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Lulu Top has a win rate 46.84% for Platinum+ players whilst the very best Lulu's are earning a win rate of 52.53% with the average rank of these top players being in Diamond II.

LoLalytics ranks Lulu at 53 amongst Top champions earning a tier grade of Gold.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Lulu, the win rate and average rank of the best Lulu players.

Lulu
Counter Picks

Fiora

Sion

Rumble

Shen

Garen

Vladimir

Teemo

Wukong

Ekko

Win 56.65% 55.56% 55.56% 54.79% 53.33% 52.73% 50.91% 50.88% 50.49%
Pick 3.21% 1.00% 2.00% 1.35% 1.11% 1.02% 4.08% 1.06% 1.91%
Lulu
Countered By

Tryndamere

Yasuo

Ryze

Maokai

Jayce

Malphite

Nautilus

Kled

Jax

Win 34.92% 37.29% 39.73% 40.88% 41.18% 41.80% 42.39% 42.86% 44.05%
Pick 1.17% 4.37% 1.35% 3.35% 3.78% 2.26% 1.71% 1.17% 1.56%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.
Win 46.85% 47.68% 43.83% 34.67% 51.43%
Pick 99.43% 82.22% 13.07% 2.78% 1.30%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
350

Spellthief's Edge

+5 Ability Power
+2 Gold per 10 seconds
+25% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 8 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income Item.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

The Dark Seal

+15 Ability Power
+25% Increased Healing from Potions
+100 Mana

UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
Win 47.04% 47.65% 46.25% 48.06% 47.44% 44.08% 42.22% 48.06% 50.48%
Pick 90.55% 72.55% 48.66% 35.37% 11.57% 9.71% 2.50% 2.39% 1.95%
First Item
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2100

Athene's Unholy Grail

+40 Ability Power
+25 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
2500

Wit's End

+40% Attack Speed
+40 Magic Resist

UNIQUE Passive: Basic attacks deal 40 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)
Win 47.77% 47.54% 41.18% 50.46% 53.27% 45.56% 44.59% 52.34% 42.40%
Pick 31.20% 20.74% 4.10% 4.04% 3.97% 3.34% 2.91% 2.37% 2.32%
Time 15 min 14 min 16 min 15 min 15 min 14 min 15 min 12 min 13 min
Boots
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 48.65% 48.84% 45.34% 52.35% 39.93% 45.45%
Pick 46.02% 23.26% 9.94% 5.91% 4.97% 3.26%
Time 16 min 18 min 16 min 17 min 19 min 17 min
Second Item
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Win 53.75% 47.53% 54.71% 46.70% 53.24% 48.21% 48.28% 46.67% 49.30%
Pick 10.86% 9.01% 8.27% 7.03% 6.30% 4.65% 3.23% 3.06% 2.63%
Time 23 min 23 min 23 min 23 min 25 min 22 min 22 min 24 min 21 min
Third Item
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% Attack Speed and their attacks drain 20 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself.)
Win 57.35% 62.11% 54.10% 58.23% 53.99% 52.70% 54.42% 46.67% 61.97%
Pick 6.43% 4.75% 4.52% 4.39% 3.02% 2.74% 2.72% 1.67% 1.32%
Time 31 min 29 min 30 min 30 min 29 min 29 min 30 min 29 min 27 min
Fourth Item
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 58.14% 52.10% 63.27% 52.94%
Pick 2.39% 2.21% 1.82% 1.26%
Time 37 min 36 min 36 min 36 min
Popular Items
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
Win 47.83% 47.52% 56.06% 49.17% 56.52% 47.34% 54.22% 48.80% 51.69%
Pick 42.24% 23.87% 20.63% 17.94% 16.20% 16.05% 16.03% 11.55% 8.25%
Time 17 min 15 min 24 min 25 min 29 min 3 min 25 min 23 min 19 min
Winning Items
1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% Attack Speed and their attacks drain 20 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself.)
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 67.11% 62.17% 59.32% 58.97% 57.84% 56.52% 56.06% 55.28% 54.22%
Pick 2.82% 4.95% 1.09% 1.45% 1.89% 16.20% 20.63% 3.69% 16.03%
Time 22 min 22 min 36 min 24 min 20 min 29 min 24 min 21 min 25 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
52.39% 31.86%
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
61.62% 9.61%
E
Q
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
50.00% 6.53%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
56.78% 3.82%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
52.13% 3.04%
E
Q
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
48.72% 2.52%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
52.70% 2.39%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
+0.87 magic penetration +0.95 attack damage +1.7% attack speed +1.13 Lethality / +0.62 Magic Penetration
Win 46.79% 44.48% 50.12% 48.96%
Pick 55.22% 17.46% 15.98% 9.81%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.16 armor per level (+3 at champion level 18)
Win 47.36% 49.58% 41.52% 43.31%
Pick 71.55% 22.06% 6.12% 2.91%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
+1.34 magic resist +1.19 ability power -0.09% cooldowns per level (-1.67% at champion level 18) +0.16 magic resist per level (+3 at champion level 18)
Win 46.99% 45.32% 48.20% 47.02%
Pick 51.71% 22.37% 17.03% 13.68%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Movement Speed

+1.5% movement speed
+4.95 ability power +4.5% attack speed +2.25 attack damage +1.5% movement speed
Win 46.94% 45.49% 41.71% 50.68%
Pick 65.51% 10.47% 3.24% 2.71%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
44.84%
22.98%

Sorcery

+2.0% increased Ability damage
47.60%
67.60%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
47.66%
36.09%

Feast

Killing a unit restores 20 Health (30 second cooldown)
45.94%
44.02%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
49.62%
9.82%

Vampirism

+2.0% Lifesteal and Spell Vamp
45.52%
26.88%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
47.87%
69.69%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
47.01%
18.26%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
46.54%
42.30%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
47.76%
28.49%

Battering Blows

+7% Armor Penetration
42.32%
8.93%

Piercing Thoughts

+7% Magic Penetration
43.10%
7.66%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
37.29%
2.19%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
41.48%
9.03%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
46.94%
4.54%

Wanderer

+3% Movement Speed out of combat
45.43%
30.60%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
47.49%
66.08%

Runic Affinity

Buffs from neutral monsters last 15% longer
41.96%
2.08%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
45.85%
55.42%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
48.68%
38.04%

Merciless

Deal 5% increased damage to champions below 40% Health
47.37%
73.72%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
45.64%
29.12%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
50.25%
7.30%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
46.71%
12.38%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
46.55%
75.29%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
47.66%
58.33%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
47.75%
24.34%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
47.91%
78.39%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
45.93%
3.19%

Recovery

+2.0 Health per 5 seconds
47.56%
10.64%

Unyielding

+5% Bonus Armor and Magic Resist
42.48%
4.93%

Explorer

+15 Movement Speed in Brush and River
45.25%
3.32%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
47.18%
10.84%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
39.34%
1.13%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
48.62%
8.04%

Veteran's Scars

+50 Health
42.09%
6.56%

Insight

Reduces the cooldown of Summoner Spells by 15%
46.22%
11.51%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
39.39%
1.84%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
49.12%
1.06%

Swiftness

+15% Tenacity and Slow Resist
46.55%
1.08%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
44.44%
1.00%

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

102,945

Lulu Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Lulu's Wordwide

52.53% Win Rate

Analyzing 396 games played by the top 447 Lulu players worldwide over the last 7 days. The average rank of the top Lulu's was Diamond II.

Taking into account win rate and summoner rank Lulu is ranked 101 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Lulu to be elegible.

Click Here for a Complete List of Champions

Best Lulu Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
89.39% 66
2
76.36% 55
3
60.24% 83
4
74.26% 101
5
56.52% 69
6
60.98% 82
7
57.41% 54
8
53.02% 315
9
62.50% 72
10
53.57% 56
11
59.46% 111
12
60.29% 209
13
55.56% 135
14
56.36% 55
15
59.09% 66
16
52.63% 76
17
64.20% 81
18
53.57% 252
19
65.28% 72
20
60.82% 97
21
55.56% 54
22
60.00% 65
23
60.00% 220
24
65.00% 60
25
63.19% 163
26
50.91% 55
27
56.98% 86
28
55.36% 56
29
50.98% 51
30
56.30% 119
31
54.95% 91
32
51.08% 372
33
59.80% 102
34
64.14% 145
35
62.71% 59
36
55.49% 173
37
51.56% 64
38
58.26% 115
39
56.25% 64
40
56.36% 55
41
54.76% 84
42
55.41% 222
43
52.27% 88
44
57.32% 82
45
64.41% 59
46
53.13% 64
47
61.72% 128
48
52.46% 61
49
55.58% 412
50
65.67% 67

Click for Top 50 Expert Lulu's

A minimum of 50 ranked games on Lulu and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Lulu Game Stats

Physical Damage: 3567 (23.22%)
Magic Damage: 11541 (75.12%)
True Damage: 254 (1.65%)
Total Damage Dealt: 15363
Total Damage Taken: 20014
Healing: 2267

Kills: 4.20
Deaths: 5.40
Assists: 8.59
Largest Kill Spree: 2.02
Gold: 11,011
CS: 164
Jungle CS: 4.24
Enemy Jungle: 2.33
Analyzed: 5,395.00

Lulu Base Stats

Health: 626.76 (+74)
Health Regen: 6.605 (+0.6)
Mana: 405 (+55)
Mana Regen: 11.6 (+0.6)
Move Speed: 330
Attack Damage: 48.968 (+2.6)
Attack Speed: 0.625 (+2.25%)
Attack Range: 550
Armor: 22.916 (+3.7)
MR: 30 (+0)