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Kayle Support has a win rate 45.56% for Platinum+ players whilst the very best Kayle's are earning a win rate of 57.50% with the average rank of these top players being in Diamond II.

LoLalytics ranks Kayle at 20 amongst Support champions earning a tier grade of Platinum.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Kayle, the win rate and average rank of the best Kayle players.

Kayle
Counter Picks

Taric

Lux

Braum

Alistar

Janna

Bard

Lulu

Nami

Karma

Win 58.49% 51.46% 47.06% 46.43% 45.75% 45.67% 45.45% 45.27% 44.67%
Pick 1.33% 2.59% 3.85% 3.52% 5.34% 3.20% 1.94% 3.73% 4.96%
Kayle
Countered By

Annie

Nautilus

Sona

Zyra

Soraka

Blitzcrank

Leona

Morgana

Thresh

Win 29.27% 34.67% 35.65% 37.17% 38.58% 40.00% 42.21% 42.79% 43.87%
Pick 1.03% 1.89% 2.89% 2.84% 3.20% 5.41% 5.01% 5.06% 11.70%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Win 45.45% 45.61% 43.12% 50.00% 43.88% 52.24% 28.57%
Pick 97.68% 68.44% 15.00% 13.14% 2.47% 1.69% 1.23%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
350

Spellthief's Edge

+5 Ability Power
+2 Gold per 10 seconds
+25% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 8 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income Item.
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
350

Ancient Coin

+25% Base Mana Regen
+5% Cooldown Reduction

UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 4 Gold and 5 Health.

Limited to 1 Gold Income Item.

''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
125

Faerie Charm

+25% Base Mana Regen
350

Relic Shield

+75 Health
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 Health and grants them kill Gold.

These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.

Limited to 1 Gold Income Item.
Win 45.69% 45.87% 42.85% 45.21% 43.44% 51.10% 41.91% 52.63% 50.51%
Pick 88.70% 56.73% 47.17% 23.89% 19.76% 18.37% 11.05% 8.13% 7.43%
First Item
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
2400

Talisman of Ascension

+45 Armor
+150% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.
UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

Limited to 1 Gold Income Item.

''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2200

Eye of the Watchers

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
3600

Guinsoo's Rageblade

+35 Attack Damage
+50 Ability Power
+25% Attack Speed

Passive: Basic attacks deal an additional 15 magic damage on hit.
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.
Win 46.71% 45.93% 42.63% 52.50% 39.80% 50.55% 52.27% 53.16% 48.68%
Pick 34.00% 22.58% 14.17% 3.02% 2.47% 2.29% 2.21% 1.99% 1.91%
Time 10 min 17 min 14 min 14 min 17 min 15 min 13 min 17 min 14 min
Boots
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 46.90% 49.10% 56.34% 53.08% 53.55% 46.02% 43.28%
Pick 38.59% 23.74% 6.75% 6.54% 5.31% 2.84% 1.69%
Time 18 min 18 min 20 min 18 min 21 min 22 min 21 min
Second Item
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
2200

Eye of the Watchers

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
3600

Guinsoo's Rageblade

+35 Attack Damage
+50 Ability Power
+25% Attack Speed

Passive: Basic attacks deal an additional 15 magic damage on hit.
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
2400

Talisman of Ascension

+45 Armor
+150% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.
UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

Limited to 1 Gold Income Item.

''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% Attack Speed and their attacks drain 20 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself.)
Win 47.30% 44.83% 52.65% 47.48% 53.82% 56.12% 41.33% 54.24% 57.01%
Pick 13.04% 9.49% 7.60% 7.00% 6.92% 5.97% 5.66% 2.97% 2.69%
Time 23 min 15 min 23 min 18 min 24 min 20 min 19 min 19 min 21 min
Third Item
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
3600

Guinsoo's Rageblade

+35 Attack Damage
+50 Ability Power
+25% Attack Speed

Passive: Basic attacks deal an additional 15 magic damage on hit.
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% Attack Speed and their attacks drain 20 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself.)
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2200

Eye of the Watchers

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
Win 51.52% 52.44% 53.85% 54.73% 47.46% 53.40% 44.09% 59.52% 52.50%
Pick 8.26% 6.19% 5.56% 5.06% 2.97% 2.59% 2.34% 2.11% 2.01%
Time 26 min 30 min 24 min 29 min 25 min 29 min 22 min 26 min 23 min
Fourth Item
3600

Guinsoo's Rageblade

+35 Attack Damage
+50 Ability Power
+25% Attack Speed

Passive: Basic attacks deal an additional 15 magic damage on hit.
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% Attack Speed and their attacks drain 20 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself.)
2500

Wit's End

+40% Attack Speed
+40 Magic Resist

UNIQUE Passive: Basic attacks deal 40 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
Win 64.62% 59.55% 67.06% 47.06% 56.00% 48.61% 56.25% 57.69% 57.14%
Pick 3.27% 2.24% 2.14% 2.14% 1.89% 1.81% 1.61% 1.31% 1.23%
Time 34 min 33 min 32 min 32 min 29 min 30 min 30 min 32 min 31 min
Fifth Item
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
Win 42.22% 58.14%
Pick 1.13% 1.08%
Time 34 min 38 min
Popular Items
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
3600

Guinsoo's Rageblade

+35 Attack Damage
+50 Ability Power
+25% Attack Speed

Passive: Basic attacks deal an additional 15 magic damage on hit.
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
2100

Redemption

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2200

Eye of the Watchers

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% Attack Speed and their attacks drain 20 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself.)
3200

Rylai's Crystal Scepter

+400 Health
+100 Ability Power

UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:

Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.

(If a spell fits in more than one category, it uses the weakest slow value.)
2400

Talisman of Ascension

+45 Armor
+150% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.
UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

Limited to 1 Gold Income Item.

''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
Win 47.51% 43.99% 55.85% 52.43% 54.60% 47.29% 51.80% 54.93% 57.28%
Pick 46.46% 21.97% 19.15% 18.15% 16.41% 14.42% 9.09% 7.65% 7.60%
Time 21 min 16 min 28 min 26 min 23 min 17 min 24 min 31 min 19 min
Winning Items
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2400

Talisman of Ascension

+45 Armor
+150% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.
UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

Limited to 1 Gold Income Item.

''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
2100

Mikael's Crucible

+35 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen

UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Successfully cleansing an effect this way grants the ally 40% movement speed for 2 seconds.
2100

Athene's Unholy Grail

+40 Ability Power
+25 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
2250

Zeke's Harbinger

+250 Mana
+30 Armor
+50 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Conduit: Bind to target ally (60 second cooldown).
UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3600

Guinsoo's Rageblade

+35 Attack Damage
+50 Ability Power
+25% Attack Speed

Passive: Basic attacks deal an additional 15 magic damage on hit.
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.
Win 60.71% 60.00% 58.18% 57.28% 57.00% 56.38% 56.25% 55.93% 55.85%
Pick 2.82% 2.14% 5.54% 7.60% 5.21% 3.75% 1.61% 4.46% 19.15%
Time 35 min 28 min 28 min 19 min 25 min 23 min 29 min 33 min 28 min
Abilities
Skill Order Win Pick
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
54.05% 11.14%
E
W
Q
E
E
R
E
Q
E
Q
R
Q
Q
W
W
50.79% 4.74%
E
W
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
52.73% 4.14%
E
W
Q
W
W
R
W
Q
W
Q
R
Q
Q
E
E
63.89% 2.71%
E
Q
W
E
E
R
E
W
E
W
R
W
W
Q
Q
65.71% 2.63%
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
56.25% 2.41%
E
W
W
Q
W
R
W
Q
W
Q
R
Q
Q
E
E
79.31% 2.18%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Armor

+0.91 armor
+0.87 magic penetration +1.7% attack speed +0.95 attack damage +0.91 armor
Win 44.76% 51.33% 40.53% 49.55%
Pick 29.07% 28.29% 18.07% 8.38%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Gold

+0.25 gold / 10 sec.
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.25 gold / 10 sec.
Win 44.96% 47.24% 52.84% 52.34%
Pick 61.64% 14.12% 7.53% 3.22%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
+1.34 magic resist +1.19 ability power -0.09% cooldowns per level (-1.67% at champion level 18) +0.16 magic resist per level (+3 at champion level 18)
Win 45.08% 44.14% 50.00% 48.24%
Pick 41.98% 22.75% 15.55% 10.02%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Gold

+1 gold / 10 sec.
+4.95 ability power +4.5% attack speed +2.25 attack damage +1 gold / 10 sec.
Win 43.73% 48.81% 49.67% 53.38%
Pick 38.11% 14.80% 3.85% 3.73%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
47.87%
37.75%

Sorcery

+2.0% increased Ability damage
40.55%
29.55%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
45.85%
29.75%

Feast

Killing a unit restores 20 Health (30 second cooldown)
43.19%
17.54%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
44.53%
19.33%

Vampirism

+2.0% Lifesteal and Spell Vamp
42.54%
20.59%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
46.02%
47.70%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
43.73%
14.04%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
43.85%
31.29%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
48.11%
18.68%

Battering Blows

+7% Armor Penetration
46.55%
8.76%

Piercing Thoughts

+7% Magic Penetration
43.38%
18.05%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
36.00%
1.89%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 4 seconds (max 10 stacks)and increase your AD by 1-6 for each stack.
47.45%
17.24%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
37.79%
6.59%

Wanderer

+3% Movement Speed out of combat
46.55%
64.94%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
44.02%
30.53%

Runic Affinity

Buffs from neutral monsters last 15% longer
42.76%
3.65%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
46.14%
71.08%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
44.64%
19.00%

Merciless

Deal 5% increased damage to champions below 40% Health
44.80%
46.01%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
46.78%
50.36%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
50.00%
7.90%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
46.47%
49.23%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
43.79%
35.29%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
46.41%
28.37%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
47.04%
40.40%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
45.19%
37.43%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
48.96%
30.18%

Recovery

+2.0 Health per 5 seconds
46.28%
29.75%

Unyielding

+5% Bonus Armor and Magic Resist
45.33%
13.21%

Explorer

+15 Movement Speed in Brush and River
46.65%
16.89%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
44.30%
17.22%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
51.64%
6.92%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
46.96%
23.63%

Veteran's Scars

+50 Health
45.01%
15.88%

Insight

Reduces the cooldown of Summoner Spells by 15%
47.64%
26.68%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
41.16%
6.97%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
49.20%
4.71%

Swiftness

+15% Tenacity and Slow Resist
37.82%
3.00%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
36.94%
2.79%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
32.65%
1.23%

Courage of the Colossus

Gain a shield for 10 +10 per level + 7% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with hard CC (30 second cooldown).
35.00%
1.51%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
38.39%
2.82%

League of Legends Patch 6.23

Last 7 Days Platinum+ Only

68,723

Kayle Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Kayle's Wordwide

57.50% Win Rate

Analyzing 727 games played by the top 410 Kayle players worldwide over the last 7 days. The average rank of the top Kayle's was Diamond II.

Taking into account win rate and summoner rank Kayle is ranked 28 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Kayle to be elegible.

Click Here for a Complete List of Champions

Best Kayle Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
55.41% 1285
2
60.78% 51
3
68.97% 87
4
65.15% 66
5
60.00% 110
6
61.82% 55
7
60.66% 183
8
71.19% 118
9
57.81% 64
10
56.90% 58
11
55.77% 52
12
74.09% 193
13
61.73% 81
14
62.00% 100
15
61.90% 147
16
59.83% 229
17
62.74% 263
18
76.92% 52
19
56.88% 385
20
75.95% 79
21
66.67% 81
22
59.43% 106
23
56.52% 92
24
60.00% 55
25
72.25% 209
26
60.55% 474
27
60.13% 158
28
64.58% 96
29
54.55% 55
30
58.62% 58
31
63.93% 61
32
58.59% 198
33
51.92% 104
34
58.46% 195
35
69.51% 82
36
66.18% 68
37
58.71% 155
38
65.87% 167
39
70.31% 64
40
55.47% 887
41
63.69% 168
42
53.60% 125
43
53.06% 720
44
56.77% 192
45
58.18% 55
46
52.63% 114
47
70.33% 91
48
72.36% 123
49
58.18% 55
50
61.46% 192

Click for Top 50 Expert Kayle's

A minimum of 50 ranked games on Kayle and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Kayle Game Stats

Physical Damage: 3062 (31.41%)
Magic Damage: 6357 (65.19%)
True Damage: 330 (3.39%)
Total Damage Dealt: 9751
Total Damage Taken: 21139
Healing: 9691

Kills: 2.80
Deaths: 6.08
Assists: 10
Largest Kill Spree: 1.10
Gold: 9,908
CS: 58
Jungle CS: 5.52
Enemy Jungle: 2.82
Analyzed: 3,973.00

Kayle Base Stats

Health: 667.24 (+93)
Health Regen: 9.01 (+0.75)
Mana: 362.2 (+40)
Mana Regen: 6.8 (+0.8)
Move Speed: 335
Attack Damage: 53.8 (+2.8)
Attack Speed: 0.638 (+2.2%)
Attack Range: 125
Armor: 30.38 (+3.5)
MR: 30 (+0)