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Vayne

the Night Hunter
Ban Rate 20.08%
ADC
100%
Win Rate
49.56%

Pick Rate
23.30%

Vayne ADC has a win rate 49.94% for Platinum+ players whilst the very best Vayne's are earning a win rate of 52.84% with the average rank of these top players being in Diamond III.

LoLalytics ranks Vayne at 14 amongst ADC champions earning a tier grade of Gold.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Vayne, the win rate and average rank of the best Vayne players.

Vayne
Counter Picks

Kalista

Lucian

Tristana

Corki

Sivir

Ezreal

Ashe

Jhin

Draven

Win 52.92% 52.87% 51.74% 51.33% 51.25% 51.18% 50.47% 49.18% 48.80%
Pick 3.73% 9.49% 2.58% 1.09% 2.30% 17.31% 3.90% 11.55% 6.79%
Vayne
Countered By

Miss Fortune

Twitch

Caitlyn

Kog'Maw

Jinx

Varus

Draven

Jhin

Ashe

Win 46.59% 47.20% 48.20% 48.24% 48.43% 48.43% 48.80% 49.18% 50.47%
Pick 3.35% 4.63% 17.11% 0.63% 7.30% 3.40% 6.79% 11.55% 3.90%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Win 49.94% 49.98%
Pick 99.98% 99.39%
Starting Items
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Win 50.02% 50.00% 49.76% 50.41%
Pick 96.70% 93.44% 58.97% 37.91%
First Item
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
Win 51.57% 54.35% 45.45% 47.79% 44.79%
Pick 57.44% 14.05% 13.28% 9.00% 1.18%
Time 16 min 17 min 15 min 16 min 16 min
Boots
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 50.59%
Pick 93.58%
Time 15 min
Second Item
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
Win 55.37% 56.06% 52.85% 48.74%
Pick 54.92% 13.69% 9.91% 2.33%
Time 23 min 22 min 22 min 24 min
Third Item
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
Win 64.16% 58.99% 59.32% 62.97% 60.45% 60.30% 62.11% 54.67%
Pick 26.42% 7.72% 6.50% 3.59% 3.37% 3.14% 2.09% 1.58%
Time 27 min 29 min 29 min 28 min 30 min 30 min 28 min 29 min
Fourth Item
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
Win 68.59% 66.90% 62.95% 67.52% 66.10% 64.24%
Pick 6.47% 5.63% 3.53% 3.07% 2.75% 1.40%
Time 34 min 34 min 34 min 33 min 33 min 34 min
Fifth Item
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Win 66.41% 63.38% 67.07% 67.59%
Pick 1.88% 1.80% 1.79% 1.56%
Time 39 min 39 min 38 min 38 min
Popular Items
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 55.62% 53.08% 59.11% 52.26% 65.20% 64.41% 61.90% 56.89% 61.27%
Pick 76.39% 75.48% 49.06% 26.79% 12.17% 11.12% 7.21% 5.19% 3.39%
Time 22 min 18 min 25 min 23 min 33 min 33 min 34 min 26 min 37 min
Winning Items
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3600

Guinsoo's Rageblade

+35 Attack Damage
+50 Ability Power
+25% Attack Speed

Passive: Basic attacks deal an additional 15 magic damage on hit.
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2700

Mortal Reminder

+50 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration.
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
Win 65.20% 64.41% 61.90% 61.80% 61.27% 59.77% 59.11% 58.86% 57.91%
Pick 12.17% 11.12% 7.21% 3.12% 3.39% 1.55% 49.06% 1.61% 1.01%
Time 33 min 33 min 34 min 33 min 37 min 28 min 25 min 34 min 34 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
62.97% 57.73%
Q
W
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
61.63% 11.53%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
61.83% 4.97%
Q
W
E
Q
Q
R
W
W
W
W
R
Q
Q
E
E
60.74% 3.06%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Lethality

+1.60 lethality
+0.95 attack damage +1.7% attack speed +1.60 lethality
Win 50.05% 50.16% 46.13%
Pick 94.30% 11.37% 1.26%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Health

+8 health

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Attack Speed

+0.76% attack speed
+1 armor +8 health +1.33 health per level (+24 at champion level 18) +0.76% attack speed
Win 50.01% 49.94% 49.69% 49.34%
Pick 95.86% 2.69% 2.22% 1.14%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Attack Speed

+0.64% attack speed

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Attack Damage

+0.28 attack damage
+1.34 magic resist +0.64% attack speed +0.16 magic resist per level (+3 at champion level 18) +0.28 attack damage
Win 50.13% 50.28% 49.25% 47.88%
Pick 82.57% 31.07% 11.72% 2.28%
Quintessence

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage
+4.5% attack speed +2.25 attack damage
Win 50.40% 47.98%
Pick 68.97% 10.63%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
50.02%
98.01%

Sorcery

+2.0% increased Ability damage
47.13%
2.11%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
50.33%
44.05%

Feast

Killing a unit restores 20 Health (30 second cooldown)
49.73%
54.27%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
47.39%
1.54%

Vampirism

+2.0% Lifesteal and Spell Vamp
50.01%
93.90%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
49.98%
11.98%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
50.04%
44.22%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
49.46%
27.35%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
50.34%
28.27%

Battering Blows

+7% Armor Penetration
50.05%
98.31%

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
50.48%
82.40%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
47.90%
15.68%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

Wanderer

+3% Movement Speed out of combat
48.83%
12.19%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
49.74%
61.79%

Runic Affinity

Buffs from neutral monsters last 15% longer
49.70%
1.45%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
49.68%
60.84%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
49.09%
11.10%

Merciless

Deal 5% increased damage to champions below 40% Health
49.66%
71.65%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
47.62%
2.61%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
48.72%
3.23%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
47.73%
1.79%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
49.71%
67.79%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
44.24%
1.09%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
43.75%
1.19%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
50.97%
22.60%

Unyielding

+5% Bonus Armor and Magic Resist
49.57%
4.81%

Explorer

+15 Movement Speed in Brush and River
48.64%
2.04%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
51.02%
22.30%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
50.26%
2.72%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
51.11%
15.05%

Veteran's Scars

+50 Health
50.54%
12.26%

Insight

Reduces the cooldown of Summoner Spells by 15%
50.99%
22.76%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
49.18%
2.57%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
51.19%
1.21%

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 7.1

Last 7 Days Platinum+ Only

335,348

Vayne Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Vayne's Wordwide

52.84% Win Rate

Analyzing 3713 games played by the top 333 Vayne players worldwide over the last 7 days. The average rank of the top Vayne's was Diamond III.

Taking into account win rate and summoner rank Vayne is ranked 89 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Vayne to be elegible.

Click Here for a Complete List of Champions

Best Vayne Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
60.32% 63
2
60.74% 135
3
50.85% 59
4
58.21% 67
5
69.23% 91
6
65.52% 58
7
63.38% 71
8
62.67% 75
9
60.87% 69
10
61.84% 76
11
51.52% 66
12
62.77% 94
13
55.26% 76
14
61.54% 65
15
51.85% 54
16
55.77% 52
17
55.17% 58
18
63.01% 73
19
58.57% 70
20
60.00% 105
21
59.44% 143
22
58.06% 62
23
54.41% 68
24
53.73% 67
25
53.64% 110
26
60.49% 81
27
53.97% 63
28
64.15% 53
29
58.97% 78
30
56.60% 53
31
63.79% 58
32
I
70.18% 57
33
56.82% 88
34
I
71.93% 57
35
I
68.92% 74
36
I
58.79% 182
37
I
53.23% 62
38
I
58.16% 98
39
I
60.32% 63
40
I
53.97% 63
41
I
58.54% 82
42
I
54.05% 74
43
I
62.96% 54
44
I
65.22% 92
45
I
64.71% 68
46
I
52.38% 63
47
I
53.42% 73
48
I
54.64% 97
49
I
63.79% 58
50
I
62.38% 101

Click for Top 50 Expert Vayne's

A minimum of 50 ranked games on Vayne and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Vayne Game Stats

Physical Damage: 14504 (74.37%)
Magic Damage: 1457 (7.47%)
True Damage: 3539 (18.15%)
Total Damage Dealt: 19502
Total Damage Taken: 20307
Healing: 2773

Kills: 7.29
Deaths: 6.32
Assists: 5.94
Largest Kill Spree: 3.23
Gold: 12,569
CS: 189
Jungle CS: 11
Enemy Jungle: 5.99
Analyzed: 322,812

Vayne Base Stats

Health: 581.44 (+83)
Health Regen: 5.97 (+0.55)
Mana: 266.8 (+35)
Mana Regen: 7.37 (+0.4)
Move Speed: 330
Attack Damage: 57.54 (+1.66)
Attack Speed: 0.658 (+4%)
Attack Range: 550
Armor: 22.412 (+3.4)
MR: 30 (+0)