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Fiddlesticks Jungle has a win rate 44.28% for Platinum+ players whilst the very best Fiddlesticks's are earning a win rate of 50.49% with the average rank of these top players being in Diamond IV.

LoLalytics ranks Fiddlesticks at 57 amongst Jungle champions earning a tier grade of Bronze.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Fiddlesticks, the win rate and average rank of the best Fiddlesticks players.

Fiddlesticks
Counter Picks

Nidalee

Master Yi

Jarvan IV

Evelynn

Graves

Olaf

Lee Sin

Gragas

Twitch

Win 58.37% 48.56% 47.60% 47.58% 46.07% 45.18% 45.11% 45.09% 44.96%
Pick 1.15% 2.73% 1.34% 2.85% 3.45% 1.64% 21.88% 1.11% 1.27%
Fiddlesticks
Countered By

Shaco

Vi

Jax

Nocturne

Rammus

Ivern

Elise

Amumu

Shyvana

Win 38.45% 38.50% 39.01% 39.86% 39.92% 40.91% 41.49% 41.99% 42.01%
Pick 2.80% 5.54% 1.39% 2.12% 1.17% 1.85% 3.10% 2.77% 4.82%
Summoner Spells

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Flash

Teleports your champion a short distance toward your cursor's location.
Win 44.28% 44.34%
Pick 100.00% 99.33%
Starting Items
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that reveals the surrounding area. This device will disable and reveal nearby wards and hidden traps. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
0

Sweeping Lens (Trinket)

Limited to 1 Trinket.

Active: Scans an area for 6 seconds, warning against hidden hostile units and revealing / disabling invisible traps and wards (90 to 60 second cooldown).

Cast range and sweep radius gradually improve with level.

(Switching to a Totem-type trinket will disable Trinket use for 120 seconds.)
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
Win 44.29% 44.03% 42.40% 47.64% 46.38% 41.05% 51.39% 45.47%
Pick 93.48% 88.22% 56.48% 28.84% 19.71% 4.41% 4.25% 3.05%
First Item
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
Win 43.92% 46.61% 42.33% 42.06% 45.65%
Pick 75.63% 10.25% 6.34% 1.15% 1.13%
Time 12 min 12 min 16 min 12 min 14 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 46.17% 44.17% 44.91% 48.06%
Pick 58.60% 17.22% 13.17% 2.29%
Time 17 min 10 min 15 min 16 min
Second Item
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
Win 45.94% 50.18% 51.13% 48.04% 47.67% 48.83% 50.85%
Pick 59.90% 8.12% 6.35% 3.15% 2.97% 1.89% 1.74%
Time 21 min 20 min 22 min 21 min 22 min 22 min 23 min
Third Item
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Win 53.11% 49.36% 53.52% 53.22% 57.23% 51.80% 49.50% 55.86%
Pick 12.91% 10.86% 9.89% 7.66% 6.34% 4.92% 2.95% 1.60%
Time 29 min 29 min 28 min 28 min 30 min 28 min 29 min 29 min
Fourth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Win 57.19% 59.98% 58.43% 57.14% 57.18% 53.80% 57.20%
Pick 5.59% 5.54% 3.89% 3.38% 2.17% 1.49% 1.30%
Time 35 min 35 min 36 min 35 min 35 min 34 min 36 min
Fifth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Win 59.83% 60.82% 58.90%
Pick 1.71% 1.44% 1.08%
Time 41 min 42 min 41 min
Popular Items
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
400

Hunter's Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a Large Monster grants 1 charge.

(Killing a Large Monster at full charges will automatically consume the newest charge.)
Win 44.21% 46.79% 54.32% 52.31% 51.02% 57.49% 54.98% 46.42% 40.92%
Pick 79.52% 77.90% 26.70% 19.62% 18.09% 14.16% 13.18% 10.96% 9.69%
Time 13 min 22 min 29 min 25 min 29 min 32 min 32 min 13 min 9 min
Winning Items
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Win 57.49% 56.35% 54.98% 54.32% 52.31% 51.02% 50.00% 46.79% 46.42%
Pick 14.16% 4.46% 13.18% 26.70% 19.62% 18.09% 6.57% 77.90% 10.96%
Time 32 min 31 min 32 min 29 min 25 min 29 min 27 min 22 min 13 min
Abilities
Skill Order Win Pick
W
E
Q
W
W
R
W
E
W
E
R
E
E
Q
Q
53.68% 14.08%
W
E
Q
W
W
R
W
Q
W
Q
R
Q
Q
E
E
53.48% 12.49%
W
E
W
Q
W
R
W
Q
W
Q
R
Q
Q
E
E
59.19% 10.54%
W
E
W
Q
W
R
W
E
W
E
R
E
E
Q
Q
58.33% 7.79%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Ability Power

+0.59 ability power

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
+0.87 magic penetration +0.59 ability power +0.95 attack damage +1.13 Lethality / +0.62 Magic Penetration
Win 44.99% 41.42% 40.84% 44.02%
Pick 83.88% 6.47% 3.77% 2.48%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Ability Power

+0.59 ability power

Greater Seal of Health

+8 health
+1 armor +1.33 health per level (+24 at champion level 18) +0.59 ability power +8 health
Win 43.86% 46.06% 46.93% 44.65%
Pick 70.32% 16.79% 7.48% 3.27%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)
+1.34 magic resist +1.19 ability power -0.09% cooldowns per level (-1.67% at champion level 18) +0.17 ability power per level (+3.06 at champion level 18)
Win 43.45% 45.50% 43.60% 43.99%
Pick 38.92% 38.33% 11.37% 10.62%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Movement Speed

+1.5% movement speed
+4.95 ability power +1.5% movement speed
Win 44.45% 47.59%
Pick 84.28% 2.25%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
38.85%
3.43%

Sorcery

+2.0% increased Ability damage
44.73%
88.84%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
43.80%
34.07%

Feast

Killing a unit restores 20 Health (30 second cooldown)
43.47%
23.68%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
45.92%
34.01%

Vampirism

+2.0% Lifesteal and Spell Vamp
43.93%
29.89%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
44.78%
64.08%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
42.83%
20.02%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
45.65%
51.75%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
43.50%
18.85%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration
44.94%
29.75%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
44.81%
30.04%

Wanderer

+3% Movement Speed out of combat
45.09%
52.10%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
43.67%
42.55%

Runic Affinity

Buffs from neutral monsters last 15% longer
45.05%
59.58%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
42.72%
16.49%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
44.18%
16.19%

Merciless

Deal 5% increased damage to champions below 40% Health
44.55%
76.70%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
44.17%
17.73%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
45.05%
20.28%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
42.19%
3.38%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
44.41%
67.09%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
45.02%
45.59%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
43.16%
19.32%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
42.95%
7.94%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
44.72%
55.98%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
41.11%
8.52%

Unyielding

+5% Bonus Armor and Magic Resist
43.17%
9.31%

Explorer

+15 Movement Speed in Brush and River
42.16%
8.46%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
42.45%
8.23%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
41.62%
11.48%

Veteran's Scars

+50 Health
42.56%
4.58%

Insight

Reduces the cooldown of Summoner Spells by 15%
41.80%
12.00%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
40.29%
2.36%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
44.70%
1.30%

Swiftness

+15% Tenacity and Slow Resist
41.23%
3.12%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
39.20%
1.49%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
40.21%
4.23%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

33,418

Fiddlesticks Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Fiddlesticks's Wordwide

50.49% Win Rate

Analyzing 412 games played by the top 387 Fiddlesticks players worldwide over the last 7 days. The average rank of the top Fiddlesticks's was Diamond IV.

Taking into account win rate and summoner rank Fiddlesticks is ranked 128 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Fiddlesticks to be elegible.

Click Here for a Complete List of Champions

Best Fiddlesticks Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
53.95% 76
2
58.02% 81
3
62.32% 69
4
75.57% 131
5
54.30% 221
6
65.17% 290
7
52.15% 186
8
63.36% 131
9
67.67% 133
10
54.64% 840
11
59.75% 323
12
59.62% 104
13
69.19% 198
14
50.88% 57
15
57.61% 92
16
55.70% 158
17
52.22% 90
18
64.15% 212
19
58.20% 543
20
57.39% 568
21
54.55% 341
22
55.28% 123
23
56.86% 51
24
I
57.30% 712
25
I
50.67% 75
26
I
62.95% 251
27
I
53.13% 96
28
I
53.85% 91
29
I
60.25% 161
30
I
63.33% 60
31
I
57.87% 909
32
I
51.86% 376
33
I
65.19% 135
34
I
58.74% 286
35
I
61.46% 397
36
I
56.90% 58
37
I
54.24% 118
38
I
54.95% 384
39
I
54.76% 84
40
I
52.94% 136
41
I
61.54% 234
42
I
55.17% 58
43
I
58.75% 80
44
I
57.39% 284
45
I
56.36% 55
46
I
60.49% 162
47
I
57.14% 70
48
I
63.03% 330
49
I
56.05% 223
50
II
71.43% 63

Click for Top 50 Expert Fiddlesticks's

A minimum of 50 ranked games on Fiddlesticks and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Fiddlesticks Game Stats

Physical Damage: 387 (2.36%)
Magic Damage: 15379 (93.54%)
True Damage: 673 (4.09%)
Total Damage Dealt: 16440
Total Damage Taken: 32016
Healing: 17174

Kills: 5.48
Deaths: 6.64
Assists: 9.21
Largest Kill Spree: 2.45
Gold: 11,107
CS: 45
Jungle CS: 66
Enemy Jungle: 23
Analyzed: 20,269

Fiddlesticks Base Stats

Health: 604.4 (+80)
Health Regen: 6.205 (+0.6)
Mana: 456.12 (+56)
Mana Regen: 6.8 (+0.8)
Move Speed: 335
Attack Damage: 50.985 (+2.625)
Attack Speed: 0.625 (+2.11%)
Attack Range: 480
Armor: 24.38 (+3.5)
MR: 30 (+0)