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Singed

the Mad Chemist
Ban Rate 0.44%
Top
100%
Win Rate
51.75%

Pick Rate
3.74%

Singed Top has a win rate 52.67% for Platinum+ players whilst the very best Singed's are earning a win rate of 55.93% with the average rank of these top players being in Diamond III.

LoLalytics ranks Singed at 14 amongst Top champions earning a tier grade of Diamond.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Singed, the win rate and average rank of the best Singed players.

Singed
Counter Picks

Illaoi

Ekko

Shen

Malphite

Jax

Garen

Ryze

Gnar

Trundle

Win 59.00% 56.85% 56.54% 56.43% 56.38% 56.04% 55.85% 55.41% 54.94%
Pick 1.70% 1.66% 1.32% 2.00% 1.66% 1.28% 1.13% 2.22% 1.45%
Singed
Countered By

Nautilus

Yorick

Teemo

Darius

Fiora

Renekton

Riven

Nasus

Kennen

Win 45.50% 47.14% 48.98% 49.24% 49.32% 49.34% 51.17% 51.21% 51.52%
Pick 1.96% 1.00% 2.61% 4.44% 2.92% 2.40% 5.91% 4.68% 2.36%
Summoner Spells

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Flash

Teleports your champion a short distance toward your cursor's location.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.
Win 52.24% 52.06% 54.62% 46.23% 39.31% 40.69%
Pick 93.22% 74.15% 17.17% 10.07% 3.30% 1.65%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

The Dark Seal

+15 Ability Power
+25% Increased Healing from Potions
+100 Mana

UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
350

Sapphire Crystal

+250 Mana
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
Win 52.06% 52.73% 53.21% 51.85% 45.35% 43.48% 45.00% 39.52% 47.00%
Pick 89.05% 75.73% 73.48% 15.08% 5.68% 2.87% 2.83% 2.32% 2.11%
First Item
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
Win 52.26% 53.58% 52.76% 53.96% 52.19% 49.06% 45.35% 44.78%
Pick 25.70% 24.69% 16.34% 14.87% 3.27% 1.48% 1.44% 1.11%
Time 14 min 14 min 14 min 16 min 14 min 15 min 16 min 16 min
Boots
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 52.44% 52.48% 50.75% 55.22%
Pick 60.72% 21.30% 14.88% 1.41%
Time 13 min 16 min 14 min 17 min
Second Item
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
3200

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
3100

Archangel's Staff

+80 Ability Power
+250 Mana

UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Seraph's Embrace at +750 Mana.
Win 55.38% 54.76% 56.09% 47.63% 51.82% 53.56% 60.47% 47.85% 54.06%
Pick 30.96% 18.19% 9.88% 5.75% 3.13% 3.07% 3.03% 3.00% 2.70%
Time 22 min 21 min 21 min 22 min 21 min 21 min 22 min 22 min 22 min
Third Item
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
3200

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
3100

Archangel's Staff

+80 Ability Power
+250 Mana

UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Seraph's Embrace at +750 Mana.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Win 58.45% 57.06% 54.31% 63.83% 52.00% 53.84% 56.89% 55.95% 46.22%
Pick 16.03% 8.94% 8.67% 5.79% 5.62% 5.30% 4.01% 2.33% 1.65%
Time 27 min 28 min 28 min 28 min 27 min 28 min 27 min 28 min 28 min
Fourth Item
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
3200

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 54.23% 58.34% 62.78% 57.65% 59.07% 58.68% 50.97% 55.13% 62.14%
Pick 5.73% 5.05% 5.00% 4.30% 3.57% 2.53% 1.57% 1.44% 1.42%
Time 33 min 33 min 33 min 33 min 33 min 33 min 33 min 33 min 32 min
Fifth Item
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
3200

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
Win 56.00% 59.45% 58.64% 60.46% 59.74%
Pick 2.47% 2.01% 1.72% 1.56% 1.32%
Time 38 min 38 min 38 min 38 min 37 min
Popular Items
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
3200

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
Win 53.95% 56.06% 54.85% 54.72% 52.38% 53.31% 52.88% 61.66% 53.72%
Pick 70.18% 66.28% 55.14% 32.34% 29.46% 22.65% 20.85% 17.00% 15.68%
Time 4 min 23 min 20 min 19 min 15 min 28 min 27 min 30 min 29 min
Winning Items
1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
3200

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2200

Banner of Command

+60 Armor
+30 Magic Resist
+400 Mana
+10% Cooldown Reduction

UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
Win 77.07% 61.66% 59.01% 58.89% 58.39% 58.29% 57.28% 56.46% 56.06%
Pick 3.33% 17.00% 1.37% 1.22% 1.01% 4.53% 1.55% 3.07% 66.28%
Time 24 min 30 min 22 min 33 min 23 min 35 min 29 min 23 min 23 min
Abilities
Skill Order Win Pick
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
56.98% 41.32%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
53.73% 25.08%
Q
E
Q
E
Q
R
Q
W
Q
E
R
E
E
W
W
58.29% 6.09%
Q
E
Q
E
Q
R
Q
E
Q
E
R
E
W
W
W
58.11% 2.96%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Armor

+0.91 armor

Greater Mark of Ability Power

+0.59 ability power

Greater Mark of Attack Damage

+0.95 attack damage
+0.87 magic penetration +0.91 armor +0.59 ability power +0.95 attack damage
Win 52.56% 50.86% 51.27% 45.23%
Pick 71.61% 11.71% 5.06% 4.99%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)

Greater Seal of Health

+8 health
+1 armor +1.33 health per level (+24 at champion level 18) +0.16 armor per level (+3 at champion level 18) +8 health
Win 52.09% 50.31% 54.11% 48.44%
Pick 78.66% 12.66% 5.24% 2.99%
Glyphs

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)
+1.19 ability power +1.34 magic resist +0.16 magic resist per level (+3 at champion level 18) +0.17 ability power per level (+3.06 at champion level 18)
Win 54.05% 49.74% 50.95% 51.66%
Pick 45.51% 37.62% 11.61% 6.69%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Movement Speed

+1.5% movement speed

Greater Quintessence of Armor

+4.26 armor

Greater Quintessence of Spell Vamp

+2% Spellvamp.
+4.95 ability power +1.5% movement speed +4.26 armor +2% Spellvamp.
Win 51.19% 54.54% 47.81% 52.12%
Pick 49.72% 27.22% 2.09% 1.38%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
44.71%
2.70%

Sorcery

+2.0% increased Ability damage
52.71%
80.68%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
51.94%
22.74%

Feast

Killing a unit restores 20 Health (30 second cooldown)
52.47%
42.14%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
53.14%
18.28%

Vampirism

+2.0% Lifesteal and Spell Vamp
51.75%
26.97%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
52.99%
59.06%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
48.48%
6.19%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
50.16%
18.71%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
53.84%
56.70%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration
52.61%
24.33%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 4 seconds (max 10 stacks)and increase your AD by 1-6 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
52.51%
24.63%

Wanderer

+3% Movement Speed out of combat
48.06%
17.98%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
46.48%
12.14%

Runic Affinity

Buffs from neutral monsters last 15% longer
41.52%
1.79%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
47.95%
16.63%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
47.54%
11.22%

Merciless

Deal 5% increased damage to champions below 40% Health
47.38%
16.03%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
47.81%
13.20%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
46.40%
2.36%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
46.63%
4.61%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
47.72%
20.99%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
41.63%
3.87%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
38.91%
1.14%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
41.37%
4.35%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
52.14%
39.12%

Unyielding

+5% Bonus Armor and Magic Resist
52.74%
49.98%

Explorer

+15 Movement Speed in Brush and River
52.73%
25.86%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
52.52%
50.89%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
51.96%
11.61%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
52.98%
64.62%

Veteran's Scars

+50 Health
51.26%
24.23%

Insight

Reduces the cooldown of Summoner Spells by 15%
52.16%
44.60%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
51.58%
15.04%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
53.66%
28.23%

Swiftness

+15% Tenacity and Slow Resist
52.76%
63.29%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
48.70%
6.93%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
46.98%
5.41%

Courage of the Colossus

Gain a shield for 10 +10 per level + 7% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with hard CC (30 second cooldown).
53.04%
63.25%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
42.49%
1.10%

League of Legends Patch 6.23

Last 7 Days Platinum+ Only

75,292

Singed Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Singed's Wordwide

55.93% Win Rate

Analyzing 1264 games played by the top 335 Singed players worldwide over the last 7 days. The average rank of the top Singed's was Diamond III.

Taking into account win rate and summoner rank Singed is ranked 84 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Singed to be elegible.

Click Here for a Complete List of Champions

Best Singed Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
54.49% 1591
2
56.14% 57
3
67.74% 62
4
56.72% 268
5
56.45% 62
6
52.63% 95
7
51.35% 814
8
56.64% 143
9
57.01% 328
10
55.47% 1197
11
60.00% 75
12
68.55% 124
13
50.85% 59
14
54.26% 129
15
58.16% 239
16
54.81% 208
17
60.58% 378
18
53.70% 257
19
65.56% 90
20
58.33% 144
21
55.88% 68
22
59.21% 407
23
59.66% 176
24
56.64% 422
25
63.00% 100
26
57.22% 187
27
I
56.74% 883
28
I
56.71% 529
29
I
64.71% 102
30
I
56.49% 154
31
I
59.02% 61
32
I
61.00% 482
33
I
56.35% 504
34
I
59.40% 133
35
I
52.40% 626
36
I
52.17% 69
37
I
59.87% 319
38
I
66.85% 181
39
I
55.93% 295
40
I
56.58% 585
41
I
56.27% 686
42
I
66.67% 102
43
I
50.91% 55
44
I
56.70% 261
45
I
58.86% 158
46
I
62.92% 89
47
I
64.03% 303
48
I
58.56% 111
49
I
60.74% 135
50
I
58.44% 77

Click for Top 50 Expert Singed's

A minimum of 50 ranked games on Singed and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Singed Game Stats

Physical Damage: 995 (4.76%)
Magic Damage: 19575 (93.66%)
True Damage: 330 (1.58%)
Total Damage Dealt: 20901
Total Damage Taken: 34799
Healing: 3755

Kills: 4.08
Deaths: 6.70
Assists: 7.69
Largest Kill Spree: 1.85
Gold: 12,129
CS: 209
Jungle CS: 4.81
Enemy Jungle: 2.81
Analyzed: 75,292

Singed Base Stats

Health: 624.76 (+82)
Health Regen: 8.57 (+0.55)
Mana: 335.6 (+45)
Mana Regen: 8.07 (+0.55)
Move Speed: 345
Attack Damage: 65.695 (+3.375)
Attack Speed: 0.613 (+1.81%)
Attack Range: 125
Armor: 31.38 (+3.5)
MR: 33.35 (+1.25)