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Ezreal has a win rate 48.44% for Platinum+ players whilst the very best Ezreal's are earning a win rate of 55.16% with the average rank of these top players being in Masters.

LoLalytics ranks Ezreal at 86 amongst all champions earning a tier grade of Gold.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Ezreal, the win rate and average rank of the best Ezreal players.

Ezreal
Counter Picks

Lucian

Ashe

Draven

Varus

Tristana

Miss Fortune

Caitlyn

Jinx

Corki

Win 54.18% 51.29% 50.57% 50.37% 50.30% 49.30% 49.00% 48.92% 48.84%
Pick 7.60% 5.21% 2.80% 1.29% 2.59% 3.18% 15.61% 8.86% 1.06%
Ezreal
Countered By

Twitch

Vayne

Sivir

Jhin

Corki

Jinx

Caitlyn

Miss Fortune

Tristana

Win 44.22% 46.51% 47.57% 48.26% 48.84% 48.92% 49.00% 49.30% 50.30%
Pick 5.59% 18.10% 2.62% 13.92% 1.06% 8.86% 15.61% 3.18% 2.59%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
Win 48.45% 48.81% 42.86% 43.74%
Pick 99.96% 93.69% 2.86% 1.29%
Starting Items
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
Win 48.78% 48.60% 48.72% 48.37% 42.11%
Pick 93.63% 93.35% 72.38% 23.83% 1.65%
First Item
2400

Manamune

+25 Attack Damage
+250 Mana

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each basic attack, spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Muramana at +750 Mana.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
Win 49.67% 46.74% 51.10% 43.16%
Pick 50.08% 25.04% 16.82% 1.32%
Time 13 min 15 min 17 min 15 min
Boots
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 49.59% 51.84% 46.29%
Pick 82.04% 6.95% 1.82%
Time 17 min 20 min 19 min
Second Item
2400

Manamune

+25 Attack Damage
+250 Mana

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each basic attack, spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Muramana at +750 Mana.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
Win 50.94% 49.44% 56.28% 49.88%
Pick 35.69% 28.27% 17.97% 1.83%
Time 20 min 19 min 21 min 24 min
Third Item
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2700

Mortal Reminder

+50 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration.
2400

Manamune

+25 Attack Damage
+250 Mana

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each basic attack, spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Muramana at +750 Mana.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
Win 56.44% 49.22% 57.67% 54.44% 48.89% 53.36% 55.39% 53.29%
Pick 37.86% 6.40% 4.73% 1.79% 1.63% 1.50% 1.40% 1.37%
Time 28 min 27 min 28 min 29 min 27 min 28 min 28 min 28 min
Fourth Item
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2700

Mortal Reminder

+50 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Win 56.58% 56.32% 54.93% 58.74% 58.13% 58.06% 58.25%
Pick 12.50% 3.69% 3.45% 2.91% 2.70% 1.92% 1.28%
Time 33 min 33 min 33 min 34 min 34 min 34 min 34 min
Fifth Item
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Win 55.65% 56.44% 55.21% 56.62%
Pick 2.24% 1.78% 1.59% 1.36%
Time 39 min 38 min 38 min 39 min
Popular Items
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2700

Mortal Reminder

+50 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
Win 48.20% 56.04% 53.80% 54.03% 56.73% 56.60% 53.22% 54.32% 55.28%
Pick 54.69% 44.20% 36.02% 21.21% 9.63% 6.91% 5.97% 4.63% 4.41%
Time 18 min 28 min 20 min 32 min 32 min 35 min 32 min 31 min 33 min
Winning Items
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2700

Mortal Reminder

+50 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration.
Win 56.73% 56.60% 56.04% 55.28% 54.43% 54.32% 54.03% 53.80% 53.22%
Pick 9.63% 6.91% 44.20% 4.41% 2.57% 4.63% 21.21% 36.02% 5.97%
Time 32 min 35 min 28 min 33 min 38 min 31 min 32 min 20 min 32 min
Abilities
Skill Order Win Pick
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
56.93% 44.07%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
55.63% 30.82%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
53.23% 2.37%
Q
E
Q
E
Q
R
Q
E
Q
E
R
E
W
W
W
55.62% 2.00%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Lethality

+1.60 lethality

Greater Mark of Magic Penetration

+0.87 magic penetration
+0.95 attack damage +1.7% attack speed +1.60 lethality +0.87 magic penetration
Win 48.76% 48.56% 47.74% 41.91%
Pick 90.84% 8.70% 3.10% 2.92%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Attack Damage

+0.43 attack damage
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.43 attack damage
Win 48.55% 47.39% 48.77% 46.72%
Pick 94.32% 3.48% 2.22% 1.20%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Attack Speed

+0.64% attack speed

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
+1.34 magic resist +0.64% attack speed +0.16 magic resist per level (+3 at champion level 18) -0.09% cooldowns per level (-1.67% at champion level 18)
Win 48.57% 48.93% 48.88% 48.75%
Pick 78.90% 24.47% 14.74% 6.55%
Quintessence

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Ability Power

+4.95 ability power
+4.5% attack speed +2.25 attack damage +4.95 ability power
Win 48.90% 48.10% 41.96%
Pick 55.42% 18.76% 3.26%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
48.71%
82.10%

Sorcery

+2.0% increased Ability damage
47.51%
18.09%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
49.04%
40.55%

Feast

Killing a unit restores 20 Health (30 second cooldown)
48.20%
55.76%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
46.54%
3.10%

Vampirism

+2.0% Lifesteal and Spell Vamp
48.49%
78.05%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
49.01%
30.98%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
47.82%
35.68%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
48.55%
33.64%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
49.25%
29.95%

Battering Blows

+7% Armor Penetration
48.76%
81.73%

Piercing Thoughts

+7% Magic Penetration
43.03%
1.02%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
49.17%
23.70%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
48.68%
56.10%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
44.74%
2.75%

Wanderer

+3% Movement Speed out of combat
47.41%
17.94%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
48.70%
71.56%

Runic Affinity

Buffs from neutral monsters last 15% longer
47.27%
2.11%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
48.54%
74.98%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
48.04%
11.58%

Merciless

Deal 5% increased damage to champions below 40% Health
48.52%
83.73%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
48.72%
9.08%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
48.43%
6.67%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
46.55%
3.17%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
48.54%
78.36%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
47.70%
13.63%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
46.45%
3.64%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
47.46%
17.04%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
48.41%
9.79%

Unyielding

+5% Bonus Armor and Magic Resist
46.67%
2.57%

Explorer

+15 Movement Speed in Brush and River
47.25%
1.16%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
48.28%
10.13%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
48.41%
5.15%

Veteran's Scars

+50 Health
48.03%
6.87%

Insight

Reduces the cooldown of Summoner Spells by 15%
48.49%
9.85%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
47.01%
1.26%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

638,755

Ezreal Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Ezreal's Wordwide

55.16% Win Rate

Analyzing 823 games played by the top 550 Ezreal players worldwide over the last 7 days. The average rank of the top Ezreal's was Master.

Taking into account win rate and summoner rank Ezreal is ranked 28 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Ezreal to be elegible.

Click Here for a Complete List of Champions

Best Ezreal Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
53.70% 54
2
65.17% 89
3
59.40% 133
4
57.61% 184
5
66.92% 130
6
61.67% 60
7
56.51% 361
8
62.50% 72
9
64.58% 96
10
57.73% 97
11
70.79% 89
12
64.00% 75
13
66.04% 53
14
79.63% 54
15
62.26% 53
16
54.05% 74
17
68.67% 83
18
60.36% 169
19
62.37% 93
20
57.01% 107
21
60.00% 115
22
50.53% 95
23
61.02% 59
24
53.33% 60
25
73.58% 53
26
67.19% 64
27
64.62% 65
28
58.54% 82
29
62.69% 67
30
58.74% 143
31
53.49% 86
32
58.90% 73
33
60.00% 55
34
55.26% 114
35
76.12% 67
36
51.92% 52
37
55.77% 156
38
53.68% 136
39
50.28% 362
40
58.82% 136
41
58.97% 78
42
56.15% 390
43
66.04% 53
44
60.66% 61
45
64.18% 67
46
54.79% 73
47
56.34% 71
48
67.14% 70
49
56.34% 71
50
54.70% 117

Click for Top 50 Expert Ezreal's

A minimum of 50 ranked games on Ezreal and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Ezreal Game Stats

Physical Damage: 16883 (71.19%)
Magic Damage: 6304 (26.58%)
True Damage: 527 (2.23%)
Total Damage Dealt: 23717
Total Damage Taken: 19012
Healing: 2969

Kills: 7.06
Deaths: 5.67
Assists: 8.42
Largest Kill Spree: 3.31
Gold: 12,441
CS: 181
Jungle CS: 8.82
Enemy Jungle: 4.02
Analyzed: 638,755

Ezreal Base Stats

Health: 564.4 (+80)
Health Regen: 6.97 (+0.55)
Mana: 402.6 (+42)
Mana Regen: 8.74 (+0.65)
Move Speed: 325
Attack Damage: 58.07 (+2.41)
Attack Speed: 0.625 (+2.8%)
Attack Range: 550
Armor: 25.38 (+3.5)
MR: 30 (+0)