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Jinx

the Loose Cannon
Ban Rate 0.42%
ADC
100%
Win Rate
50.63%

Pick Rate
17.11%

Jinx ADC has a win rate 50.91% for Platinum+ players whilst the very best Jinx's are earning a win rate of 52.46% with the average rank of these top players being in Diamond II.

LoLalytics ranks Jinx at 8 amongst ADC champions earning a tier grade of Platinum.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Jinx, the win rate and average rank of the best Jinx players.

Jinx
Counter Picks

Lucian

Tristana

Ashe

Draven

Ezreal

Sivir

Varus

Caitlyn

Miss Fortune

Win 55.08% 52.65% 52.64% 51.48% 51.28% 51.25% 51.19% 50.39% 50.34%
Pick 7.76% 3.06% 4.90% 3.35% 16.65% 2.27% 1.20% 15.57% 3.69%
Jinx
Countered By

Twitch

Vayne

Jhin

Miss Fortune

Caitlyn

Varus

Sivir

Ezreal

Draven

Win 43.76% 49.35% 50.08% 50.34% 50.39% 51.19% 51.25% 51.28% 51.48%
Pick 5.59% 18.48% 11.62% 3.69% 15.57% 1.20% 2.27% 16.65% 3.35%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Win 50.64% 50.75%
Pick 99.96% 98.91%
Starting Items
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Win 50.88% 50.84% 50.96% 50.60%
Pick 95.74% 93.49% 70.36% 25.88%
First Item
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Win 51.57% 52.26%
Pick 62.57% 29.88%
Time 16 min 16 min
Boots
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 51.64%
Pick 91.08%
Time 16 min
Second Item
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Win 54.90% 55.61% 53.01% 53.37% 47.05%
Pick 54.76% 24.20% 1.84% 1.36% 1.21%
Time 22 min 22 min 22 min 22 min 24 min
Third Item
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2700

Mortal Reminder

+50 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration.
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
Win 60.95% 59.20% 52.36% 61.42% 62.02% 56.93% 55.61% 49.82% 58.42%
Pick 20.15% 15.29% 6.81% 3.60% 3.16% 2.71% 1.63% 1.20% 1.16%
Time 27 min 29 min 29 min 27 min 27 min 29 min 27 min 29 min 28 min
Fourth Item
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2700

Mortal Reminder

+50 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration.
Win 62.77% 57.15% 61.34% 60.99% 58.34% 55.36%
Pick 8.62% 7.40% 3.23% 3.16% 1.64% 1.27%
Time 33 min 33 min 33 min 33 min 33 min 33 min
Fifth Item
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
Win 60.32% 58.30% 61.34% 60.81%
Pick 2.71% 2.52% 1.72% 1.50%
Time 38 min 38 min 38 min 38 min
Popular Items
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 52.78% 54.00% 59.43% 60.00% 55.48% 58.94% 58.19% 60.18% 57.22%
Pick 88.19% 86.48% 27.73% 26.67% 17.52% 7.81% 6.89% 5.70% 5.24%
Time 18 min 20 min 31 min 28 min 32 min 33 min 26 min 28 min 36 min
Winning Items
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
Win 60.18% 60.00% 59.43% 58.94% 58.19% 57.22% 56.92% 55.48% 54.54%
Pick 5.70% 26.67% 27.73% 7.81% 6.89% 5.24% 1.57% 17.52% 2.17%
Time 28 min 28 min 31 min 33 min 26 min 36 min 33 min 32 min 31 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
58.14% 44.78%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
58.81% 27.02%
Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
59.01% 3.76%
Q
E
Q
W
Q
R
Q
W
Q
W
R
W
W
E
E
60.49% 2.44%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Lethality

+1.60 lethality
+0.95 attack damage +1.7% attack speed +1.60 lethality
Win 50.80% 50.41% 48.42%
Pick 93.85% 9.50% 2.80%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Attack Damage

+0.43 attack damage

Greater Seal of Health

+8 health

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)
+1 armor +0.43 attack damage +8 health +1.33 health per level (+24 at champion level 18)
Win 50.74% 48.37% 51.05% 49.74%
Pick 94.98% 2.26% 2.19% 1.93%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Attack Speed

+0.64% attack speed

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Attack Damage

+0.28 attack damage
+1.34 magic resist +0.64% attack speed +0.16 magic resist per level (+3 at champion level 18) +0.28 attack damage
Win 50.80% 51.26% 50.40% 49.42%
Pick 80.43% 27.46% 13.33% 3.51%
Quintessence

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage
+4.5% attack speed +2.25 attack damage
Win 51.09% 49.60%
Pick 57.65% 18.08%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
50.79%
96.79%

Sorcery

+2.0% increased Ability damage
46.75%
3.35%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
51.19%
39.96%

Feast

Killing a unit restores 20 Health (30 second cooldown)
50.42%
57.28%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
47.93%
2.51%

Vampirism

+2.0% Lifesteal and Spell Vamp
50.70%
89.69%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
50.79%
14.82%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
50.26%
44.00%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
50.70%
32.73%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
51.41%
22.96%

Battering Blows

+7% Armor Penetration
50.81%
96.95%

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
51.35%
50.42%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 4 seconds (max 10 stacks)and increase your AD by 1-6 for each stack.
50.31%
45.84%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
45.54%
1.06%

Wanderer

+3% Movement Speed out of combat
49.81%
17.93%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
50.73%
68.94%

Runic Affinity

Buffs from neutral monsters last 15% longer
49.61%
2.24%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
50.75%
72.96%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
49.57%
10.35%

Merciless

Deal 5% increased damage to champions below 40% Health
50.66%
82.71%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
49.33%
4.24%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
50.16%
5.21%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
48.71%
3.17%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
50.72%
75.99%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
45.89%
2.01%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
45.40%
2.32%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
50.87%
10.83%

Unyielding

+5% Bonus Armor and Magic Resist
50.19%
5.09%

Explorer

+15 Movement Speed in Brush and River
48.88%
3.15%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
51.20%
10.77%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
51.46%
1.33%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
50.70%
7.93%

Veteran's Scars

+50 Health
51.24%
6.94%

Insight

Reduces the cooldown of Summoner Spells by 15%
51.02%
10.79%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
50.17%
2.53%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 7% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with hard CC (30 second cooldown).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.23

Last 7 Days Platinum+ Only

344,705

Jinx Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Jinx's Wordwide

52.46% Win Rate

Analyzing 549 games played by the top 505 Jinx players worldwide over the last 7 days. The average rank of the top Jinx's was Diamond II.

Taking into account win rate and summoner rank Jinx is ranked 98 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Jinx to be elegible.

Click Here for a Complete List of Champions

Best Jinx Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
60.26% 151
2
57.14% 84
3
67.14% 70
4
73.44% 64
5
79.83% 119
6
51.72% 58
7
61.94% 155
8
66.22% 74
9
72.73% 121
10
69.23% 52
11
69.49% 59
12
65.79% 76
13
75.29% 85
14
58.06% 62
15
61.82% 55
16
50.98% 51
17
54.72% 53
18
62.67% 75
19
63.59% 217
20
55.93% 59
21
56.92% 65
22
65.38% 52
23
61.54% 65
24
54.76% 84
25
62.35% 170
26
65.08% 63
27
57.53% 73
28
52.24% 67
29
62.86% 70
30
54.64% 97
31
59.52% 84
32
54.55% 77
33
61.54% 78
34
54.76% 84
35
56.28% 494
36
61.54% 104
37
59.62% 52
38
60.87% 69
39
57.23% 173
40
55.84% 77
41
59.21% 76
42
57.69% 52
43
52.21% 113
44
65.71% 70
45
52.31% 65
46
56.73% 208
47
64.62% 65
48
59.15% 71
49
52.94% 51
50
62.03% 79

Click for Top 50 Expert Jinx's

A minimum of 50 ranked games on Jinx and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Jinx Game Stats

Physical Damage: 18956 (93.18%)
Magic Damage: 857 (4.22%)
True Damage: 528 (2.60%)
Total Damage Dealt: 20343
Total Damage Taken: 18899
Healing: 2696

Kills: 7.27
Deaths: 6.48
Assists: 7.62
Largest Kill Spree: 3.30
Gold: 12,743
CS: 189
Jungle CS: 14
Enemy Jungle: 6.99
Analyzed: 344,705

Jinx Base Stats

Health: 599.76 (+82)
Health Regen: 6.34 (+0.5)
Mana: 290.6 (+45)
Mana Regen: 7.68 (+1)
Move Speed: 325
Attack Damage: 60.87 (+2.41)
Attack Speed: 0.625 (+1%)
Attack Range: 525
Armor: 26.38 (+3.5)
MR: 30 (+0)