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Fizz Jungle has a win rate 42.63% for Platinum+ players whilst the very best Fizz's are earning a win rate of 55.71% with the average rank of these top players being in Diamond II.

LoLalytics ranks Fizz at 47 amongst Jungle champions earning a tier grade of Silver.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Fizz, the win rate and average rank of the best Fizz players.

Fizz
Counter Picks

Nidalee

Rek'Sai

Xin Zhao

Elise

Gragas

Amumu

Lee Sin

Evelynn

Olaf

Win 58.24% 47.67% 46.81% 46.08% 45.16% 44.38% 43.58% 42.96% 42.86%
Pick 1.04% 1.11% 1.88% 2.49% 1.07% 2.85% 23.11% 2.32% 1.48%
Fizz
Countered By

Ivern

Rammus

Vi

Sejuani

Shyvana

Nocturne

Shaco

Jax

Kha'Zix

Win 32.86% 36.00% 37.93% 38.32% 39.22% 39.66% 39.70% 39.76% 40.11%
Pick 2.00% 1.00% 6.43% 1.57% 4.54% 2.02% 3.03% 1.43% 5.04%
Summoner Spells

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Flash

Teleports your champion a short distance toward your cursor's location.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Win 42.63% 42.63% 42.52%
Pick 100.00% 97.83% 1.68%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
Win 42.83% 42.61% 42.70% 43.18% 43.46% 42.05%
Pick 90.63% 79.53% 47.10% 41.22% 22.79% 14.89%
First Item
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Bloodrazor

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
Win 42.74% 41.52% 38.87% 42.32% 41.82% 46.41%
Pick 68.01% 20.33% 1.93% 1.68% 1.26% 1.04%
Time 12 min 12 min 11 min 12 min 12 min 16 min
Boots
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 44.90% 44.87% 38.69% 39.83% 47.30% 44.29%
Pick 39.95% 38.39% 4.38% 2.03% 1.70% 1.60%
Time 17 min 19 min 21 min 20 min 15 min 18 min
Second Item
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
Win 45.23% 46.35% 40.71% 41.48% 46.97% 46.06% 42.11%
Pick 50.29% 12.73% 9.86% 2.32% 1.99% 1.82% 1.52%
Time 21 min 20 min 22 min 21 min 23 min 20 min 21 min
Third Item
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Win 48.38% 50.76% 53.32% 44.78% 56.04% 46.99% 45.49% 53.40%
Pick 23.12% 12.45% 8.53% 4.89% 4.60% 2.10% 1.46% 1.18%
Time 28 min 27 min 26 min 28 min 29 min 28 min 28 min 29 min
Fourth Item
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Win 58.77% 58.16% 50.99% 51.13% 58.47% 54.72% 52.97%
Pick 7.06% 6.91% 4.63% 3.31% 3.08% 1.45% 1.06%
Time 35 min 33 min 34 min 34 min 33 min 33 min 34 min
Fifth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 57.75% 59.80% 53.88% 57.87%
Pick 2.96% 2.28% 1.48% 1.35%
Time 39 min 40 min 39 min 40 min
Popular Items
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
400

Hunter's Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a Large Monster grants 1 charge.

(Killing a Large Monster at full charges will automatically consume the newest charge.)
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
Win 42.77% 46.59% 48.41% 50.32% 41.71% 42.10% 57.56% 47.05% 52.12%
Pick 68.91% 65.54% 41.81% 25.38% 20.66% 15.70% 15.53% 11.26% 9.71%
Time 12 min 23 min 28 min 24 min 12 min 7 min 33 min 29 min 35 min
Winning Items
1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
Win 72.41% 58.15% 57.56% 56.23% 55.38% 52.83% 52.12% 50.40% 50.32%
Pick 1.16% 1.05% 15.53% 3.04% 1.49% 1.21% 9.71% 3.59% 25.38%
Time 22 min 36 min 33 min 37 min 25 min 30 min 35 min 31 min 24 min
Abilities
Skill Order Win Pick
W
E
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
53.40% 21.89%
W
Q
E
E
E
R
E
W
E
W
R
W
W
Q
Q
53.16% 10.30%
W
E
Q
W
W
R
W
E
W
E
R
E
E
Q
Q
50.74% 9.73%
W
Q
E
W
W
R
W
E
W
E
R
E
E
Q
Q
50.48% 8.03%
W
E
Q
E
E
R
E
Q
E
Q
R
Q
Q
W
W
53.28% 3.03%
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
55.30% 2.91%
E
W
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
47.89% 2.35%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Ability Power

+0.59 ability power
+0.87 magic penetration +1.7% attack speed +0.95 attack damage +0.59 ability power
Win 42.22% 42.81% 42.90% 43.27%
Pick 54.40% 18.28% 14.33% 8.21%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Ability Power

+0.59 ability power
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.59 ability power
Win 42.54% 44.64% 42.75% 39.09%
Pick 82.43% 12.73% 2.92% 2.76%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
+1.34 magic resist +1.19 ability power -0.09% cooldowns per level (-1.67% at champion level 18) -0.83% cooldowns
Win 42.53% 42.80% 41.90% 42.67%
Pick 48.75% 29.37% 14.64% 11.52%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage
+4.95 ability power +4.5% attack speed +2.25 attack damage
Win 43.12% 39.13% 42.07%
Pick 75.15% 6.59% 2.27%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
41.99%
16.23%

Sorcery

+2.0% increased Ability damage
43.19%
78.17%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
42.43%
52.64%

Feast

Killing a unit restores 20 Health (30 second cooldown)
44.10%
31.48%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
42.16%
9.32%

Vampirism

+2.0% Lifesteal and Spell Vamp
43.43%
25.28%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
42.96%
70.47%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
42.86%
34.09%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
43.49%
43.05%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
42.00%
14.82%

Battering Blows

+7% Armor Penetration
38.50%
2.51%

Piercing Thoughts

+7% Magic Penetration
39.14%
5.49%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
39.20%
2.57%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
39.63%
4.91%

Wanderer

+3% Movement Speed out of combat
41.63%
25.80%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
43.06%
71.11%

Runic Affinity

Buffs from neutral monsters last 15% longer
42.91%
41.63%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
41.98%
19.57%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
42.77%
34.94%

Merciless

Deal 5% increased damage to champions below 40% Health
42.87%
84.95%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
41.45%
13.46%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
43.67%
25.01%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
41.35%
2.98%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
42.37%
67.59%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
43.08%
65.78%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
43.15%
23.57%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
43.09%
88.01%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
38.59%
7.30%

Unyielding

+5% Bonus Armor and Magic Resist
40.15%
4.71%

Explorer

+15 Movement Speed in Brush and River
41.98%
2.89%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
39.16%
8.29%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
38.79%
3.99%

Veteran's Scars

+50 Health
39.46%
6.63%

Insight

Reduces the cooldown of Summoner Spells by 15%
39.46%
7.01%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
40.05%
2.25%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
36.41%
1.12%

Swiftness

+15% Tenacity and Slow Resist
37.50%
2.15%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
40.00%
1.00%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
41.09%
2.22%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

134,033

Fizz Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Fizz's Wordwide

55.71% Win Rate

Analyzing 587 games played by the top 512 Fizz players worldwide over the last 7 days. The average rank of the top Fizz's was Diamond II.

Taking into account win rate and summoner rank Fizz is ranked 57 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Fizz to be elegible.

Click Here for a Complete List of Champions

Best Fizz Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
64.13% 92
2
59.38% 64
3
54.43% 79
4
60.94% 64
5
54.55% 55
6
51.18% 127
7
60.90% 156
8
66.67% 72
9
50.78% 128
10
57.89% 76
11
50.38% 131
12
66.07% 56
13
58.99% 456
14
55.22% 67
15
53.45% 58
16
53.97% 63
17
63.10% 84
18
59.84% 122
19
71.43% 56
20
61.97% 71
21
50.63% 79
22
60.00% 65
23
59.26% 81
24
80.00% 55
25
62.75% 51
26
56.08% 296
27
55.61% 214
28
63.22% 87
29
56.58% 281
30
58.00% 100
31
52.83% 53
32
61.81% 144
33
58.62% 58
34
58.49% 53
35
57.14% 70
36
54.69% 64
37
56.22% 217
38
55.56% 54
39
53.57% 56
40
62.75% 51
41
50.72% 69
42
54.95% 91
43
60.29% 68
44
52.46% 61
45
61.68% 167
46
76.19% 84
47
64.41% 222
48
56.63% 166
49
59.20% 174
50
61.42% 127

Click for Top 50 Expert Fizz's

A minimum of 50 ranked games on Fizz and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Fizz Game Stats

Physical Damage: 3129 (18.19%)
Magic Damage: 13152 (76.44%)
True Damage: 924 (5.37%)
Total Damage Dealt: 17206
Total Damage Taken: 27609
Healing: 7168

Kills: 7.96
Deaths: 7.13
Assists: 7.37
Largest Kill Spree: 3.26
Gold: 11,804
CS: 47.30
Jungle CS: 66
Enemy Jungle: 24
Analyzed: 17,458

Fizz Base Stats

Health: 644.48 (+86)
Health Regen: 8.875 (+0.7)
Mana: 354.2 (+37)
Mana Regen: 6.8 (+0.8)
Move Speed: 335
Attack Damage: 61.04 (+3)
Attack Speed: 0.658 (+3.1%)
Attack Range: 175
Armor: 25.812 (+3.4)
MR: 33.35 (+1.25)