% 62.39% 62.02% 60.84% 60.44% 60.05% 60.00% 55.54% 55.27%
Pick 15.92% 5.69% 1.11% 4.23% 6.05% 7.29% 3.02% 17.44% 7.21%
Time 31 min 27 min 29 min 31 min 28 min 27 min 22 min 29 min 27 min
Abilities
Skill Order Win Pick
W
Q
E
E
E
R
E
W
E
W
R
W
W
Q
Q
61.77% 31.70%
W
E
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
60.27% 13.49%
W
Q
E
E
E
R
E
Q
E
Q
R
Q
Q
W
W
60.83% 10.82%
W
E
Q
E
E
R
E
Q
E
Q
R
Q
Q
W
W
59.50% 3.64%
E
W
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
58.96% 2.46%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Armor

+0.91 armor
+0.87 magic penetration +1.7% attack speed +0.95 attack damage +0.91 armor
Win 51.13% 51.78% 48.48% 49.00%
Pick 63.54% 14.04% 8.77% 6.65%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.16 armor per level (+3 at champion level 18)
Win 50.57% 51.99% 49.01% 51.89%
Pick 73.07% 23.09% 4.35% 3.94%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Cooldown Reduction

-0.83% cooldowns

Greater Glyph of Ability Power

+1.19 ability power
+1.34 magic resist -0.09% cooldowns per level (-1.67% at champion level 18) -0.83% cooldowns +1.19 ability power
Win 49.69% 52.61% 52.58% 50.23%
Pick 46.56% 25.45% 17.97% 16.15%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Armor

+4.26 armor

Greater Quintessence of Scaling Cooldown Reduction

-0.28% cooldowns per level (-5% at champion level 18)

Greater Quintessence of Cooldown Reduction

-2.5% cooldowns
+4.95 ability power +4.26 armor -0.28% cooldowns per level (-5% at champion level 18) -2.5% cooldowns
Win 50.32% 50.40% 53.58% 53.77%
Pick 56.28% 5.23% 5.17% 2.85%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
48.84%
8.11%

Sorcery

+2.0% increased Ability damage
51.78%
62.32%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
51.13%
25.07%

Feast

Killing a unit restores 20 Health (30 second cooldown)
49.38%
13.11%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
52.59%
31.84%

Vampirism

+2.0% Lifesteal and Spell Vamp
50.93%
25.56%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
51.98%
43.27%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
50.07%
7.20%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
52.07%
35.60%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
51.40%
22.26%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 4 seconds (max 10 stacks)and increase your AD by 1-6 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

Wanderer

+3% Movement Speed out of combat
48.59%
21.50%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
48.91%
21.81%

Runic Affinity

Buffs from neutral monsters last 15% longer
49.02%
29.37%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
46.84%
5.73%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
49.30%
7.54%

Merciless

Deal 5% increased damage to champions below 40% Health
48.92%
34.53%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
46.29%
3.90%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
49.27%
9.55%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
46.93%
1.66%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
48.63%
26.69%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
47.90%
7.42%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
49.28%
7.71%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
48.58%
11.02%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
49.01%
3.83%

Recovery

+2.0 Health per 5 seconds
51.28%
47.38%

Unyielding

+5% Bonus Armor and Magic Resist
50.59%
45.37%

Explorer

+15 Movement Speed in Brush and River
50.30%
19.83%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
51.21%
68.77%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
50.09%
3.22%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
51.73%
73.08%

Veteran's Scars

+50 Health
48.22%
19.31%

Insight

Reduces the cooldown of Summoner Spells by 15%
51.05%
52.30%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
50.40%
20.21%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
51.50%
18.97%

Swiftness

+15% Tenacity and Slow Resist
51.64%
61.88%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
49.87%
22.75%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
46.38%
1.95%

Courage of the Colossus

Gain a shield for 10 +10 per level + 7% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with hard CC (30 second cooldown).
51.35%
80.90%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.23

Last 7 Days Platinum+ Only

165,824

Zac Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Zac's Wordwide

55.16% Win Rate

Analyzing 649 games played by the top 464 Zac players worldwide over the last 7 days. The average rank of the top Zac's was Diamond III.

Taking into account win rate and summoner rank Zac is ranked 74 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Zac to be elegible.

Click Here for a Complete List of Champions

Best Zac Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
75.43% 175
2
59.01% 161
3
56.52% 115
4
60.53% 114
5
57.14% 56
6
61.19% 505
7
79.31% 58
8
62.41% 133
9
55.56% 63
10
58.06% 62
11
54.96% 131
12
66.27% 83
13
65.38% 52
14
67.31% 52
15
57.14% 98
16
51.26% 119
17
70.07% 147
18
57.89% 76
19
60.00% 95
20
58.14% 86
21
53.33% 60
22
59.49% 79
23
53.21% 1727
24
53.97% 63
25
57.69% 78
26
61.11% 126
27
53.85% 52
28
57.38% 61
29
58.39% 697
30
60.78% 51
31
61.87% 257
32
62.32% 69
33
53.23% 62
34
55.36% 56
35
72.58% 62
36
52.38% 63
37
50.82% 61
38
55.93% 59
39
57.57% 436
40
54.21% 107
41
50.46% 109
42
54.41% 68
43
57.60% 500
44
56.38% 149
45
59.65% 57
46
60.29% 68
47
63.53% 85
48
50.67% 75
49
53.41% 88
50
57.14% 112

Click for Top 50 Expert Zac's

A minimum of 50 ranked games on Zac and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Zac Game Stats

Physical Damage: 1358 (8.65%)
Magic Damage: 12964 (82.54%)
True Damage: 1382 (8.80%)
Total Damage Dealt: 15705
Total Damage Taken: 37435
Healing: 28100

Kills: 5.35
Deaths: 4.66
Assists: 11
Largest Kill Spree: 2.86
Gold: 11,229
CS: 41
Jungle CS: 74
Enemy Jungle: 27
Analyzed: 144,146

Zac Base Stats

Health: 709.6 (+95)
Health Regen: 8.47 (+0.55)
Mana: 0 (+0)
Mana Regen: 0 (+0)
Move Speed: 340
Attack Damage: 63.045 (+3.375)
Attack Speed: 0.638 (+1.6%)
Attack Range: 175
Armor: 27.38 (+3.5)
MR: 33.35 (+1.25)