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Taliyah has a win rate 48.28% for Platinum+ players whilst the very best Taliyah's are earning a win rate of 55.45% with the average rank of these top players being in Diamond III.

LoLalytics ranks Taliyah at 72 amongst all champions earning a tier grade of Gold.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Taliyah, the win rate and average rank of the best Taliyah players.

Taliyah
Counter Picks

Lissandra

Azir

Gangplank

Ezreal

Viktor

Cassiopeia

Orianna

Lux

Syndra

Win 55.92% 54.98% 53.69% 52.79% 51.45% 51.33% 50.81% 50.17% 49.73%
Pick 0.74% 1.03% 1.75% 0.57% 3.87% 2.02% 5.53% 4.42% 3.11%
Taliyah
Countered By

Janna

Jayce

Blitzcrank

Katarina

Swain

Malzahar

Thresh

Xerath

Annie

Win 37.73% 41.64% 41.74% 43.28% 43.64% 43.69% 44.61% 45.02% 45.07%
Pick 0.79% 1.34% 0.56% 2.68% 0.67% 1.91% 1.65% 1.59% 1.73%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Cleanse

Removes all disables (excluding suppression) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Win 48.30% 48.34% 48.34% 47.72% 50.07% 46.79% 48.28% 49.65%
Pick 99.91% 48.53% 18.33% 16.43% 7.26% 4.40% 2.68% 1.75%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
350

Spellthief's Edge

+5 Ability Power
+2 Gold per 10 seconds
+25% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 8 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income Item.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

The Dark Seal

+15 Ability Power
+25% Increased Healing from Potions
+100 Mana

UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
Win 48.44% 48.68% 47.85% 49.29% 45.25% 46.20% 52.35%
Pick 91.67% 87.56% 56.59% 38.65% 9.04% 2.05% 1.04%
First Item
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
3000

Hextech GLP-800

+300 Health
+400 Mana
+80 Ability Power

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 0.5 seconds.

(Frost Bolt has a cast time, in contrast to most actives.)
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
Win 48.17% 52.80% 43.35% 51.21% 44.67% 52.96% 46.23% 47.40% 56.83%
Pick 54.73% 8.57% 7.14% 6.34% 6.00% 5.72% 2.62% 1.82% 1.23%
Time 13 min 13 min 14 min 13 min 9 min 13 min 14 min 12 min 12 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Win 49.96% 46.05% 50.86% 47.78% 47.75%
Pick 73.63% 13.75% 4.38% 2.30% 1.14%
Time 16 min 15 min 14 min 16 min 13 min
Second Item
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2200

Eye of the Watchers

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
Win 51.89% 50.84% 47.84% 55.05% 46.05% 45.01% 55.72% 55.84% 45.67%
Pick 45.55% 10.05% 8.07% 6.43% 3.98% 3.56% 2.28% 2.17% 1.24%
Time 20 min 21 min 21 min 21 min 21 min 13 min 21 min 22 min 16 min
Third Item
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 57.14% 52.81% 58.20% 52.80% 50.89% 53.22% 54.45% 58.62%
Pick 14.20% 14.10% 8.53% 8.13% 6.57% 4.39% 2.57% 2.33%
Time 27 min 26 min 28 min 26 min 27 min 27 min 25 min 27 min
Fourth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 56.53% 59.64% 57.50% 54.08% 56.44% 57.81% 65.87%
Pick 9.43% 6.33% 5.08% 4.39% 2.76% 1.71% 1.02%
Time 32 min 33 min 32 min 33 min 31 min 32 min 32 min
Fifth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Win 59.01% 60.10% 57.38% 57.56%
Pick 3.04% 2.33% 1.73% 1.34%
Time 37 min 39 min 38 min 37 min
Popular Items
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
3000

Hextech GLP-800

+300 Health
+400 Mana
+80 Ability Power

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 0.5 seconds.

(Frost Bolt has a cast time, in contrast to most actives.)
Win 52.25% 48.85% 56.45% 48.58% 55.26% 58.52% 50.62% 52.15% 53.57%
Pick 69.43% 68.21% 28.09% 21.97% 21.77% 20.07% 19.66% 10.42% 7.27%
Time 21 min 15 min 27 min 21 min 31 min 31 min 27 min 15 min 16 min
Winning Items
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3000

Hextech GLP-800

+300 Health
+400 Mana
+80 Ability Power

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 0.5 seconds.

(Frost Bolt has a cast time, in contrast to most actives.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Win 58.74% 58.52% 56.45% 56.00% 55.26% 53.57% 52.25% 52.15% 50.62%
Pick 6.84% 20.07% 28.09% 2.76% 21.77% 7.27% 69.43% 10.42% 19.66%
Time 26 min 31 min 27 min 19 min 31 min 16 min 21 min 15 min 27 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
55.70% 62.71%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
54.34% 17.82%
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
56.64% 3.03%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Ability Power

+0.59 ability power

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration

Greater Mark of Attack Damage

+0.95 attack damage
+0.87 magic penetration +0.59 ability power +1.13 Lethality / +0.62 Magic Penetration +0.95 attack damage
Win 48.69% 43.87% 46.12% 42.47%
Pick 90.65% 3.04% 2.54% 2.17%
Seals

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Armor

+1 armor

Greater Seal of Health

+8 health

Greater Seal of Ability Power

+0.59 ability power
+1.33 health per level (+24 at champion level 18) +1 armor +8 health +0.59 ability power
Win 49.83% 46.68% 45.88% 44.15%
Pick 50.28% 43.85% 4.67% 2.02%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)
+1.34 magic resist -0.09% cooldowns per level (-1.67% at champion level 18) +1.19 ability power +0.17 ability power per level (+3.06 at champion level 18)
Win 48.39% 50.42% 47.36% 48.51%
Pick 59.86% 36.52% 16.18% 12.61%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Movement Speed

+1.5% movement speed
+4.95 ability power +1.5% movement speed
Win 48.24% 51.07%
Pick 85.63% 4.44%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
46.26%
1.79%

Sorcery

+2.0% increased Ability damage
48.48%
94.96%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
48.16%
24.21%

Feast

Killing a unit restores 20 Health (30 second cooldown)
48.72%
62.69%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
47.22%
9.50%

Vampirism

+2.0% Lifesteal and Spell Vamp
48.36%
33.82%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
48.81%
84.37%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
47.54%
21.70%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
48.95%
49.01%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
48.30%
25.36%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration
43.26%
1.99%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
43.33%
2.01%

Wanderer

+3% Movement Speed out of combat
47.41%
27.85%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
48.67%
72.63%

Runic Affinity

Buffs from neutral monsters last 15% longer
48.38%
3.84%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
47.73%
58.90%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
49.22%
36.86%

Merciless

Deal 5% increased damage to champions below 40% Health
48.73%
86.74%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
48.29%
35.21%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
46.17%
3.91%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
45.39%
7.58%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
48.67%
88.06%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
48.62%
83.55%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
47.42%
14.34%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
48.42%
96.48%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
43.62%
3.38%

Unyielding

+5% Bonus Armor and Magic Resist

Explorer

+15 Movement Speed in Brush and River
43.73%
1.87%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
44.79%
2.03%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger

Veteran's Scars

+50 Health
45.27%
3.11%

Insight

Reduces the cooldown of Summoner Spells by 15%
43.82%
3.45%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 7.1

Last 7 Days Platinum+ Only

41,060

Taliyah Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Taliyah's Wordwide

55.45% Win Rate

Analyzing 1037 games played by the top 81 Taliyah players worldwide over the last 7 days. The average rank of the top Taliyah's was Diamond III.

Taking into account win rate and summoner rank Taliyah is ranked 39 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Taliyah to be elegible.

Click Here for a Complete List of Champions

Best Taliyah Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
59.26% 81
2
53.45% 58
3
56.88% 160
4
58.06% 124
5
61.40% 57
6
58.76% 97
7
61.04% 77
8
56.67% 60
9
57.35% 68
10
II
64.60% 113
11
I
60.34% 174
12
I
62.26% 53
13
II
66.28% 86
14
I
54.55% 88
15
I
59.68% 62
16
II
59.57% 141
17
III
62.07% 87
18
III
61.73% 81
19
II
62.90% 62
20
II
66.67% 63
21
II
54.49% 156
22
IV
67.03% 91
23
III
62.12% 66
24
II
57.50% 80
25
IV
61.95% 205
26
III
60.53% 76
27
II
51.95% 77
28
IV
59.63% 218
29
III
68.42% 57
30
II
52.83% 53
31
IV
65.17% 89
32
IV
59.74% 77
33
III
65.52% 58
34
IV
64.56% 79
35
IV
59.42% 69
36
III
59.32% 59
37
IV
58.11% 74
38
IV
57.43% 101
39
IV
58.76% 97
40
IV
65.52% 58
41
V
61.25% 80
42
III
55.88% 68
43
IV
57.97% 69
44
III
52.24% 67
45
V
59.72% 144
46
IV
56.25% 80
47
IV
55.22% 67
48
V
61.38% 145
49
IV
56.92% 65
50
IV
61.11% 54

Click for Top 50 Expert Taliyah's

A minimum of 50 ranked games on Taliyah and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Taliyah Game Stats

Physical Damage: 838 (3.48%)
Magic Damage: 22956 (95.39%)
True Damage: 270 (1.12%)
Total Damage Dealt: 24065
Total Damage Taken: 20346
Healing: 2356

Kills: 7.02
Deaths: 6.74
Assists: 8.34
Largest Kill Spree: 3.17
Gold: 12,139
CS: 164
Jungle CS: 8.69
Enemy Jungle: 2.96
Analyzed: 41,060

Taliyah Base Stats

Health: 595 (+75)
Health Regen: 7.7 (+0.7)
Mana: 400 (+60)
Mana Regen: 7.85 (+0.85)
Move Speed: 325
Attack Damage: 59.3 (+3.3)
Attack Speed: 0.625 (+1.36%)
Attack Range: 525
Armor: 23 (+3)
MR: 30 (+0)