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Shen Support has a win rate 46.71% for Platinum+ players whilst the very best Shen's are earning a win rate of 52.79% with the average rank of these top players being in Diamond II.

LoLalytics ranks Shen at 35 amongst Support champions earning a tier grade of Silver.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Shen, the win rate and average rank of the best Shen players.

Shen
Counter Picks

Vel'Koz

Tahm Kench

Zyra

Lux

Thresh

Karma

Morgana

Leona

Janna

Win 56.73% 50.00% 49.29% 47.39% 47.18% 47.06% 46.96% 46.43% 46.39%
Pick 1.19% 1.42% 3.23% 3.29% 16.89% 4.29% 4.91% 6.42% 5.24%
Shen
Countered By

Nautilus

Brand

Bard

Taric

Annie

Blitzcrank

Zilean

Nami

Sona

Win 41.84% 43.05% 43.24% 43.56% 44.32% 44.44% 44.55% 44.77% 45.09%
Pick 2.25% 2.56% 2.97% 1.16% 1.01% 7.95% 1.16% 3.94% 2.57%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.
Win 46.70% 46.73% 47.19% 45.00%
Pick 98.52% 78.25% 18.78% 2.52%
Starting Items
350

Relic Shield

+75 Health
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 Health and grants them kill Gold.

These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.

Limited to 1 Gold Income Item.
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
450

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that reveals the surrounding area. This device will disable and reveal nearby wards and hidden traps. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
150

Rejuvenation Bead

+50% Base Health Regen
Win 47.16% 47.28% 47.19% 46.08% 48.32% 44.77% 40.52% 45.38%
Pick 91.19% 89.34% 47.06% 30.23% 19.41% 9.09% 3.08% 2.73%
First Item
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2200

Eye of the Equinox

+500 Health
+200% Base Health Regen
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
Win 46.80% 46.64% 44.40% 52.48% 50.56%
Pick 63.84% 19.47% 5.94% 2.77% 1.02%
Time 9 min 13 min 18 min 12 min 17 min
Boots
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 47.75% 46.12% 51.39% 48.70% 50.06%
Pick 37.26% 21.00% 11.16% 11.06% 9.89%
Time 19 min 18 min 16 min 14 min 16 min
Second Item
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.
2200

Eye of the Equinox

+500 Health
+200% Base Health Regen
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2400

Knight's Vow

+400 Health
+100% Base Health Regen
+20 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +40 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Win 48.13% 47.20% 50.11% 49.28% 46.48% 47.47% 52.63% 53.30% 52.20%
Pick 30.30% 17.17% 10.85% 7.98% 3.26% 2.95% 2.61% 2.60% 2.35%
Time 17 min 14 min 22 min 17 min 22 min 16 min 19 min 20 min 24 min
Third Item
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2400

Knight's Vow

+400 Health
+100% Base Health Regen
+20 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +40 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
Win 53.33% 50.93% 54.24% 53.99% 50.86% 50.57% 49.28% 55.12% 53.22%
Pick 12.58% 6.75% 5.54% 5.46% 5.32% 4.99% 4.79% 4.70% 4.63%
Time 25 min 24 min 26 min 21 min 24 min 27 min 28 min 23 min 24 min
Fourth Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2400

Knight's Vow

+400 Health
+100% Base Health Regen
+20 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +40 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
Win 56.65% 55.06% 56.28% 54.14% 56.57% 53.53% 61.27% 52.84% 59.65%
Pick 4.65% 4.64% 4.20% 3.88% 3.75% 3.58% 2.34% 2.02% 1.96%
Time 32 min 29 min 28 min 31 min 31 min 32 min 29 min 32 min 29 min
Fifth Item
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
Win 57.94% 62.41% 55.80% 58.62% 46.94% 58.95% 64.84%
Pick 2.89% 1.62% 1.58% 1.33% 1.12% 1.09% 1.04%
Time 35 min 36 min 37 min 37 min 37 min 34 min 34 min
Popular Items
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2200

Eye of the Equinox

+500 Health
+200% Base Health Regen
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2400

Knight's Vow

+400 Health
+100% Base Health Regen
+20 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +40 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
Win 48.37% 51.30% 49.52% 54.27% 53.77% 51.53% 52.32% 51.58% 54.43%
Pick 55.80% 34.40% 23.94% 16.80% 15.82% 15.00% 13.35% 12.74% 11.27%
Time 17 min 24 min 16 min 26 min 27 min 26 min 29 min 30 min 24 min
Winning Items
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2400

Knight's Vow

+400 Health
+100% Base Health Regen
+20 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +40 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
Win 56.60% 55.50% 54.43% 54.27% 53.77% 52.83% 52.32% 52.21% 51.58%
Pick 4.52% 11.16% 11.27% 16.80% 15.82% 6.68% 13.35% 2.85% 12.74%
Time 29 min 25 min 24 min 26 min 27 min 29 min 29 min 35 min 30 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
59.84% 28.17%
E
Q
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
55.99% 11.42%
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
57.66% 9.17%
Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
54.48% 5.36%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
60.32% 2.33%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Armor

+0.91 armor

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Magic Penetration

+0.87 magic penetration
+0.95 attack damage +0.91 armor +1.7% attack speed +0.87 magic penetration
Win 46.95% 47.83% 46.36% 39.82%
Pick 45.25% 31.23% 16.05% 3.83%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.16 armor per level (+3 at champion level 18)
Win 47.70% 44.68% 47.57% 43.34%
Pick 70.00% 15.29% 13.45% 3.70%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
+1.34 magic resist +0.16 magic resist per level (+3 at champion level 18) -0.09% cooldowns per level (-1.67% at champion level 18) -0.83% cooldowns
Win 46.22% 47.03% 49.47% 50.31%
Pick 67.92% 21.62% 9.83% 7.48%
Quintessence

Greater Quintessence of Armor

+4.26 armor

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Movement Speed

+1.5% movement speed
+4.26 armor +2.25 attack damage +4.5% attack speed +1.5% movement speed
Win 47.12% 46.28% 45.91% 44.47%
Pick 22.92% 16.65% 11.91% 4.87%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
47.26%
25.35%

Sorcery

+2.0% increased Ability damage
43.04%
9.64%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
46.45%
10.17%

Feast

Killing a unit restores 20 Health (30 second cooldown)
43.78%
8.56%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
47.37%
15.90%

Vampirism

+2.0% Lifesteal and Spell Vamp
45.31%
16.02%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
47.92%
15.96%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
48.70%
3.98%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
44.50%
11.16%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
47.53%
15.56%

Battering Blows

+7% Armor Penetration
36.96%
1.05%

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

Wanderer

+3% Movement Speed out of combat
46.73%
60.75%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
45.10%
11.11%

Runic Affinity

Buffs from neutral monsters last 15% longer
41.50%
2.29%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
46.52%
56.41%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
47.15%
12.26%

Merciless

Deal 5% increased damage to champions below 40% Health
46.35%
44.32%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
47.01%
24.15%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
45.66%
2.51%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
47.83%
53.51%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
41.79%
11.39%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
38.62%
2.17%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
43.30%
2.99%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
40.73%
3.46%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
43.88%
1.59%

Recovery

+2.0 Health per 5 seconds
47.04%
43.45%

Unyielding

+5% Bonus Armor and Magic Resist
46.67%
56.07%

Explorer

+15 Movement Speed in Brush and River
48.23%
19.80%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
46.52%
65.31%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
46.61%
12.35%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
46.43%
50.28%

Veteran's Scars

+50 Health
47.46%
48.99%

Insight

Reduces the cooldown of Summoner Spells by 15%
47.01%
49.92%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
46.48%
24.29%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
47.21%
23.05%

Swiftness

+15% Tenacity and Slow Resist
46.91%
48.54%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
47.56%
46.35%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
46.00%
12.76%

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
47.49%
63.21%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
47.09%
17.36%

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

65,893

Shen Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Shen's Wordwide

52.79% Win Rate

Analyzing 305 games played by the top 475 Shen players worldwide over the last 7 days. The average rank of the top Shen's was Diamond II.

Taking into account win rate and summoner rank Shen is ranked 100 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Shen to be elegible.

Click Here for a Complete List of Champions

Best Shen Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
51.55% 97
2
56.65% 173
3
62.90% 62
4
51.81% 166
5
58.06% 93
6
56.49% 131
7
67.24% 116
8
56.35% 252
9
50.63% 79
10
66.30% 92
11
73.08% 52
12
52.00% 75
13
50.71% 140
14
66.18% 68
15
50.67% 75
16
61.02% 59
17
58.24% 261
18
57.86% 401
19
59.42% 138
20
53.33% 75
21
61.11% 54
22
56.97% 660
23
66.07% 56
24
55.13% 78
25
55.10% 196
26
51.69% 89
27
53.33% 105
28
59.85% 132
29
53.73% 67
30
52.63% 95
31
55.56% 90
32
57.69% 130
33
53.23% 62
34
61.73% 81
35
63.44% 93
36
52.24% 67
37
58.90% 73
38
63.46% 52
39
58.73% 63
40
58.54% 82
41
60.71% 84
42
66.30% 92
43
51.65% 91
44
57.29% 96
45
57.89% 57
46
61.42% 127
47
64.38% 73
48
58.81% 454
49
54.36% 585
50
53.89% 180

Click for Top 50 Expert Shen's

A minimum of 50 ranked games on Shen and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Shen Game Stats

Physical Damage: 4555 (61.93%)
Magic Damage: 2518 (34.24%)
True Damage: 280 (3.82%)
Total Damage Dealt: 7355
Total Damage Taken: 23902
Healing: 3212

Kills: 2.28
Deaths: 5.54
Assists: 13
Largest Kill Spree: 0.93
Gold: 9,597
CS: 54
Jungle CS: 1.81
Enemy Jungle: 0.98
Analyzed: 8,722.00

Shen Base Stats

Health: 625 (+85)
Health Regen: 9.25 (+0.75)
Mana: 400 (+0)
Mana Regen: 50 (+0)
Move Speed: 340
Attack Damage: 63 (+3)
Attack Speed: 0.625 (+2%)
Attack Range: 125
Armor: 28 (+3)
MR: 33.35 (+1.25)