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Hecarim

the Shadow of War
Ban Rate 24.09%
Jungle
100%
Win Rate
51.68%

Pick Rate
12.28%

Hecarim Jungle has a win rate 52.01% for Platinum+ players whilst the very best Hecarim's are earning a win rate of 55.63% with the average rank of these top players being in Diamond III.

LoLalytics ranks Hecarim at 5 amongst Jungle champions earning a tier grade of Master.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Hecarim, the win rate and average rank of the best Hecarim players.

Hecarim
Counter Picks

Nidalee

Fiddlesticks

Diana

Sejuani

Warwick

Wukong

Gragas

Elise

Udyr

Win 59.02% 56.94% 56.74% 54.88% 54.60% 54.42% 54.33% 53.88% 53.68%
Pick 0.64% 0.64% 0.53% 1.53% 0.59% 1.19% 1.12% 3.96% 0.97%
Hecarim
Countered By

Ivern

Skarner

Volibear

Kha'Zix

Shaco

Vi

Kindred

Riven

Shyvana

Win 45.13% 46.92% 47.82% 48.83% 49.16% 49.44% 49.91% 50.25% 50.27%
Pick 1.90% 0.83% 0.73% 8.98% 3.82% 8.48% 0.61% 0.56% 2.39%
Summoner Spells

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.

Flash

Teleports your champion a short distance toward your cursor's location.
Win 52.01% 52.35% 47.40%
Pick 100.00% 92.79% 6.98%
Starting Items
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
Win 52.18% 52.07% 53.09% 50.80% 50.04% 46.57%
Pick 93.18% 91.23% 60.29% 40.44% 5.60% 2.57%
First Item
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2625

Enchantment: Warrior

+60 Attack Damage
+10% Cooldown Reduction
2625

Enchantment: Warrior

+60 Attack Damage
+10% Cooldown Reduction
Win 55.15% 49.13% 47.81% 49.58% 46.10%
Pick 58.70% 23.99% 7.87% 3.36% 1.04%
Time 17 min 13 min 13 min 12 min 12 min
Boots
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
Win 54.74% 51.12% 53.56% 51.79% 56.69%
Pick 34.39% 27.99% 27.23% 4.49% 1.73%
Time 13 min 18 min 19 min 12 min 12 min
Second Item
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
Win 54.52% 57.96% 57.27% 50.89% 48.96%
Pick 27.01% 26.31% 17.83% 5.46% 2.39%
Time 22 min 21 min 22 min 24 min 24 min
Third Item
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +20 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
Win 61.24% 59.94% 54.55% 65.44% 75.14% 65.12% 65.81% 57.94% 55.81%
Pick 27.75% 11.95% 3.28% 2.88% 1.91% 1.64% 1.43% 1.20% 1.09%
Time 28 min 29 min 29 min 27 min 26 min 27 min 27 min 28 min 29 min
Fourth Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
Win 64.07% 64.50% 65.23% 60.20% 68.12% 55.93%
Pick 9.28% 5.78% 2.55% 2.06% 1.65% 1.18%
Time 34 min 33 min 33 min 34 min 33 min 34 min
Fifth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 65.53%
Pick 2.94%
Time 39 min
Popular Items
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
400

Hunter's Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a Large Monster grants 1 charge.

(Killing a Large Monster at full charges will automatically consume the newest charge.)
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
Win 54.98% 52.87% 60.34% 56.11% 60.49% 52.39% 64.73% 55.91% 64.60%
Pick 87.03% 43.05% 39.83% 35.98% 24.73% 21.91% 7.72% 6.76% 6.29%
Time 19 min 17 min 29 min 20 min 30 min 6 min 34 min 32 min 30 min
Winning Items
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +20 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Win 71.44% 64.73% 64.60% 64.52% 60.49% 60.34% 58.80% 56.11% 55.91%
Pick 4.18% 7.72% 6.29% 2.57% 24.73% 39.83% 2.91% 35.98% 6.76%
Time 27 min 34 min 30 min 32 min 30 min 29 min 32 min 20 min 32 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
62.34% 56.94%
Q
W
Q
E
Q
R
Q
E
Q
E
R
E
E
W
W
64.21% 9.04%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
58.98% 5.98%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
60.61% 3.75%
Q
W
E
Q
Q
R
Q
W
Q
E
R
E
E
E
W
59.77% 2.21%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Lethality

+1.60 lethality

Greater Mark of Attack Speed

+1.7% attack speed
+0.95 attack damage +1.60 lethality +1.7% attack speed
Win 51.94% 52.90% 51.45%
Pick 75.39% 20.37% 8.41%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)

Greater Seal of Health

+8 health
+1 armor +1.33 health per level (+24 at champion level 18) +0.16 armor per level (+3 at champion level 18) +8 health
Win 51.97% 53.23% 53.56% 50.94%
Pick 89.18% 13.28% 3.29% 1.90%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Cooldown Reduction

-0.83% cooldowns

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
+1.34 magic resist +0.16 magic resist per level (+3 at champion level 18) -0.83% cooldowns -0.09% cooldowns per level (-1.67% at champion level 18)
Win 51.36% 52.67% 53.38% 54.13%
Pick 57.86% 26.01% 22.66% 21.45%
Quintessence

Greater Quintessence of Movement Speed

+1.5% movement speed

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Attack Speed

+4.5% attack speed
+1.5% movement speed +2.25 attack damage +4.5% attack speed
Win 53.97% 50.69% 51.25%
Pick 33.53% 24.54% 19.96%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
52.16%
31.63%

Sorcery

+2.0% increased Ability damage
52.69%
50.24%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
52.92%
59.92%

Feast

Killing a unit restores 20 Health (30 second cooldown)
51.13%
12.64%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
51.50%
8.76%

Vampirism

+2.0% Lifesteal and Spell Vamp
51.92%
31.54%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
53.31%
56.96%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
52.05%
19.76%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
53.42%
40.17%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
51.58%
18.45%

Battering Blows

+7% Armor Penetration
45.19%
1.73%

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
46.35%
1.25%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

Wanderer

+3% Movement Speed out of combat
50.44%
17.66%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
49.86%
15.91%

Runic Affinity

Buffs from neutral monsters last 15% longer
50.74%
22.92%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
47.44%
3.61%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
49.75%
6.68%

Merciless

Deal 5% increased damage to champions below 40% Health
50.63%
27.20%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
48.48%
4.65%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
51.58%
9.34%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
49.74%
20.33%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
51.47%
11.38%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
50.15%
2.41%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
49.43%
2.78%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
51.72%
10.91%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
52.50%
61.50%

Unyielding

+5% Bonus Armor and Magic Resist
51.32%
27.34%

Explorer

+15 Movement Speed in Brush and River
51.85%
26.96%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
52.39%
59.89%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
48.06%
1.39%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
52.56%
73.06%

Veteran's Scars

+50 Health
50.26%
15.71%

Insight

Reduces the cooldown of Summoner Spells by 15%
52.55%
70.69%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
50.30%
8.63%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
50.92%
8.53%

Swiftness

+15% Tenacity and Slow Resist
52.45%
72.33%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
51.36%
12.67%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
52.38%
83.43%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 7.1

Last 7 Days Platinum+ Only

183,899

Hecarim Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Hecarim's Wordwide

55.63% Win Rate

Analyzing 2860 games played by the top 253 Hecarim players worldwide over the last 7 days. The average rank of the top Hecarim's was Diamond III.

Taking into account win rate and summoner rank Hecarim is ranked 23 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Hecarim to be elegible.

Click Here for a Complete List of Champions

Best Hecarim Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
60.78% 51
2
65.59% 93
3
62.96% 54
4
58.82% 51
5
60.78% 51
6
61.45% 83
7
62.75% 51
8
56.60% 53
9
63.46% 52
10
57.27% 110
11
58.93% 112
12
60.47% 86
13
60.32% 63
14
64.71% 51
15
61.11% 108
16
63.46% 52
17
65.38% 52
18
52.14% 117
19
57.02% 228
20
67.21% 61
21
63.64% 66
22
72.55% 51
23
55.17% 58
24
62.32% 69
25
56.47% 85
26
57.14% 56
27
60.66% 61
28
63.08% 65
29
62.62% 107
30
68.33% 60
31
61.95% 226
32
50.79% 63
33
60.20% 98
34
56.19% 194
35
55.56% 63
36
53.75% 80
37
54.72% 53
38
52.86% 70
39
64.29% 56
40
64.81% 54
41
50.77% 65
42
59.15% 71
43
58.82% 51
44
58.44% 77
45
66.67% 54
46
58.49% 53
47
63.74% 91
48
I
60.45% 177
49
I
72.84% 81
50
I
57.38% 122

Click for Top 50 Expert Hecarim's

A minimum of 50 ranked games on Hecarim and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Hecarim Game Stats

Physical Damage: 11582 (70.45%)
Magic Damage: 3585 (21.81%)
True Damage: 1272 (7.74%)
Total Damage Dealt: 16440
Total Damage Taken: 36234
Healing: 11861

Kills: 7.07
Deaths: 5.45
Assists: 8.84
Largest Kill Spree: 3.41
Gold: 11,879
CS: 45
Jungle CS: 84
Enemy Jungle: 31
Analyzed: 175,694

Hecarim Base Stats

Health: 670 (+90)
Health Regen: 7.75 (+0.75)
Mana: 317.2 (+40)
Mana Regen: 7.1 (+0.6)
Move Speed: 345
Attack Damage: 61.2 (+3.2)
Attack Speed: 0.67 (+2.5%)
Attack Range: 175
Armor: 30.72 (+4)
MR: 33.35 (+1.25)