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Warwick Top has a win rate 43.34% for Platinum+ players whilst the very best Warwick's are earning a win rate of 51.67% with the average rank of these top players being in Diamond V.

LoLalytics ranks Warwick at 75 amongst Top champions earning a tier grade of Bronze.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Warwick, the win rate and average rank of the best Warwick players.

Warwick
Counter Picks

Kled

Garen

Maokai

Gangplank

Fiora

Shen

Irelia

Tryndamere

Illaoi

Win 56.41% 51.47% 51.22% 50.00% 50.00% 49.18% 47.29% 46.58% 46.48%
Pick 1.00% 1.74% 3.15% 1.95% 2.46% 1.56% 3.31% 1.87% 1.82%
Warwick
Countered By

Pantheon

Rumble

Sion

Yorick

Jax

Wukong

Teemo

Malphite

Nasus

Win 34.43% 34.62% 35.90% 35.90% 36.99% 37.21% 37.36% 37.38% 39.62%
Pick 1.56% 1.33% 1.00% 1.00% 1.87% 1.10% 2.33% 2.74% 4.08%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.
Win 43.30% 43.21% 44.32% 41.70% 46.53% 39.44%
Pick 92.82% 74.02% 21.01% 6.03% 3.69% 1.82%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
450

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

Long Sword

+10 Attack Damage
Win 43.62% 44.31% 43.51% 44.52% 41.91% 44.81% 45.85% 40.54% 30.77%
Pick 88.79% 43.01% 42.86% 34.39% 8.87% 6.18% 5.26% 3.80% 2.67%
First Item
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2500

Wit's End

+40% Attack Speed
+40 Magic Resist

UNIQUE Passive: Basic attacks deal 40 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
2625

Enchantment: Bloodrazor

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
Win 45.27% 42.71% 46.65% 45.49% 37.80% 46.15% 38.03% 44.26% 39.34%
Pick 23.57% 22.16% 9.95% 7.10% 6.31% 4.00% 1.82% 1.56% 1.56%
Time 15 min 16 min 14 min 16 min 15 min 15 min 16 min 13 min 16 min
Boots
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Win 46.19% 40.60% 48.77% 48.29% 40.38% 42.50% 38.33%
Pick 41.75% 21.54% 9.41% 6.00% 5.46% 3.08% 1.54%
Time 19 min 17 min 18 min 17 min 17 min 18 min 17 min
Second Item
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2500

Wit's End

+40% Attack Speed
+40 Magic Resist

UNIQUE Passive: Basic attacks deal 40 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
Win 50.83% 53.94% 46.21% 46.09% 44.57% 48.87% 57.47% 42.35% 52.70%
Pick 13.93% 11.08% 10.16% 9.52% 7.08% 3.41% 2.23% 2.18% 1.90%
Time 24 min 23 min 24 min 22 min 23 min 23 min 24 min 24 min 24 min
Third Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2500

Wit's End

+40% Attack Speed
+40 Magic Resist

UNIQUE Passive: Basic attacks deal 40 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
Win 51.03% 50.26% 52.36% 60.57% 49.68% 60.48% 58.33% 44.58% 57.69%
Pick 11.21% 4.90% 4.90% 4.49% 4.03% 3.18% 2.15% 2.13% 2.00%
Time 29 min 29 min 30 min 29 min 30 min 30 min 29 min 30 min 30 min
Fourth Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2500

Wit's End

+40% Attack Speed
+40 Magic Resist

UNIQUE Passive: Basic attacks deal 40 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Win 60.26% 47.56% 61.43% 48.33% 57.63% 53.70% 46.15% 44.68%
Pick 4.00% 2.10% 1.80% 1.54% 1.51% 1.38% 1.33% 1.21%
Time 35 min 35 min 35 min 36 min 35 min 35 min 35 min 36 min
Fifth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 57.14%
Pick 1.08%
Time 40 min
Popular Items
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2500

Wit's End

+40% Attack Speed
+40 Magic Resist

UNIQUE Passive: Basic attacks deal 40 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
Win 43.88% 46.62% 48.38% 49.54% 49.90% 44.33% 48.56% 51.18% 57.77%
Pick 47.99% 42.86% 39.60% 33.34% 26.21% 20.13% 9.77% 7.62% 6.44%
Time 1 min 21 min 20 min 26 min 21 min 24 min 21 min 29 min 28 min
Winning Items
3600

Guinsoo's Rageblade

+35 Attack Damage
+50 Ability Power
+25% Attack Speed

Passive: Basic attacks deal an additional 15 magic damage on hit.
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
3500

Death's Dance

+75 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: Dealing physical damage heals for 15% of the damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Passive: 15% of damage taken is dealt as a Bleed effect over 3 seconds instead.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
Win 58.37% 57.77% 54.66% 53.33% 53.01% 52.03% 51.18% 50.83% 50.22%
Pick 5.67% 6.44% 6.05% 1.92% 2.13% 3.15% 7.62% 6.16% 5.92%
Time 26 min 28 min 26 min 27 min 29 min 34 min 29 min 28 min 29 min
Abilities
Skill Order Win Pick
Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
50.67% 19.31%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
52.31% 17.79%
Q
W
Q
E
Q
R
Q
E
Q
E
R
E
E
W
W
55.95% 7.27%
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
59.29% 4.89%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
64.52% 4.03%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
59.62% 2.25%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
+0.95 attack damage +1.7% attack speed +0.87 magic penetration +1.13 Lethality / +0.62 Magic Penetration
Win 43.63% 43.39% 41.90% 43.28%
Pick 56.55% 20.57% 12.98% 6.10%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)

Greater Seal of Health

+8 health
+1 armor +1.33 health per level (+24 at champion level 18) +0.16 armor per level (+3 at champion level 18) +8 health
Win 42.55% 46.06% 44.84% 47.12%
Pick 79.92% 10.08% 5.72% 2.67%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Attack Speed

+0.64% attack speed
+1.34 magic resist +0.16 magic resist per level (+3 at champion level 18) -0.09% cooldowns per level (-1.67% at champion level 18) +0.64% attack speed
Win 42.82% 42.51% 41.41% 50.31%
Pick 57.50% 23.11% 10.16% 8.21%
Quintessence

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Armor

+4.26 armor
+4.5% attack speed +2.25 attack damage +4.95 ability power +4.26 armor
Win 43.29% 44.16% 39.24% 45.41%
Pick 28.08% 21.95% 12.88% 4.74%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
42.44%
66.17%

Sorcery

+2.0% increased Ability damage
44.72%
23.06%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
44.24%
46.50%

Feast

Killing a unit restores 20 Health (30 second cooldown)
41.03%
35.88%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
45.90%
6.26%

Vampirism

+2.0% Lifesteal and Spell Vamp
41.88%
57.14%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
43.78%
32.57%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
40.72%
22.24%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
42.99%
33.11%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
44.51%
31.52%

Battering Blows

+7% Armor Penetration
41.02%
39.14%

Piercing Thoughts

+7% Magic Penetration
45.04%
18.11%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
37.53%
11.21%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
43.71%
37.91%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
40.82%
3.77%

Wanderer

+3% Movement Speed out of combat
42.03%
19.16%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
41.17%
29.78%

Runic Affinity

Buffs from neutral monsters last 15% longer
48.67%
3.85%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
42.90%
16.80%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
40.06%
27.34%

Merciless

Deal 5% increased damage to champions below 40% Health
40.83%
37.63%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
44.99%
9.98%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
40.25%
6.18%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
48.36%
5.46%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
40.56%
33.96%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
41.18%
11.34%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
42.31%
3.33%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
39.29%
1.44%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
42.08%
12.80%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
44.87%
28.24%

Unyielding

+5% Bonus Armor and Magic Resist
45.05%
38.09%

Explorer

+15 Movement Speed in Brush and River
44.79%
14.77%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
45.49%
42.96%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
43.84%
7.49%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
45.06%
50.14%

Veteran's Scars

+50 Health
45.05%
14.23%

Insight

Reduces the cooldown of Summoner Spells by 15%
45.92%
33.62%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
43.20%
16.03%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
45.94%
13.90%

Swiftness

+15% Tenacity and Slow Resist
46.68%
23.19%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
45.21%
9.64%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
46.20%
21.93%

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
46.54%
9.26%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

29,791

Warwick Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Warwick's Wordwide

51.67% Win Rate

Analyzing 180 games played by the top 240 Warwick players worldwide over the last 7 days. The average rank of the top Warwick's was Diamond V.

Taking into account win rate and summoner rank Warwick is ranked 132 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Warwick to be elegible.

Click Here for a Complete List of Champions

Best Warwick Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
75.64% 78
2
59.62% 52
3
55.70% 79
4
59.04% 83
5
52.38% 84
6
61.00% 100
7
I
57.79% 154
8
I
52.86% 210
9
II
54.65% 430
10
II
67.11% 76
11
II
66.90% 142
12
II
65.75% 73
13
III
53.99% 726
14
II
62.93% 116
15
II
62.73% 110
16
II
55.43% 175
17
II
63.48% 115
18
III
56.95% 518
19
III
75.44% 57
20
III
60.92% 284
21
III
56.58% 403
22
IV
65.81% 272
23
III
56.65% 489
24
III
57.95% 283
25
III
59.43% 244
26
III
67.47% 83
27
III
63.00% 100
28
III
63.54% 96
29
III
57.33% 75
30
III
60.17% 118
31
III
52.73% 55
32
III
51.09% 92
33
IV
63.72% 215
34
III
56.76% 74
35
III
55.45% 110
36
III
58.18% 55
37
III
57.45% 188
38
III
61.22% 147
39
III
62.05% 195
40
III
58.97% 156
41
III
52.44% 82
42
III
57.93% 145
43
III
57.78% 90
44
III
60.92% 87
45
III
51.85% 54
46
III
59.30% 86
47
III
59.52% 126
48
IV
53.78% 331
49
IV
76.47% 51
50
IV
53.97% 769

Click for Top 50 Expert Warwick's

A minimum of 50 ranked games on Warwick and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Warwick Game Stats

Physical Damage: 5132 (33.63%)
Magic Damage: 9689 (63.49%)
True Damage: 437 (2.87%)
Total Damage Dealt: 15260
Total Damage Taken: 35090
Healing: 13473

Kills: 4.90
Deaths: 6.15
Assists: 7.61
Largest Kill Spree: 2.26
Gold: 11,049
CS: 148
Jungle CS: 7.48
Enemy Jungle: 4.29
Analyzed: 3,899.00

Warwick Base Stats

Health: 690.64 (+98)
Health Regen: 9.19 (+0.8)
Mana: 270.4 (+30)
Mana Regen: 8.705 (+0.6)
Move Speed: 345
Attack Damage: 65.805 (+3.375)
Attack Speed: 0.679 (+2.88%)
Attack Range: 125
Armor: 29.38 (+3.5)
MR: 33.35 (+1.25)