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Rumble Top has a win rate 50.09% for Platinum+ players whilst the very best Rumble's are earning a win rate of 55.97% with the average rank of these top players being in Diamond II.

LoLalytics ranks Rumble at 25 amongst Top champions earning a tier grade of Platinum.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Rumble, the win rate and average rank of the best Rumble players.

Rumble
Counter Picks

Malphite

Vladimir

Garen

Shen

Gnar

Ekko

Ryze

Trundle

Gangplank

Win 57.18% 56.73% 54.46% 54.14% 53.69% 53.43% 53.30% 52.79% 51.38%
Pick 2.86% 1.02% 1.42% 1.54% 2.37% 2.23% 1.36% 1.48% 2.39%
Rumble
Countered By

Kled

Wukong

Darius

Illaoi

Riven

Singed

Olaf

Dr. Mundo

Irelia

Win 46.68% 46.79% 46.87% 47.04% 47.35% 47.54% 47.66% 47.71% 47.79%
Pick 1.39% 1.00% 4.50% 1.56% 6.16% 1.57% 1.02% 1.04% 3.31%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Win 50.10% 50.10% 50.63%
Pick 99.73% 93.95% 5.09%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
450

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
435

Amplifying Tome

+20 Ability Power
300

Cloth Armor

+15 Armor
400

Ruby Crystal

+150 Health
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Win 50.17% 50.74% 50.22% 46.69% 49.27% 50.35% 51.72% 51.10% 51.75%
Pick 90.70% 80.93% 77.14% 12.32% 6.02% 5.48% 4.15% 4.07% 2.08%
First Item
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
Win 51.72% 52.09% 45.36% 49.41% 46.68%
Pick 49.43% 19.19% 13.48% 8.34% 4.82%
Time 15 min 13 min 15 min 17 min 14 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 51.66% 47.98% 42.23% 47.70% 49.88%
Pick 82.19% 4.99% 2.95% 1.46% 1.16%
Time 16 min 17 min 15 min 17 min 16 min
Second Item
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
Win 53.48% 53.67% 51.98% 55.33% 51.49% 54.47%
Pick 28.05% 20.24% 19.80% 7.97% 3.77% 3.22%
Time 23 min 22 min 22 min 21 min 22 min 22 min
Third Item
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
Win 55.67% 56.94% 57.80% 57.01% 59.29% 54.94% 63.87%
Pick 15.71% 15.38% 8.49% 6.62% 4.88% 3.64% 2.54%
Time 29 min 28 min 28 min 28 min 28 min 28 min 29 min
Fourth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 59.92% 58.26% 59.97% 63.90% 57.35% 58.34% 58.99% 59.38%
Pick 7.77% 5.23% 4.04% 3.33% 2.32% 2.23% 1.61% 1.37%
Time 34 min 34 min 34 min 35 min 34 min 34 min 34 min 34 min
Fifth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 59.21% 60.52% 60.03%
Pick 2.14% 1.83% 1.72%
Time 39 min 40 min 39 min
Popular Items
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Win 52.84% 54.34% 52.14% 54.33% 58.08% 52.18% 62.96% 58.03% 47.92%
Pick 78.19% 56.63% 55.23% 34.90% 22.16% 15.46% 9.03% 3.93% 2.42%
Time 18 min 24 min 24 min 19 min 30 min 24 min 34 min 36 min 3 min
Winning Items
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Win 62.96% 58.08% 58.03% 54.34% 54.33% 52.84% 52.18% 52.14% 47.92%
Pick 9.03% 22.16% 3.93% 56.63% 34.90% 78.19% 15.46% 55.23% 2.42%
Time 34 min 30 min 36 min 24 min 19 min 18 min 24 min 24 min 3 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
55.49% 39.69%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
56.17% 14.87%
E
Q
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
57.08% 6.01%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
53.84% 5.21%
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
55.83% 3.99%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
51.66% 2.08%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Ability Power

+0.59 ability power

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
+0.87 magic penetration +0.59 ability power +0.95 attack damage +1.13 Lethality / +0.62 Magic Penetration
Win 50.28% 49.23% 44.63% 49.90%
Pick 87.52% 4.70% 2.99% 2.92%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Ability Power

+0.59 ability power
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.59 ability power
Win 49.74% 51.40% 49.34% 50.62%
Pick 73.20% 22.22% 3.61% 2.14%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
+1.34 magic resist +1.19 ability power +0.17 ability power per level (+3.06 at champion level 18) -0.09% cooldowns per level (-1.67% at champion level 18)
Win 49.38% 51.08% 50.51% 49.75%
Pick 48.34% 31.73% 10.77% 10.35%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Movement Speed

+1.5% movement speed
+4.95 ability power +1.5% movement speed
Win 50.26% 47.76%
Pick 89.28% 1.06%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
48.29%
2.67%

Sorcery

+2.0% increased Ability damage
50.27%
95.22%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
49.95%
29.67%

Feast

Killing a unit restores 20 Health (30 second cooldown)
50.40%
54.90%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
50.10%
13.04%

Vampirism

+2.0% Lifesteal and Spell Vamp
50.43%
26.27%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
50.44%
80.23%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
49.27%
12.20%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
50.18%
49.16%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
50.60%
35.99%

Battering Blows

+7% Armor Penetration
43.13%
1.48%

Piercing Thoughts

+7% Magic Penetration
50.96%
71.56%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
50.87%
72.42%

Wanderer

+3% Movement Speed out of combat
48.75%
16.21%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
49.05%
39.38%

Runic Affinity

Buffs from neutral monsters last 15% longer
46.58%
1.54%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
46.53%
13.30%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
49.83%
40.11%

Merciless

Deal 5% increased damage to champions below 40% Health
49.09%
51.51%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
46.48%
3.71%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
48.42%
6.64%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
49.71%
4.40%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
48.89%
43.32%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
48.96%
22.19%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
45.38%
3.92%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
48.42%
25.56%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
51.40%
39.95%

Unyielding

+5% Bonus Armor and Magic Resist
50.39%
8.22%

Explorer

+15 Movement Speed in Brush and River
52.40%
2.89%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
51.21%
42.01%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
50.18%
2.77%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
51.10%
31.94%

Veteran's Scars

+50 Health
51.21%
16.06%

Insight

Reduces the cooldown of Summoner Spells by 15%
51.17%
39.14%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
51.36%
5.19%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
51.43%
2.75%

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

92,926

Rumble Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Rumble's Wordwide

55.97% Win Rate

Analyzing 904 games played by the top 398 Rumble players worldwide over the last 7 days. The average rank of the top Rumble's was Diamond II.

Taking into account win rate and summoner rank Rumble is ranked 48 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Rumble to be elegible.

Click Here for a Complete List of Champions

Best Rumble Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
58.46% 130
2
67.82% 87
3
56.91% 188
4
54.36% 344
5
62.50% 72
6
65.00% 80
7
65.63% 64
8
55.38% 65
9
51.44% 208
10
59.42% 69
11
53.71% 175
12
50.34% 145
13
55.93% 59
14
60.38% 53
15
57.14% 294
16
59.68% 62
17
57.37% 441
18
67.31% 52
19
57.14% 70
20
62.12% 66
21
59.40% 133
22
58.18% 165
23
68.94% 132
24
55.92% 549
25
56.06% 66
26
53.51% 114
27
60.78% 255
28
63.86% 202
29
54.41% 68
30
58.78% 148
31
55.88% 136
32
52.83% 53
33
56.36% 55
34
52.46% 61
35
56.36% 55
36
54.43% 79
37
54.90% 102
38
72.06% 68
39
56.60% 53
40
58.12% 191
41
58.72% 172
42
55.77% 52
43
52.78% 72
44
71.74% 92
45
55.41% 74
46
70.59% 51
47
60.00% 60
48
72.46% 69
49
55.07% 207
50
58.46% 65

Click for Top 50 Expert Rumble's

A minimum of 50 ranked games on Rumble and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Rumble Game Stats

Physical Damage: 1142 (4.90%)
Magic Damage: 21999 (94.31%)
True Damage: 183 (0.79%)
Total Damage Dealt: 23326
Total Damage Taken: 23679
Healing: 2075

Kills: 6.27
Deaths: 6.54
Assists: 7.63
Largest Kill Spree: 2.84
Gold: 12,093
CS: 183
Jungle CS: 8.53
Enemy Jungle: 4.90
Analyzed: 71,336

Rumble Base Stats

Health: 664.4 (+80)
Health Regen: 8.605 (+0.6)
Mana: 100 (+0)
Mana Regen: 0 (+0)
Move Speed: 345
Attack Damage: 64.236 (+3.2)
Attack Speed: 0.644 (+1.85%)
Attack Range: 125
Armor: 29.38 (+3.5)
MR: 33.35 (+1.25)