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Rammus Top has a win rate 46.23% for Platinum+ players whilst the very best Rammus's are earning a win rate of 52.26% with the average rank of these top players being in Diamond IV.

LoLalytics ranks Rammus at 65 amongst Top champions earning a tier grade of Bronze.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Rammus, the win rate and average rank of the best Rammus players.

Rammus
Counter Picks

Poppy

Nasus

Jax

Talon

Akali

Irelia

Jayce

Wukong

Tryndamere

Win 56.92% 56.03% 53.89% 52.78% 52.38% 52.05% 50.96% 50.68% 50.45%
Delta 3.68% 5.35% 3.75% 4.65% 4.19% 3.15% 1.90% 2.16% 2.90%
Pick 0.97% 1.73% 2.87% 0.54% 0.94% 3.63% 2.34% 1.09% 4.96%
Rammus
Countered By

Olaf

Singed

Maokai

Darius

Vladimir

Heimerdinger

Gnar

Illaoi

Sejuani

Win 29.17% 29.55% 35.56% 37.04% 39.51% 39.58% 39.73% 40.51% 40.54%
Delta -21.40% -20.85% -17.69% -11.76% -10.98% -9.32% -12.22% -9.07% -9.38%
Pick 0.71% 0.66% 0.67% 4.02% 1.21% 0.71% 1.09% 1.18% 0.55%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Ghost

Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Win 46.32% 46.00% 51.53% 43.10% 38.57%
Pick 95.22% 91.93% 6.33% 4.42% 1.04%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
400

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regain an additional 20 health over 10 seconds after taking damage from an enemy champion.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
300

Cloth Armor

+15 Armor
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
400

Ruby Crystal

+150 Health
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
Win 46.36% 46.38% 47.14% 46.96% 42.40% 46.75% 48.05% 39.25% 43.14%
Pick 88.52% 71.65% 68.61% 13.73% 12.15% 11.69% 4.59% 1.59% 0.76%
Early Items
(First 10 Minutes)
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
300

Cloth Armor

+15 Armor
400

Ruby Crystal

+150 Health
800

Chain Vest

+40 Armor
1100

Bami's Cinder

+280 Health

UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
450

Null-Magic Mantle

+25 Magic Resist
Win 45.15% 46.97% 44.49% 49.42% 48.08% 48.07% 51.00% 47.11% 41.80%
Pick 58.64% 56.05% 44.45% 43.63% 35.99% 34.69% 23.18% 20.89% 13.07%
Item Sets
Exact Item Count
PAIRS
TRIPLES
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.

Win 45.68% 45.67% 46.75% 34.72% 31.43% 46.00% 43.75% 17.39% 21.43%
Pick 7.07% 4.47% 1.15% 1.07% 1.04% 0.74% 0.71% 0.68% 0.63%
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

Win 64.04% 50.00% 60.49% 49.32% 52.86% 65.71% 50.00% 66.04% 60.42%
Pick 1.70% 1.46% 1.21% 1.09% 1.04% 1.04% 0.89% 0.79% 0.71%
Built Items Sets
At least these
items or more
PAIRS
TRIPLES
?
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

Win 50.05% 53.19% 45.00% 41.84% 45.36% 51.39% 28.57% 43.40% 46.00%
Pick 13.65% 9.10% 1.79% 1.46% 1.44% 1.07% 1.04% 0.79% 0.74%
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

Win 64.04% 50.00% 60.49% 49.32% 52.86% 65.71% 50.00% 66.04% 60.42%
Pick 1.70% 1.46% 1.21% 1.09% 1.04% 1.04% 0.89% 0.79% 0.71%
A Triples built item set with items: A > B > C

Combines the following data to calculate the set statistics:

A > B > C 3 items built

and

A > B > C > ? 4 items built

and

A > B > C > ? > ? 5 items built

These items sets are sorted by popularity and are a reflection of what is built most often.
Extrapolated
Item Set
Build Paths
TRIPLES
?
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Adaptive Helm

+300 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 4 seconds.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

Win 49.46% 49.24% 48.82% 48.73% 47.19% 46.61% 46.61% 46.42% 46.38%
Pick 5.51% 8.77% 5.67% 5.26% 4.76% 8.11% 7.47% 8.53% 5.14%
A Quad extrapolated item set with items: A > B > C > D

Combines the following data to calculate the set statistics:

A > B 2 items built

and

A > B > C 3 items built

and

A > B > C > D 4 items built

These items sets are sorted by win rate and are extrapolated from what summoners are potentially building.
First Item
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2800

Adaptive Helm

+300 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 4 seconds.
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 120 seconds (120 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
Win 46.28% 52.10% 43.21% 40.64% 40.80% 48.18% 31.15% 40.35% 40.00%
Pick 43.24% 32.95% 4.82% 2.78% 2.59% 1.64% 0.91% 0.85% 0.60%
Time 16 min 14 min 16 min 16 min 16 min 15 min 17 min 17 min 17 min
Boots
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 46.86% 46.61% 52.35% 47.97% 58.33%
Pick 71.56% 16.23% 4.44% 2.20% 0.71%
Time 13 min 16 min 16 min 15 min 18 min
Second Item
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2800

Adaptive Helm

+300 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 4 seconds.
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 120 seconds (120 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
Win 53.58% 55.85% 55.51% 47.90% 43.32% 38.73% 47.47% 50.32% 48.96%
Pick 26.18% 20.50% 6.63% 5.32% 3.23% 3.04% 2.95% 2.34% 1.43%
Time 22 min 22 min 23 min 23 min 24 min 23 min 23 min 23 min 23 min
Third Item
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2800

Adaptive Helm

+300 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 4 seconds.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
Win 60.58% 56.70% 65.30% 59.94% 58.66% 52.00% 60.78% 60.00% 62.26%
Pick 7.74% 7.67% 7.25% 5.09% 4.21% 4.09% 3.80% 2.23% 1.58%
Time 29 min 28 min 28 min 28 min 29 min 29 min 29 min 29 min 28 min
Fourth Item
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2800

Adaptive Helm

+300 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 4 seconds.
Win 59.67% 67.32% 59.89% 68.71% 61.54% 62.92% 66.67% 58.67% 58.46%
Pick 3.62% 3.05% 2.78% 2.43% 1.35% 1.33% 1.16% 1.12% 0.97%
Time 34 min 34 min 34 min 33 min 35 min 34 min 35 min 35 min 35 min
Fifth Item
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
Win 57.58% 53.06% 73.91% 67.57% 61.76%
Pick 0.98% 0.73% 0.68% 0.55% 0.51%
Time 39 min 41 min 39 min 38 min 40 min
Popular Items
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
Win 46.86% 53.78% 50.08% 55.08% 47.03% 59.40% 46.61% 53.58% 53.28%
Pick 71.56% 68.42% 68.15% 22.14% 19.79% 17.27% 16.23% 13.51% 11.79%
Time 13 min 19 min 18 min 25 min 2 min 28 min 16 min 29 min 28 min
Winning Items
2400

Guardian Angel

+40 Attack Damage
+30 Armor

UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2500

Wit's End

+40% Attack Speed
+40 Magic Resist

UNIQUE Passive: Basic attacks deal 40 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 82.69% 63.04% 62.40% 61.54% 60.90% 59.94% 59.43% 59.40% 58.33%
Pick 0.77% 0.68% 3.72% 0.97% 2.32% 4.65% 1.58% 17.27% 0.71%
Time 35 min 29 min 31 min 30 min 24 min 29 min 22 min 28 min 18 min
Abilities
Skill Order Win Pick
W
E
Q
W
W
R
W
E
W
E
R
E
E
Q
Q
58.43% 41.78%
W
Q
E
W
W
R
W
E
W
E
R
E
E
Q
Q
57.87% 9.25%
W
E
W
Q
W
R
W
E
W
E
R
E
E
Q
Q
62.64% 8.54%
W
E
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
59.33% 7.04%
W
E
Q
W
W
R
W
Q
W
Q
R
Q
Q
E
E
52.69% 4.37%
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
63.74% 4.27%
W
E
Q
E
E
R
E
Q
E
Q
R
Q
Q
W
W
68.13% 4.27%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks
PARTIAL RUNES FULL RUNES

Greater Mark of Attack Damage

+0.95 attack damage
x 9

Greater Mark of Attack Speed

+1.7% attack speed
x 9

Greater Mark of Armor

+0.91 armor
x 9

Greater Mark of Magic Penetration

+0.87 magic penetration
x 9

Greater Mark of Critical Chance

+0.93% critical chance
x 1

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
x 9
+0.95 attack
damage
+1.7% attack
speed
+0.91 armor +0.87 magic
penetration
+0.93% critical
chance
+1.13 Lethality
/ +0.62 Magic
Penetration
Win 45.16% 48.49% 45.97% 45.51% 44.85% 46.89%
Pick 30.63% 22.23% 16.42% 7.95% 4.48% 3.11%
Seals

Greater Seal of Armor

+1 armor
x 9

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)
x 9

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
x 9

Greater Seal of Health

+8 health
x 9

Greater Seal of Armor

+1 armor
x 4

Greater Seal of Armor

+1 armor
x 5
+1 armor +1.33 health per
level
+0.16 armor per
level
+8 health +1 armor +1 armor
Win 46.44% 46.67% 45.74% 44.21% 44.78% 50.00%
Pick 64.86% 15.44% 5.60% 2.83% 2.00% 1.70%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 9

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
x 6

Greater Glyph of Magic Resist

+1.34 magic resist
x 3

Greater Glyph of Armor

+0.7 armor
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 3

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
x 9

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
x 9

Greater Glyph of Ability Power

+1.19 ability power
x 9
+1.34 magic
resist
+0.16 magic
resist per level
-0.09% cooldowns
per level
+1.34 magic
resist
+0.7 armor +0.16 magic
resist per level
-0.09% cooldowns
per level
-0.83% cooldowns +1.19 ability
power
Win 47.05% 45.41% 45.87% 45.60% 50.42% 47.76% 49.27% 45.37% 42.57%
Pick 41.08% 17.02% 6.85% 5.75% 5.35% 4.99% 3.05% 1.61% 1.50%
Quintessence

Greater Quintessence of Armor

+4.26 armor
x 3

Greater Quintessence of Attack Speed

+4.5% attack speed
x 3

Greater Quintessence of Attack Damage

+2.25 attack damage
x 3

Greater Quintessence of Ability Power

+4.95 ability power
x 3

Greater Quintessence of Armor

+4.26 armor
x 2

Greater Quintessence of Attack Speed

+4.5% attack speed
x 1

Greater Quintessence of Movement Speed

+1.5% movement speed
x 3

Greater Quintessence of Health

+26 health
x 3
+4.26 armor +4.5% attack
speed
+2.25 attack
damage
+4.95 ability
power
+4.26 armor +4.5% attack
speed
+1.5% movement
speed
+26 health
Win 47.53% 45.42% 48.92% 43.05% 46.49% 43.27% 39.11% 49.47%
Pick 29.20% 20.00% 10.38% 7.61% 6.57% 4.65% 3.35% 1.41%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
46.69%
47.42%

Sorcery

+2.0% increased Ability damage
46.07%
27.25%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
45.97%
25.10%

Feast

Killing a unit restores 20 Health (30 second cooldown)
46.99%
34.57%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
46.56%
14.49%

Vampirism

+2.0% Lifesteal and Spell Vamp
47.84%
31.69%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
46.59%
52.19%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
48.28%
6.08%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
44.69%
12.63%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
47.10%
52.13%

Battering Blows

+7% Armor Penetration
38.51%
2.59%

Piercing Thoughts

+7% Magic Penetration
38.46%
1.35%

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
39.47%
2.83%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

Wanderer

+3% Movement Speed out of combat
44.25%
14.50%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
44.63%
19.28%

Runic Affinity

Buffs from neutral monsters last 15% longer
44.44%
2.41%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
41.87%
14.19%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
46.83%
16.66%

Merciless

Deal 3% increased damage to champions below 40% Health
44.18%
22.28%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
45.61%
9.50%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
38.41%
2.25%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
46.95%
5.61%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
45.03%
22.19%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
44.20%
4.11%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
51.52%
1.47%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
51.92%
1.55%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
44.36%
3.96%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
44.50%
35.71%

Unyielding

+5% Bonus Armor and Magic Resist
47.59%
61.67%

Explorer

+15 Movement Speed in Brush and River
41.13%
9.48%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
46.59%
76.03%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
51.11%
10.02%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
45.20%
43.78%

Veteran's Scars

+50 Health
47.95%
53.26%

Insight

Reduces the cooldown of Summoner Spells by 15%
43.93%
50.16%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
45.04%
14.25%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
51.32%
31.05%

Swiftness

+15% Tenacity and Slow Resist
45.97%
62.61%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
47.71%
28.90%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
46.39%
34.41%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
46.80%
52.28%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).
45.45%
3.93%

League of Legends Patch 7.10

Last 7 Days Platinum+ Only

55,143

Rammus Games Analyzed

Lolalytics Builds

Top Rammus's Wordwide

52.26% Win Rate

Analyzing 1152 games played by the top 254 Rammus players worldwide over the last 7 days. The average rank of the top Rammus's was Diamond IV.

Taking into account win rate and summoner rank Rammus is ranked 132 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Rammus to be elegible.

Click Here for a Complete List of Champions

Best Rammus Worldwide

NameWinGames
1
62.75% 51
2
55.61% 205
3
63.41% 82
4
55.77% 52
5
55.46% 238
6
63.89% 72
7
54.94% 233
8
60.77% 130
9
54.89% 235
10
57.28% 323
11
I
67.31% 52
12
I
66.67% 51
13
I
61.43% 350
14
I
57.14% 70
15
I
53.41% 176
16
I
61.84% 76
17
I
62.50% 80
18
I
56.96% 79
19
I
63.33% 60
20
I
52.86% 70
21
I
56.25% 144
22
I
62.34% 77
23
I
56.97% 251
24
II
53.70% 946
25
II
52.00% 375
26
II
52.85% 386
27
II
59.38% 485
28
II
65.57% 61
29
II
66.39% 119
30
II
53.61% 291
31
II
58.70% 276
32
III
64.49% 214
33
II
58.49% 106
34
II
53.89% 180
35
II
61.33% 75
36
II
58.70% 92
37
II
62.69% 67
38
II
53.23% 62
39
II
63.18% 201
40
III
66.67% 138
41
III
69.23% 78
42
II
54.55% 187
43
III
66.67% 168
44
III
61.79% 301
45
III
54.58% 240
46
III
54.39% 945
47
III
63.08% 130
48
III
62.64% 91
49
III
57.41% 216
50
IV
63.82% 293

Click for Top 50 Expert Rammus's

A minimum of 50 ranked games on Rammus and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Rammus Game Stats

Physical Damage: 3490 (21.84%)
Magic Damage: 12240 (76.60%)
True Damage: 248 (1.56%)
Total Damage Dealt: 15980
Total Damage Taken: 25075
Healing: 2069

Kills: 3.61
Deaths: 6.03
Assists: 7.69
Largest Kill Spree: 1.62
Gold: 10,397
CS: 152
Jungle CS: 5.47
Enemy Jungle: 2.82
Analyzed: 6,716.00

Rammus Base Stats

Health: 650.48 (+86)
Health Regen: 8.474 (+0.55)
Mana: 343.44 (+33)
Mana Regen: 8.34 (+0.5)
Move Speed: 335
Attack Damage: 59.38 (+3.5)
Attack Speed: 0.625 (+2.215%)
Attack Range: 125
Armor: 35.684 (+4.3)
MR: 33.35 (+1.25)