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Olaf Jungle has a win rate 47.82% for Platinum+ players whilst the very best Olaf's are earning a win rate of 55.70% with the average rank of these top players being in Diamond II.

LoLalytics ranks Olaf at 39 amongst Jungle champions earning a tier grade of Gold.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Olaf, the win rate and average rank of the best Olaf players.

Olaf
Counter Picks

Nidalee

Gragas

Elise

Rammus

Graves

Rek'Sai

Amumu

Rengar

Nocturne

Win 56.13% 50.41% 50.36% 50.16% 50.05% 49.21% 48.76% 48.20% 48.07%
Pick 1.21% 1.07% 3.20% 1.18% 3.63% 1.20% 2.80% 2.63% 1.99%
Olaf
Countered By

Shaco

Ivern

Jax

Shyvana

Xin Zhao

Vi

Hecarim

Evelynn

Zac

Win 41.45% 42.52% 43.33% 43.63% 43.67% 44.58% 44.76% 46.09% 46.56%
Pick 2.19% 1.59% 1.36% 4.43% 1.87% 5.16% 4.78% 2.58% 3.67%
Summoner Spells

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.

Flash

Teleports your champion a short distance toward your cursor's location.
Win 47.82% 48.43% 44.32%
Pick 100.00% 85.05% 14.83%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
Win 47.89% 48.14% 47.94% 47.60% 46.18% 45.99%
Pick 93.04% 87.46% 84.83% 14.99% 10.00% 1.45%
First Item
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2625

Enchantment: Warrior

+60 Attack Damage
+10% Cooldown Reduction
2625

Enchantment: Warrior

+60 Attack Damage
+10% Cooldown Reduction
Win 47.81% 48.51% 48.70% 47.10% 46.91% 43.22%
Pick 61.72% 13.65% 8.62% 4.38% 4.26% 1.42%
Time 12 min 12 min 14 min 12 min 11 min 11 min
Boots
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Win 49.15% 45.34% 44.81% 51.35% 46.92%
Pick 57.57% 13.23% 12.97% 12.76% 1.97%
Time 11 min 18 min 18 min 15 min 12 min
Second Item
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
3500

Ravenous Hydra

+75 Attack Damage
+100% Base Health Regen
+12% Life Steal

Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
Win 49.71% 47.44% 52.98% 53.98% 51.14% 43.50% 54.94% 51.86% 50.53%
Pick 20.84% 18.21% 13.65% 6.90% 6.60% 5.92% 4.97% 2.10% 1.54%
Time 21 min 21 min 19 min 21 min 19 min 21 min 20 min 21 min 18 min
Third Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
Win 52.51% 54.27% 48.59% 58.12% 59.81% 57.28% 61.67% 46.90% 55.12%
Pick 16.64% 16.46% 8.44% 5.78% 3.78% 2.65% 1.91% 1.77% 1.45%
Time 27 min 27 min 27 min 25 min 25 min 27 min 26 min 26 min 27 min
Fourth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
Win 59.74% 56.67% 54.04% 57.86% 49.77% 62.72% 59.63% 59.12%
Pick 7.44% 5.66% 5.00% 4.91% 2.69% 1.62% 1.35% 1.04%
Time 32 min 32 min 33 min 32 min 32 min 31 min 33 min 33 min
Fifth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
Win 59.42% 55.73% 53.55% 57.34%
Pick 3.94% 1.51% 1.42% 1.02%
Time 37 min 37 min 38 min 37 min
Popular Items
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2500

Righteous Glory

+500 Health
+300 Mana
+100% Base Health Regen

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.
400

Hunter's Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a Large Monster grants 1 charge.

(Killing a Large Monster at full charges will automatically consume the newest charge.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
Win 48.21% 52.46% 50.89% 53.33% 47.75% 48.80% 58.58% 48.75% 55.50%
Pick 68.81% 43.60% 42.04% 28.33% 22.08% 21.32% 18.80% 15.39% 11.82%
Time 13 min 24 min 25 min 19 min 7 min 28 min 31 min 13 min 24 min
Winning Items
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
3500

Ravenous Hydra

+75 Attack Damage
+100% Base Health Regen
+12% Life Steal

Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
Win 61.05% 58.58% 58.27% 57.28% 55.59% 55.50% 55.49% 54.85% 53.87%
Pick 1.54% 18.80% 2.01% 8.75% 3.98% 11.82% 1.94% 4.23% 1.99%
Time 24 min 31 min 28 min 23 min 29 min 24 min 28 min 26 min 27 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
57.56% 27.47%
Q
W
Q
E
Q
R
Q
E
Q
E
R
E
E
W
W
58.21% 9.21%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
55.25% 8.90%
W
Q
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
55.88% 7.15%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
54.84% 5.78%
W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
56.92% 3.08%
Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
54.01% 2.02%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Lethality

+1.60 lethality

Greater Mark of Armor

+0.91 armor
+0.95 attack damage +1.7% attack speed +1.60 lethality +0.91 armor
Win 48.10% 47.73% 47.01% 41.43%
Pick 87.17% 9.38% 7.52% 1.43%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.16 armor per level (+3 at champion level 18)
Win 47.88% 48.44% 45.85% 47.76%
Pick 85.06% 13.58% 2.43% 1.91%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Cooldown Reduction

-0.83% cooldowns

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
+1.34 magic resist -0.83% cooldowns +0.16 magic resist per level (+3 at champion level 18) -0.09% cooldowns per level (-1.67% at champion level 18)
Win 47.60% 49.05% 48.39% 49.03%
Pick 64.72% 20.44% 18.57% 10.52%
Quintessence

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Movement Speed

+1.5% movement speed

Greater Quintessence of Armor

+4.26 armor
+2.25 attack damage +4.5% attack speed +1.5% movement speed +4.26 armor
Win 48.54% 47.71% 45.73% 45.39%
Pick 40.67% 30.59% 2.32% 1.48%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
47.76%
68.63%

Sorcery

+2.0% increased Ability damage
47.80%
17.09%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
48.18%
53.08%

Feast

Killing a unit restores 20 Health (30 second cooldown)
46.74%
17.60%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
47.60%
14.45%

Vampirism

+2.0% Lifesteal and Spell Vamp
47.48%
61.30%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
49.28%
24.48%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
47.00%
20.60%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
48.13%
35.98%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
48.29%
26.08%

Battering Blows

+7% Armor Penetration
47.70%
31.94%

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
44.82%
8.40%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 4 seconds (max 10 stacks)and increase your AD by 1-6 for each stack.
48.78%
23.35%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

Wanderer

+3% Movement Speed out of combat
47.50%
18.87%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
48.10%
27.85%

Runic Affinity

Buffs from neutral monsters last 15% longer
48.19%
27.80%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
45.35%
7.25%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
48.64%
11.06%

Merciless

Deal 5% increased damage to champions below 40% Health
47.99%
39.99%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
48.15%
4.86%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
47.69%
12.53%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
44.73%
1.40%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
48.30%
29.51%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
49.10%
17.50%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
47.56%
4.06%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
49.45%
2.76%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
48.73%
18.66%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
47.79%
44.92%

Unyielding

+5% Bonus Armor and Magic Resist
47.77%
27.08%

Explorer

+15 Movement Speed in Brush and River
48.17%
18.10%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
47.73%
50.74%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
45.91%
2.39%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
48.01%
50.93%

Veteran's Scars

+50 Health
47.49%
20.15%

Insight

Reduces the cooldown of Summoner Spells by 15%
47.97%
51.41%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
47.10%
10.57%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
47.90%
8.17%

Swiftness

+15% Tenacity and Slow Resist
47.60%
33.97%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
47.39%
12.55%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
48.46%
29.06%

Courage of the Colossus

Gain a shield for 10 +10 per level + 7% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with hard CC (30 second cooldown).
45.55%
14.79%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
48.64%
2.18%

League of Legends Patch 6.23

Last 7 Days Platinum+ Only

127,200

Olaf Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Olaf's Wordwide

55.70% Win Rate

Analyzing 526 games played by the top 310 Olaf players worldwide over the last 7 days. The average rank of the top Olaf's was Diamond II.

Taking into account win rate and summoner rank Olaf is ranked 41 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Olaf to be elegible.

Click Here for a Complete List of Champions

Best Olaf Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
85.94% 64
2
62.71% 118
3
56.12% 98
4
54.55% 66
5
53.85% 117
6
53.50% 1273
7
55.07% 138
8
57.69% 52
9
67.44% 86
10
54.04% 557
11
77.11% 83
12
52.75% 91
13
75.93% 54
14
65.12% 129
15
65.38% 52
16
57.53% 259
17
51.85% 54
18
69.49% 59
19
58.49% 53
20
54.72% 53
21
59.19% 223
22
58.78% 148
23
68.00% 125
24
59.16% 311
25
57.69% 52
26
59.14% 93
27
62.50% 136
28
53.13% 64
29
57.83% 83
30
60.71% 112
31
68.42% 57
32
60.38% 53
33
57.41% 108
34
57.77% 457
35
50.98% 51
36
55.14% 185
37
56.32% 87
38
56.76% 148
39
64.29% 98
40
68.70% 131
41
61.02% 59
42
65.12% 86
43
60.21% 578
44
59.62% 52
45
51.67% 180
46
56.76% 74
47
58.93% 56
48
56.69% 157
49
54.41% 204
50
68.49% 73

Click for Top 50 Expert Olaf's

A minimum of 50 ranked games on Olaf and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Olaf Game Stats

Physical Damage: 9599 (58.88%)
Magic Damage: 1845 (11.32%)
True Damage: 4855 (29.79%)
Total Damage Dealt: 16302
Total Damage Taken: 37213
Healing: 9206

Kills: 6.54
Deaths: 5.81
Assists: 8.60
Largest Kill Spree: 3.05
Gold: 11,654
CS: 48.70
Jungle CS: 79
Enemy Jungle: 31
Analyzed: 79,241

Olaf Base Stats

Health: 690.24 (+93)
Health Regen: 9.41 (+0.9)
Mana: 357.6 (+42)
Mana Regen: 8.04 (+0.575)
Move Speed: 350
Attack Damage: 63.48 (+3.5)
Attack Speed: 0.694 (+2.7%)
Attack Range: 125
Armor: 29.04 (+3)
MR: 33.35 (+1.25)