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Fizz has a win rate 47.53% for Platinum+ players whilst the very best Fizz's are earning a win rate of 55.71% with the average rank of these top players being in Diamond II.

LoLalytics ranks Fizz at 101 amongst all champions earning a tier grade of Silver.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Fizz, the win rate and average rank of the best Fizz players.

Fizz
Counter Picks

Ryze

Syndra

Zed

Yasuo

Katarina

Vel'Koz

Cassiopeia

Twisted Fate

Viktor

Win 51.69% 50.65% 50.36% 50.24% 49.96% 49.86% 49.65% 49.24% 49.12%
Pick 2.39% 3.21% 3.24% 4.42% 2.87% 1.17% 1.45% 2.40% 3.60%
Fizz
Countered By

Lee Sin

Riven

LeBlanc

Diana

Ekko

Annie

Brand

Jayce

Ahri

Win 43.97% 44.75% 45.01% 45.12% 45.41% 45.57% 45.75% 45.98% 46.95%
Pick 3.13% 1.06% 2.59% 1.06% 2.32% 1.81% 1.32% 1.08% 4.07%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.
Win 47.55% 48.43% 47.73% 43.07% 46.01%
Pick 97.77% 69.37% 15.51% 13.22% 1.90%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

The Dark Seal

+15 Ability Power
+25% Increased Healing from Potions
+100 Mana

UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
Win 47.67% 47.22% 46.66% 46.87% 50.65% 43.25% 45.51% 49.83% 43.67%
Pick 89.70% 55.37% 35.51% 29.17% 28.36% 10.48% 7.79% 3.88% 2.94%
First Item
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Win 49.24% 47.19% 43.53% 47.14% 48.10% 41.55% 50.79% 48.36% 46.07%
Pick 43.29% 18.01% 8.72% 6.37% 4.59% 2.73% 2.61% 2.20% 1.46%
Time 15 min 14 min 12 min 15 min 14 min 12 min 13 min 16 min 15 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 49.60% 49.64% 46.65% 44.96%
Pick 60.18% 24.28% 3.72% 2.05%
Time 18 min 16 min 19 min 18 min
Second Item
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Win 51.15% 50.28% 49.38% 52.11% 52.01% 57.18% 53.83% 72.98% 50.82%
Pick 26.26% 26.02% 8.08% 5.32% 4.26% 4.00% 1.39% 1.25% 1.23%
Time 22 min 22 min 22 min 21 min 22 min 24 min 23 min 17 min 23 min
Third Item
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
Win 55.93% 59.14% 55.27% 53.87% 53.68% 57.18% 55.87% 60.73% 75.64%
Pick 17.95% 10.46% 5.33% 4.83% 4.78% 4.29% 2.87% 1.16% 1.03%
Time 28 min 30 min 28 min 28 min 28 min 27 min 29 min 29 min 23 min
Fourth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 58.88% 62.27% 61.41% 57.31% 62.74% 62.51%
Pick 7.17% 6.98% 3.77% 1.79% 1.78% 1.30%
Time 34 min 35 min 33 min 34 min 33 min 34 min
Fifth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 62.27% 62.38% 60.87%
Pick 2.39% 1.76% 1.68%
Time 39 min 39 min 39 min
Popular Items
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Win 50.43% 52.69% 49.38% 50.24% 59.83% 57.27% 55.03% 52.03% 43.58%
Pick 75.75% 54.99% 33.20% 32.44% 23.82% 15.53% 14.60% 12.80% 8.84%
Time 19 min 24 min 20 min 1 min 31 min 32 min 24 min 22 min 12 min
Winning Items
1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
Win 72.86% 60.80% 59.83% 58.39% 57.65% 57.27% 55.68% 55.03% 52.71%
Pick 3.43% 3.99% 23.82% 4.22% 1.81% 15.53% 3.14% 14.60% 1.79%
Time 20 min 36 min 31 min 28 min 23 min 32 min 31 min 24 min 25 min
Abilities
Skill Order Win Pick
E
W
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
58.45% 16.80%
W
E
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
56.89% 14.90%
W
E
Q
W
W
R
W
E
W
E
R
E
E
Q
Q
56.49% 7.81%
E
Q
W
E
E
R
E
W
E
W
R
W
W
Q
Q
57.13% 3.95%
W
Q
E
W
W
R
W
E
W
E
R
E
E
Q
Q
54.65% 3.70%
W
Q
E
E
E
R
E
W
E
W
R
W
W
Q
Q
57.46% 3.43%
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
54.37% 2.87%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Ability Power

+0.59 ability power
+0.87 magic penetration +1.13 Lethality / +0.62 Magic Penetration +0.95 attack damage +0.59 ability power
Win 48.18% 49.16% 45.13% 44.14%
Pick 74.07% 7.46% 7.14% 6.70%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Ability Power

+0.59 ability power
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.59 ability power
Win 46.46% 50.54% 48.83% 45.41%
Pick 64.74% 27.78% 4.11% 3.73%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)
+1.34 magic resist +1.19 ability power -0.09% cooldowns per level (-1.67% at champion level 18) +0.17 ability power per level (+3.06 at champion level 18)
Win 47.57% 46.76% 49.41% 49.83%
Pick 58.38% 23.67% 15.05% 9.36%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage
+4.95 ability power +4.5% attack speed +2.25 attack damage
Win 47.88% 44.50% 44.95%
Pick 85.19% 2.35% 1.38%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
44.47%
8.04%

Sorcery

+2.0% increased Ability damage
48.00%
88.63%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
47.62%
42.15%

Feast

Killing a unit restores 20 Health (30 second cooldown)
48.15%
48.60%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
44.54%
5.27%

Vampirism

+2.0% Lifesteal and Spell Vamp
46.91%
22.65%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
48.20%
79.54%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
47.85%
31.46%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
47.65%
46.64%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
47.91%
17.22%

Battering Blows

+7% Armor Penetration
41.59%
1.95%

Piercing Thoughts

+7% Magic Penetration
45.28%
6.57%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
44.29%
2.55%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
45.00%
5.37%

Wanderer

+3% Movement Speed out of combat
47.30%
28.51%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
47.70%
68.10%

Runic Affinity

Buffs from neutral monsters last 15% longer
44.32%
8.09%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
47.11%
37.42%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
48.47%
50.18%

Merciless

Deal 5% increased damage to champions below 40% Health
47.93%
85.34%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
46.15%
15.57%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
45.88%
9.36%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
45.47%
4.42%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
47.91%
81.57%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
48.11%
67.03%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
47.16%
22.39%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
47.90%
88.17%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
44.25%
5.71%

Unyielding

+5% Bonus Armor and Magic Resist
45.56%
3.24%

Explorer

+15 Movement Speed in Brush and River
44.35%
1.49%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
44.97%
5.85%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
44.39%
1.33%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
43.07%
2.32%

Veteran's Scars

+50 Health
45.48%
5.98%

Insight

Reduces the cooldown of Summoner Spells by 15%
44.42%
5.69%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
45.10%
1.35%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
47.06%
1.06%

Swiftness

+15% Tenacity and Slow Resist
45.89%
2.07%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
46.25%
2.04%

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

148,715

Fizz Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Fizz's Wordwide

55.71% Win Rate

Analyzing 587 games played by the top 512 Fizz players worldwide over the last 7 days. The average rank of the top Fizz's was Diamond II.

Taking into account win rate and summoner rank Fizz is ranked 57 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Fizz to be elegible.

Click Here for a Complete List of Champions

Best Fizz Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
64.13% 92
2
59.38% 64
3
54.43% 79
4
60.94% 64
5
54.55% 55
6
51.18% 127
7
60.90% 156
8
66.67% 72
9
50.78% 128
10
57.89% 76
11
50.38% 131
12
66.07% 56
13
58.99% 456
14
55.22% 67
15
53.45% 58
16
53.97% 63
17
63.10% 84
18
59.84% 122
19
71.43% 56
20
61.97% 71
21
50.63% 79
22
60.00% 65
23
59.26% 81
24
80.00% 55
25
62.75% 51
26
56.08% 296
27
55.61% 214
28
63.22% 87
29
56.58% 281
30
58.00% 100
31
52.83% 53
32
61.81% 144
33
58.62% 58
34
58.49% 53
35
57.14% 70
36
54.69% 64
37
56.22% 217
38
55.56% 54
39
53.57% 56
40
62.75% 51
41
50.72% 69
42
54.95% 91
43
60.29% 68
44
52.46% 61
45
61.68% 167
46
76.19% 84
47
64.41% 222
48
56.63% 166
49
59.20% 174
50
61.42% 127

Click for Top 50 Expert Fizz's

A minimum of 50 ranked games on Fizz and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Fizz Game Stats

Physical Damage: 3613 (18.48%)
Magic Damage: 15160 (77.52%)
True Damage: 781 (3.99%)
Total Damage Dealt: 19556
Total Damage Taken: 21949
Healing: 2711

Kills: 8.98
Deaths: 6.90
Assists: 6.29
Largest Kill Spree: 3.77
Gold: 11,976
CS: 132
Jungle CS: 13
Enemy Jungle: 4.84
Analyzed: 148,715

Fizz Base Stats

Health: 644.48 (+86)
Health Regen: 8.875 (+0.7)
Mana: 354.2 (+37)
Mana Regen: 6.8 (+0.8)
Move Speed: 335
Attack Damage: 61.04 (+3)
Attack Speed: 0.658 (+3.1%)
Attack Range: 175
Armor: 25.812 (+3.4)
MR: 33.35 (+1.25)