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Volibear Support has a win rate 45.29% for Platinum+ players whilst the very best Volibear's are earning a win rate of 56.87% with the average rank of these top players being in Diamond IV.

LoLalytics ranks Volibear at 33 amongst Support champions earning a tier grade of Silver.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Volibear, the win rate and average rank of the best Volibear players.

Volibear
Counter Picks

Rakan

Karma

Leona

Braum

Blitzcrank

Maokai

Nami

Zyra

Lulu

Win 58.70% 54.10% 48.15% 46.34% 45.92% 45.45% 44.07% 44.00% 43.56%
Delta 4.69% 2.08% -1.38% -3.54% -2.03% -4.88% -5.61% -5.39% -6.99%
Pick 3.61% 4.79% 4.24% 3.22% 7.69% 2.59% 4.63% 1.96% 7.93%
Volibear
Countered By

Sona

Thresh

Soraka

Morgana

Alistar

Bard

Janna

Lulu

Zyra

Win 34.09% 39.27% 39.29% 40.00% 41.86% 42.86% 43.08% 43.56% 44.00%
Delta -12.38% -8.53% -9.49% -10.19% -7.68% -5.77% -4.98% -6.99% -5.39%
Pick 3.45% 17.19% 2.20% 3.53% 3.38% 2.75% 5.10% 7.93% 1.96%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Ghost

Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
Win 45.40% 46.09% 44.27% 40.74% 48.65%
Pick 97.17% 64.21% 30.14% 4.24% 2.90%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
350

Relic Shield

+75 Health
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.QUEST: Earn 650 gold using this item and upgrade to Targon's Brace.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
400

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regain an additional 20 health over 10 seconds after taking damage from an enemy champion.
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
150

Rejuvenation Bead

+50% Base Health Regen
Win 45.75% 45.88% 43.21% 50.76% 44.62% 38.52% 54.00% 46.51% 39.39%
Pick 90.42% 84.69% 44.51% 25.82% 24.80% 9.58% 3.92% 3.38% 2.59%
Early Items
(First 10 Minutes)
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
850

Targon's Brace

+175 Health
+50% Base Health Regen
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 (+10 per level) Health. Killing a minion heals the owner and the nearest allied champion for 40 Health and grants them kill Gold.

These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
400

Ruby Crystal

+150 Health
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
0

Sweeping Lens (Trinket)

Limited to 1 Trinket.

Active: Scans an area for 6 seconds, warning against hidden hostile units and revealing invisible traps and revealing / disabling wards (90 to 60 second cooldown).

Cast range and sweep radius gradually improve with level.

(Switching to a Totem-type trinket will disable Trinket use for 120 seconds.)
300

Cloth Armor

+15 Armor
150

Rejuvenation Bead

+50% Base Health Regen
800

Kindlegem

+200 Health

UNIQUE Passive: +10% Cooldown Reduction
Win 44.96% 47.97% 45.79% 45.15% 49.32% 50.62% 42.45% 41.18% 44.34%
Pick 65.46% 54.00% 47.49% 46.94% 34.85% 25.43% 16.64% 9.34% 8.32%
Item Sets
Exact Item Count
PAIRS
TRIPLES
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

Win 26.19% 21.88%
Pick 3.30% 2.51%
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

Win 35.00%
Pick 1.57%
Built Items Sets
At least these
items or more
PAIRS
TRIPLES
?
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

Win 26.92% 26.19%
Pick 4.08% 3.30%
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

Win 35.00%
Pick 1.57%
A Triples built item set with items: A > B > C

Combines the following data to calculate the set statistics:

A > B > C 3 items built

and

A > B > C > ? 4 items built

and

A > B > C > ? > ? 5 items built

These items sets are sorted by popularity and are a reflection of what is built most often.
Extrapolated
Item Set
Build Paths
TRIPLES
?
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

Win 26.92%
Pick 4.08%
A Quad extrapolated item set with items: A > B > C > D

Combines the following data to calculate the set statistics:

A > B 2 items built

and

A > B > C 3 items built

and

A > B > C > D 4 items built

These items sets are sorted by win rate and are extrapolated from what summoners are potentially building.
First Item
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
Win 45.63% 43.21% 38.82% 77.78% 32.35% 39.39%
Pick 50.24% 21.98% 6.67% 2.83% 2.67% 2.59%
Time 9 min 13 min 17 min 12 min 18 min 16 min
Boots
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
Win 47.98% 39.21% 49.72% 46.30% 57.69%
Pick 35.01% 31.63% 14.05% 8.48% 2.04%
Time 17 min 15 min 14 min 13 min 13 min
Second Item
2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
Win 46.84% 47.62% 47.17% 44.44% 55.56% 43.55% 56.67% 48.00% 64.52%
Pick 18.60% 14.84% 8.32% 7.77% 7.06% 4.87% 4.71% 3.92% 2.43%
Time 14 min 17 min 21 min 17 min 23 min 17 min 22 min 20 min 20 min
Third Item
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
Win 47.83% 47.78% 46.59% 63.22% 42.25% 64.44% 45.45% 56.10% 51.35%
Pick 7.22% 7.06% 6.91% 6.83% 5.57% 3.53% 3.45% 3.22% 2.90%
Time 25 min 26 min 27 min 22 min 24 min 23 min 20 min 24 min 26 min
Fourth Item
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
Win 62.67% 60.00% 60.98% 41.18% 35.48% 41.38% 51.85% 73.08% 50.00%
Pick 5.89% 3.53% 3.22% 2.67% 2.43% 2.28% 2.12% 2.04% 1.57%
Time 31 min 30 min 29 min 29 min 28 min 32 min 27 min 31 min 30 min
Fifth Item
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
Win 40.74% 65.22% 72.73%
Pick 2.12% 1.81% 1.73%
Time 35 min 35 min 31 min
Popular Items
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 46.75% 47.98% 39.21% 51.40% 47.84% 50.37% 53.18% 52.53% 49.72%
Pick 39.80% 35.01% 31.63% 27.94% 25.43% 21.04% 20.96% 15.54% 14.05%
Time 15 min 17 min 15 min 17 min 23 min 25 min 28 min 22 min 14 min
Winning Items
1925

Eye of the Oasis

+200 Health
+125% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that give either 30 gold or 8% missing mana (minimum 15). Cannon minions always drop coins.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shopQUEST: Earn 650 gold using this item.
REWARD: Favor is upgraded to Emperor's Favor and you receive an Elixir Of Skill.

Limited to 1 Gold Income Item.
2400

Guardian Angel

+40 Attack Damage
+30 Armor

UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
2600

Sterak's Gage

+400 Health
+30% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health that decays over 3 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% additional Base Attack Damage for 8 seconds.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 120 seconds (120 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
Win 71.43% 66.67% 59.68% 57.69% 57.45% 57.35% 57.14% 56.00% 55.91%
Pick 0.55% 0.71% 4.87% 2.04% 3.69% 5.34% 0.55% 1.96% 9.97%
Time 14 min 34 min 24 min 13 min 29 min 28 min 26 min 29 min 22 min
Abilities
Skill Order Win Pick
Q
E
W
W
W
R
W
Q
W
Q
R
Q
Q
E
E
58.33% 36.73%
Q
E
W
W
W
R
W
E
W
E
R
E
E
Q
Q
75.00% 32.65%
Q
W
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
60.00% 30.61%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks
PARTIAL RUNES FULL RUNES

Greater Mark of Attack Damage

+0.95 attack damage
x 9

Greater Mark of Armor

+0.91 armor
x 9

Greater Mark of Attack Speed

+1.7% attack speed
x 9

Greater Mark of Attack Damage

+0.95 attack damage
x 8

Greater Mark of Lethality

+1.60 lethality
x 9

Greater Mark of Critical Chance

+0.93% critical chance
x 1

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
x 9

Greater Mark of Magic Penetration

+0.87 magic penetration
x 9
+0.95 attack
damage
+0.91 armor +1.7% attack
speed
+0.95 attack
damage
+1.60 lethality +0.93% critical
chance
+1.13 Lethality
/ +0.62 Magic
Penetration
+0.87 magic
penetration
Win 44.88% 42.26% 53.98% 39.73% 40.48% 41.67% 45.45% 57.14%
Pick 36.03% 18.76% 13.81% 5.73% 3.30% 2.83% 2.59% 1.65%
Seals

Greater Seal of Armor

+1 armor
x 9

Greater Seal of Health

+8 health
x 9

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)
x 9

Greater Seal of Armor

+1 armor
x 4

Greater Seal of Armor

+1 armor
x 5

Greater Seal of Attack Damage

+0.43 attack damage
x 5

Greater Seal of Percent Health

+0.5% Health.
x 9

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
x 9
+1 armor +8 health +1.33 health per
level
+1 armor +1 armor +0.43 attack
damage
+0.5% Health. +0.16 armor per
level
Win 46.16% 49.57% 42.06% 48.44% 38.46% 39.29% 37.50% 47.83%
Pick 60.36% 9.18% 8.40% 5.02% 3.06% 2.20% 1.88% 1.81%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 9

Greater Glyph of Magic Resist

+1.34 magic resist
x 6

Greater Glyph of Armor

+0.7 armor
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 3

Greater Glyph of Magic Resist

+1.34 magic resist
x 3

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
x 9
+1.34 magic
resist
+0.16 magic
resist per level
+1.34 magic
resist
+0.7 armor +0.16 magic
resist per level
+1.34 magic
resist
-0.83% cooldowns
Win 44.48% 47.77% 44.16% 36.62% 50.98% 53.06% 43.48%
Pick 44.82% 17.58% 6.04% 5.57% 4.00% 3.85% 1.81%
Quintessence

Greater Quintessence of Attack Speed

+4.5% attack speed
x 3

Greater Quintessence of Armor

+4.26 armor
x 3

Greater Quintessence of Attack Damage

+2.25 attack damage
x 3

Greater Quintessence of Movement Speed

+1.5% movement speed
x 3

Greater Quintessence of Armor

+4.26 armor
x 2

Greater Quintessence of Health

+26 health
x 3

Greater Quintessence of Lethality

+3.20 lethality
x 3
+4.5% attack
speed
+4.26 armor +2.25 attack
damage
+1.5% movement
speed
+4.26 armor +26 health +3.20 lethality
Win 41.47% 49.53% 44.30% 57.25% 43.02% 44.12% 39.13%
Pick 17.03% 16.80% 12.40% 10.83% 6.75% 5.34% 3.61%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
47.58%
29.20%

Sorcery

+2.0% increased Ability damage
44.51%
12.87%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
44.61%
16.01%

Feast

Killing a unit restores 20 Health (30 second cooldown)
50.89%
8.79%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
44.68%
14.76%

Vampirism

+2.0% Lifesteal and Spell Vamp
38.57%
10.99%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
46.27%
25.27%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
33.33%
5.18%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
43.71%
11.85%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
46.23%
16.64%

Battering Blows

+7% Armor Penetration
38.89%
2.83%

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
38.46%
2.04%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

Wanderer

+3% Movement Speed out of combat
45.92%
56.75%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
37.70%
14.99%

Runic Affinity

Buffs from neutral monsters last 15% longer
45.83%
5.65%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
43.99%
55.49%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
44.35%
9.03%

Merciless

Deal 3% increased damage to champions below 40% Health
41.08%
36.50%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
44.59%
30.46%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
24.44%
3.53%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
44.86%
44.27%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
41.86%
16.88%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
31.03%
4.55%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
33.33%
2.59%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
31.17%
6.04%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
47.02%
43.41%

Unyielding

+5% Bonus Armor and Magic Resist
45.93%
55.02%

Explorer

+15 Movement Speed in Brush and River
43.36%
20.09%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
47.18%
66.72%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
47.71%
8.56%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
46.17%
41.99%

Veteran's Scars

+50 Health
46.61%
55.57%

Insight

Reduces the cooldown of Summoner Spells by 15%
47.23%
41.05%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
46.27%
35.79%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
45.22%
18.05%

Swiftness

+15% Tenacity and Slow Resist
48.75%
50.39%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
44.05%
42.23%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
42.93%
14.99%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
46.83%
51.96%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).
48.29%
22.92%

League of Legends Patch 7.10

Last 7 Days Platinum+ Only

22,428

Volibear Games Analyzed

Lolalytics Builds

Top Volibear's Wordwide

56.87% Win Rate

Analyzing 684 games played by the top 131 Volibear players worldwide over the last 7 days. The average rank of the top Volibear's was Diamond IV.

Taking into account win rate and summoner rank Volibear is ranked 91 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Volibear to be elegible.

Click Here for a Complete List of Champions

Best Volibear Worldwide

NameWinGames
1
66.07% 56
2
62.77% 137
3
I
54.23% 343
4
I
54.72% 53
5
I
58.94% 151
6
I
60.28% 141
7
II
54.20% 1096
8
II
53.87% 310
9
II
57.81% 301
10
II
72.55% 51
11
II
61.82% 55
12
III
59.44% 180
13
II
60.87% 69
14
IV
61.14% 193
15
III
64.55% 110
16
III
67.27% 110
17
III
52.17% 414
18
II
54.65% 86
19
III
52.42% 330
20
IV
59.56% 361
21
IV
60.25% 244
22
IV
57.89% 209
23
IV
64.75% 139
24
IV
62.38% 101
25
III
59.76% 82
26
IV
56.35% 197
27
IV
55.75% 174
28
V
61.90% 252
29
IV
57.33% 150
30
III
57.01% 107
31
V
61.50% 200
32
III
57.89% 57
33
IV
55.11% 372
34
IV
58.21% 134
35
V
61.21% 116
36
V
59.64% 166
37
V
58.62% 145
38
III
57.38% 61
39
V
63.83% 141
40
V
60.31% 131
41
IV
67.21% 61
42
IV
55.49% 173
43
IV
57.97% 138
44
V
67.52% 117
45
V
56.90% 348
46
V
59.17% 218
47
IV
62.50% 56
48
IV
56.67% 90
49
IV
69.57% 69
50
V
59.83% 117

Click for Top 50 Expert Volibear's

A minimum of 50 ranked games on Volibear and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Volibear Game Stats

Physical Damage: 5584 (54.67%)
Magic Damage: 4166 (40.79%)
True Damage: 462 (4.53%)
Total Damage Dealt: 10214
Total Damage Taken: 26206
Healing: 3463

Kills: 3.67
Deaths: 6.00
Assists: 10
Largest Kill Spree: 1.65
Gold: 9,305
CS: 55
Jungle CS: 2.72
Enemy Jungle: 1.41
Analyzed: 1,274.00

Volibear Base Stats

Health: 670.48 (+86)
Health Regen: 8.742 (+0.65)
Mana: 300.4 (+30)
Mana Regen: 8.742 (+0.65)
Move Speed: 345
Attack Damage: 62.844 (+3.3)
Attack Speed: 0.658 (+2.67%)
Attack Range: 125
Armor: 29.88 (+3.5)
MR: 33.35 (+1.25)