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Nunu Middle has a win rate 25.28% for Platinum+ players whilst the very best Nunu's are earning a win rate of 57.78% with the average rank of these top players being in Diamond III.

LoLalytics ranks Nunu at 27 amongst Middle champions earning a tier grade of Gold.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Nunu, the win rate and average rank of the best Nunu players.

Nunu
Counter Picks

Annie

Zed

Fizz

Orianna

LeBlanc

Ryze

Malzahar

Vladimir

Karthus

Win 60.00% 50.00% 50.00% 46.43% 45.45% 43.75% 40.00% 40.00% 40.00%
Pick 1.02% 1.64% 1.02% 2.87% 1.13% 1.64% 0.51% 0.51% 0.51%
Nunu
Countered By

Corki

Azir

Kassadin

Jayce

Xerath

Ziggs

Twisted Fate

Brand

Ekko

Win 8.33% 14.29% 14.29% 14.29% 16.67% 23.08% 26.09% 28.57% 29.63%
Pick 1.23% 0.72% 0.72% 0.72% 0.61% 1.33% 2.35% 0.72% 2.76%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.

Cleanse

Removes all disables (excluding suppression) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
Win 31.16% 33.78% 13.08% 7.85% 18.25% 31.86% 30.00% 6.67% 26.67%
Pick 72.26% 38.49% 32.86% 19.55% 14.02% 11.57% 8.19% 1.54% 1.54%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
350

The Dark Seal

+15 Ability Power
+25% Increased Healing from Potions
+100 Mana

UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Win 30.56% 32.75% 29.09% 32.61% 34.48% 2.75% 40.74% 41.46% 24.24%
Pick 71.34% 52.51% 33.78% 28.25% 11.87% 11.16% 5.53% 4.20% 3.38%
First Item
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 120 seconds (120 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
Win 34.85% 43.75% 22.22% 33.33% 38.89% 20.00% 35.71% 57.14% 30.00%
Pick 13.51% 8.19% 7.37% 7.06% 5.53% 3.07% 2.87% 2.15% 2.05%
Time 13 min 14 min 13 min 14 min 16 min 16 min 15 min 14 min 14 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 37.12% 39.06% 9.52% 37.50% 42.50% 17.33%
Pick 27.02% 13.10% 10.75% 9.01% 8.19% 7.68%
Time 16 min 15 min 8 min 17 min 18 min 13 min
Second Item
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Win 47.56% 40.82% 42.22% 27.50% 38.46% 44.44% 52.94% 44.44% 35.00%
Pick 8.39% 5.02% 4.61% 4.09% 3.99% 3.68% 3.48% 2.76% 2.05%
Time 23 min 22 min 23 min 23 min 21 min 23 min 25 min 23 min 23 min
Third Item
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Win 50.98% 35.71% 47.62% 47.62% 57.14% 23.81% 57.89% 62.50% 61.54%
Pick 5.22% 2.87% 2.15% 2.15% 2.15% 2.15% 1.94% 1.64% 1.33%
Time 30 min 28 min 30 min 28 min 28 min 30 min 28 min 29 min 27 min
Fourth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
Win 55.00% 84.62%
Pick 2.05% 1.33%
Time 35 min 35 min
Popular Items
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
Win 42.77% 33.77% 36.81% 32.12% 40.00% 53.98% 37.38% 40.43% 49.21%
Pick 17.71% 15.46% 14.74% 14.02% 13.31% 11.57% 10.95% 9.62% 6.45%
Time 22 min 14 min 20 min 19 min 18 min 28 min 24 min 24 min 24 min
Winning Items
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3000

Hextech GLP-800

+300 Health
+400 Mana
+80 Ability Power

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 0.5 seconds.

(Frost Bolt has a cast time, in contrast to most actives.)
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
400

Hunter's Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a Large Monster grants 1 charge.

(Killing a Large Monster at full charges will automatically consume the newest charge.)
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
Win 75.00% 68.18% 66.67% 59.09% 58.33% 57.14% 53.98% 53.33% 50.00%
Pick 2.05% 2.25% 1.23% 2.25% 2.46% 5.02% 11.57% 1.54% 2.25%
Time 32 min 18 min 13 min 18 min 16 min 31 min 28 min 4 min 23 min
Abilities
Skill Order Win Pick
E
Q
E
W
E
R
E
Q
E
Q
R
Q
Q
W
W
54.55% 26.74%
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
45.71% 12.15%
E
Q
E
W
E
R
E
W
E
W
R
W
W
Q
Q
75.00% 4.17%
E
Q
E
Q
E
R
E
Q
E
Q
R
Q
W
W
W
66.67% 3.13%
E
Q
E
W
E
R
E
Q
E
W
R
W
W
W
Q
42.86% 2.43%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Ability Power

+0.59 ability power
+0.87 magic penetration +0.95 attack damage +1.7% attack speed +0.59 ability power
Win 28.73% 15.42% 22.33% 46.34%
Pick 57.01% 23.23% 10.54% 4.20%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Magic Resist

+0.74 magic resist
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.74 magic resist
Win 24.82% 26.11% 30.95% 34.38%
Pick 70.11% 23.13% 4.30% 3.28%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
+1.34 magic resist +1.19 ability power -0.09% cooldowns per level (-1.67% at champion level 18) +0.16 magic resist per level (+3 at champion level 18)
Win 25.17% 29.63% 17.05% 27.27%
Pick 59.77% 19.34% 13.20% 11.26%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Movement Speed

+1.5% movement speed
+4.95 ability power +4.5% attack speed +2.25 attack damage +1.5% movement speed
Win 29.52% 13.68% 10.61% 37.50%
Pick 59.98% 9.72% 6.76% 4.09%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
11.39%
16.17%

Sorcery

+2.0% increased Ability damage
28.18%
70.83%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
19.28%
31.32%

Feast

Killing a unit restores 20 Health (30 second cooldown)
27.80%
43.81%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
29.73%
11.36%

Vampirism

+2.0% Lifesteal and Spell Vamp
18.53%
29.27%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
26.15%
66.94%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
24.23%
19.86%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
27.82%
40.84%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
20.34%
24.16%

Battering Blows

+7% Armor Penetration
6.90%
8.90%

Piercing Thoughts

+7% Magic Penetration
32.70%
26.92%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
8.70%
2.35%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
3.45%
5.94%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
32.71%
27.53%

Wanderer

+3% Movement Speed out of combat
23.79%
29.68%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
28.15%
52.00%

Runic Affinity

Buffs from neutral monsters last 15% longer
33.33%
10.75%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
27.32%
38.59%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
23.95%
31.63%

Merciless

Deal 5% increased damage to champions below 40% Health
26.10%
62.74%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
28.87%
24.46%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
26.83%
8.39%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
25.00%
10.24%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
26.86%
60.59%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
22.65%
34.80%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
31.30%
13.41%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
22.86%
3.58%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
25.54%
42.89%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
15.38%
1.33%

Recovery

+2.0 Health per 5 seconds
20.90%
20.57%

Unyielding

+5% Bonus Armor and Magic Resist
31.58%
11.67%

Explorer

+15 Movement Speed in Brush and River
32.35%
6.96%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
21.78%
23.03%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
30.00%
2.05%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
30.53%
19.45%

Veteran's Scars

+50 Health
15.57%
12.49%

Insight

Reduces the cooldown of Summoner Spells by 15%
25.22%
23.54%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
23.08%
3.99%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
23.53%
3.48%

Swiftness

+15% Tenacity and Slow Resist
25.23%
10.95%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
28.95%
3.89%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
32.26%
6.35%

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
15.22%
4.71%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
28.57%
3.58%

League of Legends Patch 7.1

Last 7 Days Platinum+ Only

12,198

Nunu Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Nunu's Wordwide

57.78% Win Rate

Analyzing 135 games played by the top 15 Nunu players worldwide over the last 7 days. The average rank of the top Nunu's was Diamond III.

Taking into account win rate and summoner rank Nunu is ranked 11 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Nunu to be elegible.

Click Here for a Complete List of Champions

Best Nunu Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
61.85% 173
2
58.47% 183
3
II
62.41% 141
4
II
62.09% 153
5
II
57.69% 52
6
III
59.32% 118
7
III
66.67% 102
8
IV
65.22% 69
9
IV
61.22% 196
10
IV
51.81% 83
11
IV
67.14% 70
12
V
68.89% 90
13
V
50.85% 59
14
V
60.87% 69
15
V
56.92% 130

Click for Top 15 Expert Nunu's

A minimum of 50 ranked games on Nunu and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Nunu Game Stats

Physical Damage: 804 (7.24%)
Magic Damage: 9934 (89.42%)
True Damage: 370 (3.33%)
Total Damage Dealt: 11110
Total Damage Taken: 22818
Healing: 6525

Kills: 3.67
Deaths: 6.46
Assists: 5.71
Largest Kill Spree: 1.52
Gold: 8,001
CS: 81
Jungle CS: 10
Enemy Jungle: 4.03
Analyzed: 977.00

Nunu Base Stats

Health: 688.28 (+90)
Health Regen: 9.19 (+0.8)
Mana: 325.56 (+42)
Mana Regen: 7.94 (+0.5)
Move Speed: 350
Attack Damage: 63 (+4)
Attack Speed: 0.625 (+2.25%)
Attack Range: 125
Armor: 29.88 (+3.5)
MR: 33.35 (+1.25)