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Orianna

the Lady of Clockwork
Ban Rate 1.1%
Middle
100%
Win Rate
48.99%

Pick Rate
13.54%

Orianna Middle has a win rate 49.1% for Platinum+ players whilst the very best Orianna's are earning a win rate of 57.81% with the average rank of these top players being in Diamond II.

LoLalytics ranks Orianna at 30 amongst Middle champions earning a tier grade of Gold.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Orianna, the win rate and average rank of the best Orianna players.

Orianna
Counter Picks

Ryze

Zed

Fizz

Talon

Diana

Yasuo

Katarina

Karma

Cassiopeia

Win 53.91% 52.14% 52.02% 51.74% 51.14% 51.10% 50.68% 50.25% 49.89%
Pick 3.38% 3.54% 2.31% 1.25% 1.05% 4.54% 3.51% 1.00% 2.93%
Orianna
Countered By

Vel'Koz

Xerath

Ziggs

Ahri

Twisted Fate

Malzahar

LeBlanc

Annie

Lux

Win 43.63% 44.89% 45.46% 45.50% 46.15% 46.70% 46.85% 46.93% 47.49%
Pick 1.82% 1.49% 1.72% 6.75% 3.24% 1.50% 3.67% 2.11% 9.38%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Cleanse

Removes all disables (excluding suppression) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
Win 49.11% 49.49% 49.30% 47.24% 51.04% 47.80% 49.23% 48.87%
Pick 99.92% 50.37% 18.21% 15.72% 5.86% 3.68% 3.20% 2.96%
Starting Items
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Win 49.30% 49.29% 49.29% 49.32%
Pick 96.02% 93.40% 65.69% 30.58%
First Item
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2100

Athene's Unholy Grail

+40 Ability Power
+25 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 49.99% 43.89% 47.59% 47.87% 49.48% 52.08%
Pick 76.78% 7.91% 4.05% 3.06% 1.59% 1.51%
Time 14 min 14 min 14 min 11 min 13 min 16 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
Win 50.35% 48.37%
Pick 84.38% 7.33%
Time 16 min 16 min
Second Item
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
Win 55.55% 55.31% 53.76% 48.17% 50.79% 48.68% 49.78%
Pick 22.13% 15.91% 13.98% 9.94% 9.53% 8.73% 1.97%
Time 23 min 22 min 22 min 22 min 22 min 22 min 21 min
Third Item
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
Win 59.29% 56.28% 54.06% 57.45% 59.97% 55.05%
Pick 14.11% 14.04% 9.66% 7.65% 5.98% 2.52%
Time 29 min 28 min 29 min 29 min 29 min 29 min
Fourth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
Win 58.86% 57.61% 60.69% 58.57% 61.37% 58.04%
Pick 8.64% 4.83% 4.74% 3.18% 2.04% 1.04%
Time 34 min 34 min 35 min 34 min 34 min 34 min
Fifth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
Win 59.35% 58.53% 55.37% 60.08%
Pick 1.78% 1.60% 1.31% 1.06%
Time 40 min 40 min 40 min 40 min
Popular Items
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2100

Athene's Unholy Grail

+40 Ability Power
+25 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Win 50.15% 57.46% 52.05% 55.44% 56.78% 56.73% 48.30% 49.74% 49.82%
Pick 87.31% 42.62% 30.26% 26.70% 26.59% 26.37% 20.66% 4.00% 1.87%
Time 15 min 27 min 26 min 26 min 30 min 25 min 21 min 15 min 15 min
Winning Items
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2100

Athene's Unholy Grail

+40 Ability Power
+25 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
Win 57.46% 56.78% 56.73% 55.44% 52.05% 50.15% 49.82% 49.74% 48.30%
Pick 42.62% 26.59% 26.37% 26.70% 30.26% 87.31% 1.87% 4.00% 20.66%
Time 27 min 30 min 25 min 26 min 26 min 15 min 15 min 15 min 21 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
56.59% 43.20%
E
Q
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
57.75% 12.70%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
56.77% 8.76%
Q
W
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
55.38% 5.20%
Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
56.80% 3.34%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Ability Power

+0.59 ability power

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration

Greater Mark of Attack Damage

+0.95 attack damage
+0.87 magic penetration +0.59 ability power +1.13 Lethality / +0.62 Magic Penetration +0.95 attack damage
Win 49.44% 46.28% 49.12% 46.10%
Pick 87.34% 5.28% 4.19% 2.89%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Ability Power

+0.59 ability power
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.59 ability power
Win 48.31% 50.63% 49.26% 48.02%
Pick 55.16% 37.61% 4.54% 3.27%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)
+1.34 magic resist -0.09% cooldowns per level (-1.67% at champion level 18) +1.19 ability power +0.17 ability power per level (+3.06 at champion level 18)
Win 49.11% 50.80% 48.03% 49.88%
Pick 63.45% 23.81% 17.00% 10.39%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Movement Speed

+1.5% movement speed
+4.95 ability power +1.5% movement speed
Win 49.25% 47.79%
Pick 91.11% 1.33%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
46.72%
3.21%

Sorcery

+2.0% increased Ability damage
49.28%
94.70%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
48.93%
29.19%

Feast

Killing a unit restores 20 Health (30 second cooldown)
49.36%
61.80%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
48.90%
6.52%

Vampirism

+2.0% Lifesteal and Spell Vamp
48.87%
27.08%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
49.41%
80.88%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
49.09%
24.39%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
49.33%
52.76%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
49.05%
19.93%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration
46.13%
3.30%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
46.13%
3.32%

Wanderer

+3% Movement Speed out of combat
48.27%
24.55%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
49.41%
75.72%

Runic Affinity

Buffs from neutral monsters last 15% longer
48.28%
5.71%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
49.09%
68.03%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
49.43%
25.55%

Merciless

Deal 5% increased damage to champions below 40% Health
49.25%
83.10%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
49.05%
27.56%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
49.23%
3.15%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
46.27%
3.96%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
49.26%
92.04%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
49.42%
77.95%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
48.57%
18.63%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
49.29%
95.45%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
45.71%
2.36%

Unyielding

+5% Bonus Armor and Magic Resist
45.75%
1.20%

Explorer

+15 Movement Speed in Brush and River
46.82%
1.05%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
45.48%
1.97%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
46.11%
1.55%

Veteran's Scars

+50 Health
45.18%
1.58%

Insight

Reduces the cooldown of Summoner Spells by 15%
45.45%
2.48%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

264,290

Orianna Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Orianna's Wordwide

57.81% Win Rate

Analyzing 794 games played by the top 381 Orianna players worldwide over the last 7 days. The average rank of the top Orianna's was Diamond II.

Taking into account win rate and summoner rank Orianna is ranked 27 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Orianna to be elegible.

Click Here for a Complete List of Champions

Best Orianna Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
59.59% 438
2
68.12% 69
3
60.78% 51
4
58.82% 51
5
62.69% 67
6
79.69% 64
7
57.89% 57
8
57.75% 71
9
57.76% 348
10
58.93% 56
11
81.16% 138
12
55.26% 114
13
56.70% 97
14
65.57% 61
15
74.14% 58
16
61.54% 65
17
51.17% 428
18
57.41% 54
19
56.67% 60
20
64.07% 167
21
53.25% 77
22
71.43% 56
23
55.74% 122
24
56.14% 57
25
54.39% 57
26
63.30% 109
27
68.33% 60
28
59.02% 61
29
57.89% 95
30
54.81% 135
31
51.85% 54
32
60.61% 66
33
67.07% 82
34
60.87% 115
35
61.40% 57
36
72.88% 59
37
54.17% 72
38
63.03% 119
39
60.00% 65
40
62.64% 91
41
58.04% 112
42
55.06% 89
43
54.69% 64
44
61.54% 52
45
55.75% 113
46
62.94% 143
47
54.72% 53
48
56.40% 250
49
53.88% 219
50
55.41% 74

Click for Top 50 Expert Orianna's

A minimum of 50 ranked games on Orianna and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Orianna Game Stats

Physical Damage: 1263 (6.14%)
Magic Damage: 19072 (92.75%)
True Damage: 226 (1.10%)
Total Damage Dealt: 20563
Total Damage Taken: 17040
Healing: 1833

Kills: 6.60
Deaths: 5.86
Assists: 8.86
Largest Kill Spree: 3.17
Gold: 12,241
CS: 181
Jungle CS: 10
Enemy Jungle: 3.12
Analyzed: 257,981

Orianna Base Stats

Health: 596.72 (+79)
Health Regen: 7.42 (+0.55)
Mana: 384 (+50)
Mana Regen: 6.8 (+0.8)
Move Speed: 325
Attack Damage: 42.968 (+2.6)
Attack Speed: 0.658 (+3.5%)
Attack Range: 525
Armor: 20.04 (+3)
MR: 30 (+0)