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Garen

The Might of Demacia
Ban Rate 1.56%
Top
100%
Win Rate
47.24%

Pick Rate
3.65%

Garen Top has a win rate 47.86% for Platinum+ players whilst the very best Garen's are earning a win rate of 54.49% with the average rank of these top players being in Diamond V.

LoLalytics ranks Garen at 74 amongst Top champions earning a tier grade of Bronze.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Garen, the win rate and average rank of the best Garen players.

Garen
Counter Picks

Ryze

Ekko

Jax

Dr. Mundo

Sion

Illaoi

Riven

Irelia

Yasuo

Win 53.03% 52.80% 50.17% 49.86% 49.78% 49.43% 49.24% 49.10% 48.96%
Pick 1.10% 1.56% 1.79% 1.02% 1.02% 1.96% 10.10% 3.70% 5.69%
Garen
Countered By

Singed

Teemo

Darius

Tryndamere

Kennen

Fiora

Rumble

Jayce

Nautilus

Win 43.31% 43.47% 43.60% 44.94% 45.11% 45.30% 45.54% 45.94% 46.22%
Pick 1.49% 2.99% 5.86% 1.73% 2.11% 3.20% 1.50% 2.72% 1.57%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.
Win 47.95% 47.68% 48.57% 46.72%
Pick 96.00% 79.22% 19.06% 4.07%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
450

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
350

Long Sword

+10 Attack Damage
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
300

Cloth Armor

+15 Armor
400

Ruby Crystal

+150 Health
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Win 47.95% 48.12% 47.57% 46.64% 48.11% 49.65% 48.92% 48.43% 48.17%
Pick 90.57% 80.40% 66.72% 11.69% 9.17% 8.38% 7.36% 5.30% 3.04%
First Item
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +20 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
Win 47.62% 50.46% 45.14% 46.31% 40.65% 47.18% 48.97%
Pick 40.73% 34.09% 9.82% 1.65% 1.65% 1.63% 1.59%
Time 15 min 15 min 16 min 15 min 16 min 15 min 14 min
Boots
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 48.47% 46.61% 53.06%
Pick 47.49% 25.03% 18.62%
Time 18 min 16 min 17 min
Second Item
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +20 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
Win 54.07% 51.49% 47.17% 50.20% 42.34% 45.18% 52.37% 56.57% 48.81%
Pick 23.38% 21.40% 10.39% 8.53% 3.39% 3.04% 2.97% 2.09% 2.06%
Time 22 min 22 min 23 min 23 min 23 min 22 min 22 min 21 min 23 min
Third Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
Win 53.58% 53.50% 56.54% 59.21% 55.16% 49.16% 50.53% 57.32% 53.36%
Pick 14.82% 9.20% 5.00% 4.77% 4.77% 4.75% 4.33% 3.78% 1.65%
Time 28 min 29 min 29 min 28 min 29 min 29 min 28 min 29 min 28 min
Fourth Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
Win 55.95% 58.10% 50.62% 59.62% 54.23% 59.92% 53.45% 54.19% 54.34%
Pick 4.89% 4.27% 3.80% 3.46% 3.45% 2.97% 1.42% 1.40% 1.04%
Time 34 min 34 min 33 min 34 min 34 min 33 min 33 min 34 min 34 min
Fifth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
Win 54.66% 52.53% 52.03% 53.99% 56.19%
Pick 1.94% 1.64% 1.39% 1.38% 1.09%
Time 39 min 39 min 39 min 39 min 38 min
Popular Items
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
Win 49.51% 52.33% 50.29% 52.39% 49.10% 48.44% 56.64% 55.21% 51.17%
Pick 68.07% 64.27% 40.97% 24.93% 14.93% 14.35% 12.45% 11.42% 6.93%
Time 19 min 19 min 25 min 27 min 28 min 30 min 28 min 31 min 26 min
Winning Items
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +20 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
3100

The Black Cleaver

+300 Health
+50 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
Win 60.27% 57.47% 56.79% 56.64% 56.20% 55.21% 53.78% 52.39% 52.33%
Pick 3.62% 6.67% 2.08% 12.45% 2.81% 11.42% 4.85% 24.93% 64.27%
Time 26 min 24 min 28 min 28 min 27 min 31 min 35 min 27 min 19 min
Abilities
Skill Order Win Pick
Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
55.81% 23.29%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
54.24% 19.70%
Q
E
E
W
E
R
E
Q
E
Q
R
Q
Q
W
W
56.14% 7.86%
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
54.89% 3.11%
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
53.50% 2.67%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
56.06% 2.10%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Lethality

+1.60 lethality

Greater Mark of Armor

+0.91 armor

Greater Mark of Attack Speed

+1.7% attack speed
+0.95 attack damage +1.60 lethality +0.91 armor +1.7% attack speed
Win 48.42% 48.44% 46.95% 45.92%
Pick 78.92% 12.20% 5.26% 3.42%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)

Greater Seal of Health

+8 health
+1 armor +1.33 health per level (+24 at champion level 18) +0.16 armor per level (+3 at champion level 18) +8 health
Win 48.11% 48.56% 49.17% 47.03%
Pick 84.77% 6.35% 4.17% 2.95%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Cooldown Reduction

-0.83% cooldowns

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
+1.34 magic resist +0.16 magic resist per level (+3 at champion level 18) -0.83% cooldowns -0.09% cooldowns per level (-1.67% at champion level 18)
Win 47.77% 49.19% 48.18% 48.83%
Pick 66.67% 22.12% 8.22% 5.74%
Quintessence

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Armor

+4.26 armor

Greater Quintessence of Movement Speed

+1.5% movement speed
+2.25 attack damage +4.5% attack speed +4.26 armor +1.5% movement speed
Win 48.41% 46.58% 47.17% 49.71%
Pick 50.50% 8.41% 4.58% 4.56%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
46.79%
32.10%

Sorcery

+2.0% increased Ability damage
48.55%
37.78%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
48.16%
37.79%

Feast

Killing a unit restores 20 Health (30 second cooldown)
47.52%
26.28%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
46.67%
4.99%

Vampirism

+2.0% Lifesteal and Spell Vamp
47.48%
43.56%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
48.63%
22.30%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
47.50%
23.04%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
47.01%
21.89%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
49.39%
18.82%

Battering Blows

+7% Armor Penetration
43.72%
7.16%

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
43.18%
2.24%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
44.02%
4.04%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
42.10%
1.20%

Wanderer

+3% Movement Speed out of combat
47.44%
25.15%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
47.40%
26.96%

Runic Affinity

Buffs from neutral monsters last 15% longer
42.47%
2.08%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
46.48%
12.72%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
48.08%
36.26%

Merciless

Deal 5% increased damage to champions below 40% Health
47.77%
43.66%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
44.18%
3.29%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
48.38%
6.39%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
48.10%
7.73%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
47.31%
32.06%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
47.80%
14.84%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
48.48%
4.44%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
47.31%
2.02%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
48.15%
17.05%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
47.79%
35.26%

Unyielding

+5% Bonus Armor and Magic Resist
48.33%
50.87%

Explorer

+15 Movement Speed in Brush and River
47.55%
16.88%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
48.05%
56.93%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
49.77%
10.30%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
48.25%
52.50%

Veteran's Scars

+50 Health
47.92%
32.65%

Insight

Reduces the cooldown of Summoner Spells by 15%
47.43%
31.63%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
48.37%
36.37%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
49.26%
15.45%

Swiftness

+15% Tenacity and Slow Resist
48.52%
53.92%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
47.67%
20.61%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
48.72%
64.29%

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
45.12%
6.37%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
45.74%
2.44%

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

71,240

Garen Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Garen's Wordwide

54.49% Win Rate

Analyzing 356 games played by the top 321 Garen players worldwide over the last 7 days. The average rank of the top Garen's was Diamond V.

Taking into account win rate and summoner rank Garen is ranked 123 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Garen to be elegible.

Click Here for a Complete List of Champions

Best Garen Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
57.30% 89
2
54.39% 57
3
52.56% 78
4
54.41% 68
5
50.94% 53
6
53.33% 75
7
59.65% 57
8
58.82% 51
9
51.97% 152
10
I
55.70% 79
11
II
67.27% 55
12
II
65.45% 55
13
III
70.24% 84
14
II
51.39% 144
15
II
54.40% 125
16
II
59.72% 72
17
III
50.75% 1200
18
II
51.39% 72
19
II
62.16% 111
20
III
70.37% 54
21
II
59.79% 97
22
III
68.32% 101
23
III
68.42% 57
24
III
68.75% 64
25
III
62.78% 180
26
III
57.74% 407
27
III
59.88% 172
28
III
63.08% 65
29
III
52.60% 173
30
III
55.56% 63
31
III
53.59% 153
32
III
62.69% 67
33
III
56.72% 67
34
III
54.35% 138
35
III
55.40% 139
36
IV
64.02% 239
37
III
55.42% 83
38
III
54.20% 131
39
IV
68.42% 57
40
III
59.79% 97
41
III
53.75% 80
42
III
62.03% 79
43
III
62.03% 79
44
III
55.06% 89
45
III
52.46% 61
46
IV
55.61% 410
47
III
50.75% 67
48
IV
65.81% 117
49
III
58.90% 73
50
III
55.15% 136

Click for Top 50 Expert Garen's

A minimum of 50 ranked games on Garen and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Garen Game Stats

Physical Damage: 12261 (65.17%)
Magic Damage: 4605 (24.48%)
True Damage: 1946 (10.34%)
Total Damage Dealt: 18814
Total Damage Taken: 30863
Healing: 1803

Kills: 6.31
Deaths: 5.58
Assists: 5.53
Largest Kill Spree: 3.04
Gold: 11,989
CS: 179.00
Jungle CS: 6.83
Enemy Jungle: 4.10
Analyzed: 67,430

Garen Base Stats

Health: 700.53 (+84.25)
Health Regen: 8.34 (+0.5)
Mana: 0 (+0)
Mana Regen: 0 (+0)
Move Speed: 340
Attack Damage: 62.38 (+4.5)
Attack Speed: 0.625 (+2.9%)
Attack Range: 175
Armor: 30.536 (+3)
MR: 33.35 (+1.25)