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Diana Top has a win rate 45.58% for Platinum+ players whilst the very best Diana's are earning a win rate of 56.51% with the average rank of these top players being in Diamond III.

LoLalytics ranks Diana at 43 amongst Top champions earning a tier grade of Gold.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Diana, the win rate and average rank of the best Diana players.

Diana
Counter Picks

Shaco

Shen

Malphite

Vladimir

Ekko

Dr. Mundo

Wukong

Kennen

Garen

Win 70.59% 56.60% 54.21% 53.13% 52.63% 52.17% 50.98% 50.79% 50.00%
Pick 0.51% 1.58% 3.20% 0.96% 1.70% 0.69% 1.52% 1.88% 1.79%
Diana
Countered By

Talon

Teemo

Illaoi

Yasuo

Kayle

Olaf

Nasus

Tryndamere

Jayce

Win 29.41% 34.15% 36.59% 37.25% 37.50% 37.50% 39.34% 40.00% 40.15%
Pick 0.51% 1.22% 1.22% 4.57% 0.96% 0.72% 1.82% 1.34% 4.09%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.
Win 45.59% 45.96% 44.87% 36.92%
Pick 99.64% 81.24% 15.44% 1.94%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
350

The Dark Seal

+15 Ability Power
+25% Increased Healing from Potions
+100 Mana

UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Win 45.49% 46.26% 45.12% 47.53% 44.74% 44.12% 42.57%
Pick 90.35% 79.48% 48.33% 32.62% 15.62% 3.05% 3.02%
First Item
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3000

Hextech GLP-800

+300 Health
+400 Mana
+80 Ability Power

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 0.5 seconds.

(Frost Bolt has a cast time, in contrast to most actives.)
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
Win 50.66% 48.49% 41.84% 43.82% 44.97% 51.16% 38.82% 39.39% 43.75%
Pick 24.94% 22.79% 15.56% 10.63% 5.05% 2.57% 2.54% 1.97% 1.91%
Time 13 min 15 min 15 min 14 min 14 min 15 min 16 min 15 min 13 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 48.00% 48.79% 44.53% 41.94%
Pick 67.26% 8.63% 8.18% 6.48%
Time 17 min 19 min 17 min 17 min
Second Item
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Win 54.89% 47.53% 52.16% 48.03% 56.74% 44.07% 43.37% 52.44% 41.43%
Pick 20.46% 19.92% 8.99% 6.84% 5.32% 3.52% 2.48% 2.45% 2.09%
Time 21 min 22 min 22 min 22 min 23 min 22 min 22 min 22 min 23 min
Third Item
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
Win 50.79% 54.66% 55.85% 60.10% 52.66% 52.14% 53.01% 53.85% 51.16%
Pick 11.35% 9.29% 7.92% 6.21% 5.62% 4.18% 2.48% 1.55% 1.28%
Time 28 min 27 min 29 min 28 min 28 min 28 min 28 min 28 min 29 min
Fourth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 54.87% 56.58% 53.17% 65.22% 52.31% 47.46% 58.62% 60.53%
Pick 6.75% 4.54% 3.76% 2.06% 1.94% 1.76% 1.73% 1.14%
Time 33 min 34 min 33 min 34 min 33 min 33 min 33 min 33 min
Fifth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
Win 58.62% 51.06% 52.17%
Pick 1.73% 1.40% 1.37%
Time 39 min 40 min 38 min
Popular Items
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 46.88% 51.54% 49.89% 47.59% 44.21% 54.34% 55.69% 53.59% 51.28%
Pick 51.67% 48.45% 27.12% 25.42% 21.15% 21.00% 20.49% 20.40% 9.32%
Time 22 min 19 min 14 min 21 min 2 min 25 min 29 min 29 min 24 min
Winning Items
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
Win 58.71% 58.70% 55.69% 55.56% 54.34% 53.59% 52.04% 51.54% 51.52%
Pick 4.63% 1.37% 20.49% 1.34% 21.00% 20.40% 2.93% 48.45% 3.94%
Time 35 min 29 min 29 min 20 min 25 min 29 min 19 min 19 min 26 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
55.16% 18.54%
W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
55.61% 18.31%
W
Q
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
56.32% 17.00%
Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
54.41% 9.53%
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
52.38% 2.94%
W
Q
E
W
Q
R
Q
Q
Q
W
R
W
W
E
E
55.56% 2.10%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Ability Power

+0.59 ability power
+0.87 magic penetration +1.7% attack speed +0.95 attack damage +0.59 ability power
Win 45.82% 47.85% 41.74% 47.86%
Pick 65.38% 24.28% 6.51% 3.49%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Ability Power

+0.59 ability power
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.59 ability power
Win 45.12% 46.82% 42.05% 44.32%
Pick 71.24% 27.69% 2.63% 2.63%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
+1.34 magic resist +1.19 ability power +0.17 ability power per level (+3.06 at champion level 18) -0.09% cooldowns per level (-1.67% at champion level 18)
Win 46.70% 45.06% 42.86% 48.62%
Pick 48.36% 30.82% 15.47% 13.02%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Attack Speed

+4.5% attack speed
+4.95 ability power +4.5% attack speed
Win 46.41% 34.04%
Pick 82.05% 2.81%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
39.67%
14.31%

Sorcery

+2.0% increased Ability damage
46.67%
80.65%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
45.99%
42.86%

Feast

Killing a unit restores 20 Health (30 second cooldown)
45.80%
46.89%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
43.15%
4.36%

Vampirism

+2.0% Lifesteal and Spell Vamp
41.42%
21.42%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
46.94%
81.12%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
46.29%
26.58%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
46.15%
37.99%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
44.50%
29.06%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration
36.36%
2.96%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
38.82%
2.54%

Wanderer

+3% Movement Speed out of combat
46.01%
23.57%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
46.90%
59.74%

Runic Affinity

Buffs from neutral monsters last 15% longer
42.86%
3.14%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
47.09%
37.49%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
46.49%
42.08%

Merciless

Deal 5% increased damage to champions below 40% Health
46.69%
73.18%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
46.51%
14.96%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
49.49%
5.91%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
49.18%
3.64%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
46.27%
72.82%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
46.21%
64.64%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
49.56%
13.68%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
46.15%
3.11%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
46.79%
74.94%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
44.15%
12.51%

Unyielding

+5% Bonus Armor and Magic Resist
38.36%
11.29%

Explorer

+15 Movement Speed in Brush and River
47.22%
2.15%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
40.77%
15.53%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
40.51%
5.82%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
43.28%
18.01%

Veteran's Scars

+50 Health
35.26%
5.68%

Insight

Reduces the cooldown of Summoner Spells by 15%
39.11%
16.04%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
48.86%
2.63%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
44.37%
4.51%

Swiftness

+15% Tenacity and Slow Resist
43.51%
9.20%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
41.91%
9.05%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
39.53%
1.28%

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
42.96%
16.97%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 7.1

Last 7 Days Platinum+ Only

47,043

Diana Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Diana's Wordwide

56.51% Win Rate

Analyzing 860 games played by the top 67 Diana players worldwide over the last 7 days. The average rank of the top Diana's was Diamond III.

Taking into account win rate and summoner rank Diana is ranked 49 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Diana to be elegible.

Click Here for a Complete List of Champions

Best Diana Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
67.82% 87
2
59.66% 176
3
50.54% 93
4
53.16% 158
5
52.38% 63
6
59.65% 171
7
54.19% 155
8
II
70.25% 158
9
II
65.71% 175
10
59.46% 111
11
59.15% 71
12
I
54.17% 264
13
I
59.79% 97
14
II
58.82% 136
15
II
56.13% 155
16
III
65.71% 105
17
III
58.82% 102
18
III
61.43% 70
19
III
60.56% 71
20
II
53.19% 94
21
III
58.44% 77
22
IV
65.88% 85
23
IV
57.89% 171
24
III
63.33% 60
25
IV
60.00% 90
26
III
54.55% 88
27
IV
63.01% 73
28
IV
69.23% 65
29
IV
63.38% 71
30
III
50.96% 208
31
IV
55.29% 85
32
III
60.71% 56
33
IV
54.05% 74
34
V
82.20% 118
35
V
62.50% 104
36
IV
52.71% 129
37
IV
53.09% 81
38
V
59.41% 170
39
V
56.45% 62
40
V
61.02% 118
41
V
55.56% 153
42
V
59.60% 99
43
V
53.91% 128
44
III
53.70% 54
45
V
58.73% 63
46
IV
55.36% 56
47
V
53.41% 88
48
V
63.86% 83
49
V
58.33% 60
50
V
61.54% 117

Click for Top 50 Expert Diana's

A minimum of 50 ranked games on Diana and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Diana Game Stats

Physical Damage: 2477 (12.46%)
Magic Damage: 17119 (86.08%)
True Damage: 290 (1.46%)
Total Damage Dealt: 19887
Total Damage Taken: 21656
Healing: 2059

Kills: 6.35
Deaths: 6.65
Assists: 5.56
Largest Kill Spree: 2.81
Gold: 12,047
CS: 179
Jungle CS: 11
Enemy Jungle: 6.55
Analyzed: 3,348.00

Diana Base Stats

Health: 679.2 (+90)
Health Regen: 8.275 (+0.85)
Mana: 337.2 (+40)
Mana Regen: 6.8 (+0.8)
Move Speed: 345
Attack Damage: 56.04 (+3)
Attack Speed: 0.625 (+2.25%)
Attack Range: 150
Armor: 29.648 (+3.6)
MR: 33.35 (+1.25)