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Kindred

The Eternal Hunters
Ban Rate 0.21%
Jungle
100%
Win Rate
47.45%

Pick Rate
1.85%

Kindred Jungle has a win rate 48.22% for Platinum+ players whilst the very best Kindred's are earning a win rate of 54.55% with the average rank of these top players being in Diamond I.

LoLalytics ranks Kindred at 33 amongst Jungle champions earning a tier grade of Gold.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Kindred, the win rate and average rank of the best Kindred players.

Kindred
Counter Picks

Nidalee

Olaf

Gragas

Graves

Zac

Master Yi

Xin Zhao

Rek'Sai

Rammus

Win 54.85% 53.35% 52.78% 50.07% 49.51% 49.46% 49.33% 49.27% 49.02%
Pick 1.09% 1.49% 1.14% 3.89% 3.09% 2.30% 1.66% 1.33% 1.14%
Kindred
Countered By

Twitch

Jax

Hecarim

Shaco

Ivern

Rengar

Shyvana

Vi

Lee Sin

Win 43.03% 44.49% 45.52% 45.61% 45.72% 45.85% 45.87% 46.03% 46.56%
Pick 1.13% 1.23% 4.21% 2.30% 1.72% 2.77% 4.59% 4.88% 20.68%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.
Win 47.43% 48.08% 38.50% 35.11%
Pick 98.88% 94.64% 3.15% 1.04%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
Win 47.38% 47.61% 50.17% 45.15% 49.60% 41.69% 37.32%
Pick 89.36% 64.24% 55.28% 38.36% 31.77% 8.84% 4.73%
First Item
2625

Enchantment: Bloodrazor

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
2625

Enchantment: Bloodrazor

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
2625

Enchantment: Warrior

+60 Attack Damage
+10% Cooldown Reduction
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2625

Enchantment: Bloodrazor

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
Win 48.71% 45.03% 45.58% 41.97% 36.90% 49.69%
Pick 79.22% 4.49% 3.58% 3.32% 1.97% 1.34%
Time 12 min 12 min 15 min 12 min 16 min 12 min
Boots
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Win 48.87% 49.61% 49.42% 48.11% 46.49%
Pick 78.20% 6.79% 4.30% 1.68% 1.22%
Time 14 min 16 min 20 min 19 min 13 min
Second Item
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +20 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
2625

Enchantment: Bloodrazor

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
Win 52.73% 50.13% 50.38% 50.07% 48.55% 47.59% 50.57% 54.71%
Pick 52.33% 9.75% 6.93% 3.79% 3.63% 2.13% 1.46% 1.38%
Time 20 min 22 min 21 min 20 min 22 min 22 min 20 min 19 min
Third Item
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
Win 57.98% 58.05% 58.69% 61.79% 56.06% 58.32% 52.94% 56.38%
Pick 13.30% 10.67% 8.93% 8.42% 5.88% 3.85% 1.51% 1.04%
Time 27 min 27 min 27 min 27 min 27 min 26 min 27 min 26 min
Fourth Item
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
Win 63.82% 66.09% 61.23% 64.76% 65.19% 65.48% 60.23% 63.76%
Pick 6.39% 4.48% 3.43% 3.10% 2.50% 2.03% 1.19% 1.18%
Time 32 min 32 min 33 min 33 min 32 min 31 min 32 min 32 min
Fifth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
Win 65.34% 67.28%
Pick 2.79% 1.20%
Time 37 min 37 min
Popular Items
2625

Enchantment: Bloodrazor

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
400

Hunter's Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a Large Monster grants 1 charge.

(Killing a Large Monster at full charges will automatically consume the newest charge.)
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 48.82% 53.40% 57.38% 55.75% 58.43% 48.51% 56.47% 57.08% 64.00%
Pick 80.76% 66.25% 25.94% 24.47% 22.26% 18.38% 12.53% 10.94% 6.59%
Time 12 min 21 min 27 min 25 min 28 min 7 min 29 min 26 min 34 min
Winning Items
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
Win 64.00% 63.21% 63.15% 60.48% 58.43% 57.38% 57.25% 57.08% 57.02%
Pick 6.59% 2.43% 1.50% 2.29% 22.26% 25.94% 3.02% 10.94% 3.10%
Time 34 min 28 min 33 min 33 min 28 min 27 min 29 min 26 min 27 min
Abilities
Skill Order Win Pick
W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
62.40% 51.91%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
57.25% 9.35%
W
Q
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
58.32% 8.25%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
57.93% 2.86%
W
Q
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
61.98% 2.10%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Lethality

+1.60 lethality
+0.95 attack damage +1.7% attack speed +1.60 lethality
Win 47.35% 48.16% 48.53%
Pick 78.71% 15.02% 11.72%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)

Greater Seal of Health

+8 health
+1 armor +1.33 health per level (+24 at champion level 18) +0.16 armor per level (+3 at champion level 18) +8 health
Win 47.30% 51.19% 47.97% 44.39%
Pick 89.61% 9.05% 2.73% 1.61%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Attack Speed

+0.64% attack speed

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
+1.34 magic resist +0.64% attack speed +0.16 magic resist per level (+3 at champion level 18) -0.83% cooldowns
Win 47.21% 49.13% 48.39% 47.13%
Pick 65.00% 24.41% 20.18% 8.25%
Quintessence

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage
+4.5% attack speed +2.25 attack damage
Win 48.74% 45.22%
Pick 64.79% 15.82%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
47.81%
91.31%

Sorcery

+2.0% increased Ability damage
43.26%
5.18%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
48.80%
63.14%

Feast

Killing a unit restores 20 Health (30 second cooldown)
45.20%
24.76%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
44.99%
8.27%

Vampirism

+2.0% Lifesteal and Spell Vamp
47.29%
74.32%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
49.16%
25.45%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
47.70%
46.19%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
48.11%
31.67%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
46.27%
17.84%

Battering Blows

+7% Armor Penetration
47.31%
75.39%

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
43.55%
9.87%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
47.93%
65.24%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

Wanderer

+3% Movement Speed out of combat
46.71%
24.83%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
47.83%
61.57%

Runic Affinity

Buffs from neutral monsters last 15% longer
48.24%
51.29%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
42.62%
12.57%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
48.75%
21.75%

Merciless

Deal 5% increased damage to champions below 40% Health
47.75%
82.34%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
45.60%
4.06%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
48.90%
27.67%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
44.00%
1.32%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
46.98%
55.28%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
49.19%
20.60%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
40.82%
1.89%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
48.59%
1.67%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
48.57%
20.70%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
47.58%
14.86%

Unyielding

+5% Bonus Armor and Magic Resist
43.09%
4.73%

Explorer

+15 Movement Speed in Brush and River
48.02%
6.78%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
46.16%
12.04%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
46.29%
10.12%

Veteran's Scars

+50 Health
47.15%
8.21%

Insight

Reduces the cooldown of Summoner Spells by 15%
47.44%
13.83%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
43.59%
2.77%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
45.97%
1.31%

Swiftness

+15% Tenacity and Slow Resist
38.90%
1.26%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
41.21%
1.06%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

36,074

Kindred Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Kindred's Wordwide

54.55% Win Rate

Analyzing 198 games played by the top 468 Kindred players worldwide over the last 7 days. The average rank of the top Kindred's was Diamond I.

Taking into account win rate and summoner rank Kindred is ranked 51 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Kindred to be elegible.

Click Here for a Complete List of Champions

Best Kindred Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
88.32% 137
2
54.24% 59
3
70.15% 67
4
57.69% 78
5
70.59% 68
6
54.44% 90
7
56.45% 62
8
54.93% 71
9
65.46% 524
10
75.71% 70
11
59.65% 57
12
53.99% 163
13
66.22% 148
14
66.43% 143
15
75.47% 53
16
58.97% 78
17
56.52% 69
18
52.17% 92
19
60.91% 110
20
67.14% 70
21
64.52% 62
22
59.74% 77
23
59.38% 256
24
53.85% 91
25
57.63% 59
26
66.98% 106
27
67.35% 98
28
54.84% 62
29
76.19% 63
30
78.13% 96
31
61.54% 65
32
60.00% 55
33
57.65% 85
34
66.04% 53
35
63.70% 146
36
67.47% 83
37
69.12% 68
38
66.00% 250
39
50.77% 65
40
66.33% 199
41
54.55% 66
42
66.67% 63
43
58.59% 99
44
53.23% 124
45
62.07% 116
46
72.55% 51
47
65.00% 60
48
63.64% 55
49
55.67% 203
50
63.46% 104

Click for Top 50 Expert Kindred's

A minimum of 50 ranked games on Kindred and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Kindred Game Stats

Physical Damage: 16712 (90.63%)
Magic Damage: 368 (2.00%)
True Damage: 1358 (7.37%)
Total Damage Dealt: 18441
Total Damage Taken: 26273
Healing: 10254

Kills: 6.59
Deaths: 7.24
Assists: 7.46
Largest Kill Spree: 2.70
Gold: 11,658
CS: 54.50
Jungle CS: 74
Enemy Jungle: 33.20
Analyzed: 36,074

Kindred Base Stats

Health: 625 (+85)
Health Regen: 7.55 (+0.55)
Mana: 335 (+35)
Mana Regen: 7.37 (+0.4)
Move Speed: 325
Attack Damage: 55.7 (+1.7)
Attack Speed: 0.625 (+2.5%)
Attack Range: 500
Armor: 23.5 (+3.5)
MR: 30 (+0)