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Morgana Support has a win rate 50.08% for Platinum+ players whilst the very best Morgana's are earning a win rate of 55.34% with the average rank of these top players being in Diamond II.

LoLalytics ranks Morgana at 10 amongst Support champions earning a tier grade of Diamond.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Morgana, the win rate and average rank of the best Morgana players.

Morgana
Counter Picks

Alistar

Bard

Lux

Tahm Kench

Thresh

Nautilus

Leona

Taric

Braum

Win 52.81% 52.67% 51.45% 51.38% 51.29% 51.29% 51.13% 50.67% 50.02%
Pick 4.68% 3.28% 3.13% 1.45% 18.52% 2.31% 6.38% 1.20% 4.67%
Morgana
Countered By

Janna

Soraka

Sona

Zyra

Brand

Nami

Vel'Koz

Zilean

Lulu

Win 45.09% 45.79% 46.48% 47.19% 47.46% 47.94% 47.96% 48.15% 48.25%
Pick 6.42% 3.26% 2.78% 3.79% 3.05% 4.84% 1.12% 1.21% 2.12%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Win 50.09% 49.85% 51.18%
Pick 99.85% 75.82% 22.94%
Starting Items
350

Spellthief's Edge

+5 Ability Power
+2 Gold per 10 seconds
+25% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 8 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income Item.
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that reveals the surrounding area. This device will disable and reveal nearby wards and hidden traps. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
125

Faerie Charm

+25% Base Mana Regen
350

Ancient Coin

+25% Base Mana Regen
+5% Cooldown Reduction

UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 4 Gold and 5 Health.

Limited to 1 Gold Income Item.

''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE
Win 50.21% 50.18% 50.39% 48.40% 50.41% 47.51% 47.21% 51.01%
Pick 95.16% 92.48% 81.86% 8.83% 5.69% 1.96% 1.05% 1.00%
First Item
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
2200

Eye of the Watchers

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Win 49.96% 49.44% 55.93% 51.90% 47.81%
Pick 68.12% 22.17% 1.67% 1.60% 1.49%
Time 9 min 12 min 12 min 14 min 17 min
Boots
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 50.81% 51.57% 52.33% 53.51% 49.00% 45.35%
Pick 43.56% 20.79% 16.09% 5.71% 4.80% 1.51%
Time 16 min 17 min 20 min 18 min 22 min 21 min
Second Item
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
2200

Eye of the Watchers

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Win 50.35% 50.21% 52.34% 50.02% 51.08% 51.13% 47.68% 54.39%
Pick 37.05% 13.82% 13.02% 11.57% 9.68% 1.65% 1.22% 1.01%
Time 16 min 14 min 19 min 21 min 16 min 15 min 20 min 22 min
Third Item
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2200

Eye of the Watchers

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
Win 52.53% 54.36% 53.55% 51.21% 53.08% 53.12% 56.79% 51.48% 55.92%
Pick 23.48% 22.68% 6.00% 4.45% 4.42% 3.30% 2.52% 1.78% 1.63%
Time 25 min 23 min 23 min 24 min 20 min 22 min 27 min 23 min 29 min
Fourth Item
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2100

Mikael's Crucible

+35 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen

UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Successfully cleansing an effect this way grants the ally 40% movement speed for 2 seconds.
2250

Zeke's Harbinger

+250 Mana
+30 Armor
+50 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Conduit: Bind to target ally (60 second cooldown).
UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
Win 56.14% 57.12% 55.00% 56.21% 57.17% 58.06% 57.84% 60.37% 57.24%
Pick 12.57% 7.89% 6.77% 4.83% 2.91% 2.19% 1.72% 1.63% 1.29%
Time 29 min 29 min 29 min 27 min 32 min 33 min 29 min 29 min 29 min
Fifth Item
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2100

Mikael's Crucible

+35 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen

UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Successfully cleansing an effect this way grants the ally 40% movement speed for 2 seconds.
2250

Zeke's Harbinger

+250 Mana
+30 Armor
+50 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Conduit: Bind to target ally (60 second cooldown).
UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.
Win 59.47% 56.80% 57.47% 58.97% 59.47% 55.72% 60.17% 60.99%
Pick 4.65% 3.55% 3.09% 1.80% 1.67% 1.27% 1.25% 1.10%
Time 33 min 34 min 34 min 34 min 36 min 38 min 34 min 34 min
Popular Items
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2200

Eye of the Watchers

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2100

Mikael's Crucible

+35 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen

UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Successfully cleansing an effect this way grants the ally 40% movement speed for 2 seconds.
Win 50.53% 53.05% 54.36% 51.84% 56.04% 53.99% 56.90% 55.82% 57.11%
Pick 66.89% 53.01% 47.43% 20.53% 18.58% 17.08% 9.16% 6.65% 4.99%
Time 16 min 26 min 23 min 16 min 28 min 29 min 31 min 33 min 29 min
Winning Items
2250

Zeke's Harbinger

+250 Mana
+30 Armor
+50 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Conduit: Bind to target ally (60 second cooldown).
UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2100

Mikael's Crucible

+35 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen

UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Successfully cleansing an effect this way grants the ally 40% movement speed for 2 seconds.
2200

Banner of Command

+60 Armor
+30 Magic Resist
+400 Mana
+10% Cooldown Reduction

UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
Win 58.73% 58.11% 57.11% 56.95% 56.90% 56.04% 55.82% 55.45% 54.71%
Pick 4.61% 2.67% 4.99% 1.04% 9.16% 18.58% 6.65% 2.68% 2.08%
Time 29 min 29 min 29 min 30 min 31 min 28 min 33 min 31 min 32 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
59.37% 17.49%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
59.95% 7.13%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
62.65% 6.97%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
63.15% 4.61%
W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
60.46% 4.39%
Q
W
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
57.32% 2.68%
W
Q
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
61.10% 2.42%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Armor

+0.91 armor

Greater Mark of Ability Power

+0.59 ability power

Greater Mark of Attack Damage

+0.95 attack damage
+0.87 magic penetration +0.91 armor +0.59 ability power +0.95 attack damage
Win 50.38% 50.91% 49.31% 49.56%
Pick 67.51% 9.63% 7.53% 7.10%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Ability Power

+0.59 ability power
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.59 ability power
Win 50.26% 50.62% 50.38% 49.15%
Pick 71.32% 12.36% 10.92% 3.90%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
+1.34 magic resist +1.19 ability power +0.16 magic resist per level (+3 at champion level 18) -0.09% cooldowns per level (-1.67% at champion level 18)
Win 50.30% 50.24% 50.19% 49.61%
Pick 56.36% 27.71% 9.57% 7.67%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Armor

+4.26 armor

Greater Quintessence of Movement Speed

+1.5% movement speed

Greater Quintessence of Gold

+1 gold / 10 sec.
+4.95 ability power +4.26 armor +1.5% movement speed +1 gold / 10 sec.
Win 50.31% 50.01% 51.50% 48.79%
Pick 71.75% 3.66% 2.02% 1.54%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
46.89%
2.07%

Sorcery

+2.0% increased Ability damage
50.26%
57.51%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
49.69%
13.24%

Feast

Killing a unit restores 20 Health (30 second cooldown)
48.42%
15.99%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
51.33%
29.88%

Vampirism

+2.0% Lifesteal and Spell Vamp
48.03%
12.52%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
50.69%
46.24%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
49.54%
7.78%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
50.00%
34.25%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
50.90%
14.94%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration
48.38%
6.85%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
48.42%
6.92%

Wanderer

+3% Movement Speed out of combat
50.44%
75.15%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
49.07%
23.68%

Runic Affinity

Buffs from neutral monsters last 15% longer
46.53%
1.66%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
50.30%
88.63%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
48.97%
7.68%

Merciless

Deal 5% increased damage to champions below 40% Health
49.65%
36.77%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
50.43%
64.34%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
51.73%
5.20%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
50.45%
65.93%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
49.09%
26.42%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
50.17%
41.25%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
50.33%
46.35%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
50.44%
80.31%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
48.58%
6.25%

Recovery

+2.0 Health per 5 seconds
49.90%
31.66%

Unyielding

+5% Bonus Armor and Magic Resist
49.85%
13.96%

Explorer

+15 Movement Speed in Brush and River
50.28%
18.07%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
49.71%
23.03%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
49.77%
3.33%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
49.24%
16.66%

Veteran's Scars

+50 Health
50.32%
26.76%

Insight

Reduces the cooldown of Summoner Spells by 15%
50.02%
33.75%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
49.26%
6.18%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
50.39%
2.49%

Swiftness

+15% Tenacity and Slow Resist
50.60%
2.87%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
49.21%
3.08%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
50.93%
3.99%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
48.16%
1.52%

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

247,548

Morgana Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Morgana's Wordwide

55.34% Win Rate

Analyzing 515 games played by the top 514 Morgana players worldwide over the last 7 days. The average rank of the top Morgana's was Diamond II.

Taking into account win rate and summoner rank Morgana is ranked 52 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Morgana to be elegible.

Click Here for a Complete List of Champions

Best Morgana Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
83.93% 56
2
54.24% 59
3
67.31% 52
4
58.33% 72
5
60.31% 194
6
53.47% 144
7
58.13% 160
8
51.43% 70
9
58.39% 137
10
57.35% 626
11
62.71% 59
12
59.77% 87
13
60.80% 324
14
52.94% 51
15
63.46% 52
16
59.30% 86
17
50.94% 53
18
55.91% 254
19
61.29% 62
20
80.70% 57
21
59.09% 110
22
58.78% 148
23
65.25% 141
24
60.14% 148
25
71.25% 80
26
57.14% 56
27
54.94% 162
28
54.32% 81
29
66.09% 115
30
54.84% 93
31
55.07% 69
32
60.27% 73
33
66.67% 81
34
80.60% 67
35
61.32% 106
36
59.62% 104
37
60.26% 78
38
62.75% 51
39
50.98% 51
40
70.97% 62
41
50.75% 67
42
62.50% 64
43
60.00% 75
44
59.15% 71
45
60.54% 185
46
56.67% 60
47
60.69% 173
48
59.26% 54
49
59.71% 139
50
64.00% 175

Click for Top 50 Expert Morgana's

A minimum of 50 ranked games on Morgana and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Morgana Game Stats

Physical Damage: 1321 (10.10%)
Magic Damage: 11208 (85.65%)
True Damage: 555 (4.25%)
Total Damage Dealt: 13086
Total Damage Taken: 18994
Healing: 2357

Kills: 2.71
Deaths: 6.29
Assists: 14
Largest Kill Spree: 1.08
Gold: 10,321
CS: 31
Jungle CS: 0.98
Enemy Jungle: 0.56
Analyzed: 192,175

Morgana Base Stats

Health: 633.48 (+86)
Health Regen: 6.305 (+0.6)
Mana: 400.8 (+60)
Mana Regen: 9.3 (+0.8)
Move Speed: 335
Attack Damage: 58.96 (+3.5)
Attack Speed: 0.625 (+1.53%)
Attack Range: 450
Armor: 29.184 (+3.8)
MR: 30 (+0)