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Diana Jungle has a win rate 48.28% for Platinum+ players whilst the very best Diana's are earning a win rate of 52.87% with the average rank of these top players being in Diamond III.

LoLalytics ranks Diana at 51 amongst Jungle champions earning a tier grade of Silver.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Diana, the win rate and average rank of the best Diana players.

Diana
Counter Picks

Gragas

Amumu

Zac

Sejuani

Lee Sin

Elise

Master Yi

Kha'Zix

Jax

Win 57.69% 51.05% 50.52% 50.42% 49.83% 49.53% 48.80% 48.77% 48.42%
Pick 1.10% 2.64% 3.29% 1.52% 21.86% 2.70% 2.66% 5.51% 1.48%
Diana
Countered By

Ivern

Jarvan IV

Vi

Shyvana

Shaco

Evelynn

Hecarim

Xin Zhao

Olaf

Win 41.69% 42.52% 42.64% 43.69% 44.48% 44.68% 44.70% 44.74% 46.03%
Pick 1.76% 1.25% 6.38% 4.61% 2.69% 2.40% 4.77% 2.06% 1.61%
Summoner Spells

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Flash

Teleports your champion a short distance toward your cursor's location.
Win 48.28% 48.33%
Pick 100.00% 99.16%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
Win 48.33% 48.22% 47.48% 49.62% 47.52% 49.22%
Pick 91.44% 86.67% 47.28% 40.57% 14.97% 11.91%
First Item
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Win 48.17% 49.44% 42.23% 54.58%
Pick 80.45% 10.93% 1.26% 1.02%
Time 11 min 11 min 12 min 14 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 50.02% 48.34% 45.29% 39.63% 50.86% 48.94% 45.63%
Pick 70.68% 10.87% 4.78% 1.84% 1.49% 1.40% 1.07%
Time 17 min 16 min 20 min 20 min 13 min 16 min 17 min
Second Item
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Win 52.50% 45.01% 52.41% 46.28% 53.23% 48.95% 55.05% 52.13% 47.48%
Pick 28.76% 18.22% 13.14% 7.59% 6.04% 5.87% 3.16% 3.09% 1.01%
Time 20 min 21 min 20 min 20 min 19 min 21 min 22 min 19 min 19 min
Third Item
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
Win 50.54% 56.34% 51.90% 54.61% 56.23% 60.62% 50.84% 53.72%
Pick 17.05% 9.71% 9.37% 9.04% 8.45% 6.14% 3.27% 1.26%
Time 27 min 27 min 27 min 27 min 27 min 27 min 26 min 26 min
Fourth Item
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
Win 57.76% 62.84% 57.23% 57.33% 58.06% 59.63% 57.78%
Pick 6.84% 5.99% 5.49% 4.99% 4.35% 3.88% 1.80%
Time 32 min 33 min 32 min 33 min 32 min 33 min 33 min
Fifth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 59.13% 63.62% 62.38% 60.22% 59.68%
Pick 2.84% 2.70% 1.78% 1.56% 1.05%
Time 37 min 38 min 37 min 38 min 39 min
Popular Items
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
400

Hunter's Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a Large Monster grants 1 charge.

(Killing a Large Monster at full charges will automatically consume the newest charge.)
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
Win 48.17% 49.80% 53.58% 55.06% 51.48% 53.85% 60.86% 47.64% 55.79%
Pick 81.65% 44.46% 40.23% 28.31% 22.52% 21.88% 18.95% 15.21% 12.84%
Time 12 min 26 min 22 min 25 min 26 min 28 min 30 min 8 min 31 min
Winning Items
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 60.86% 57.20% 55.79% 55.06% 54.28% 53.85% 53.84% 53.58% 52.96%
Pick 18.95% 2.09% 12.84% 28.31% 5.21% 21.88% 7.96% 40.23% 1.51%
Time 30 min 37 min 31 min 25 min 23 min 28 min 19 min 22 min 34 min
Abilities
Skill Order Win Pick
W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
56.04% 27.50%
W
Q
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
55.96% 22.18%
W
Q
W
E
Q
R
Q
Q
Q
W
R
W
W
E
E
55.88% 9.11%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
51.29% 3.82%
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
53.85% 3.58%
W
Q
W
E
W
R
W
Q
W
Q
R
Q
Q
E
E
56.36% 3.49%
W
Q
E
W
Q
R
Q
Q
Q
W
R
W
W
E
E
55.74% 3.01%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Ability Power

+0.59 ability power
+0.87 magic penetration +1.7% attack speed +0.95 attack damage +0.59 ability power
Win 47.72% 49.55% 46.23% 47.58%
Pick 47.91% 37.16% 7.39% 6.32%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)

Greater Seal of Ability Power

+0.59 ability power
+1 armor +1.33 health per level (+24 at champion level 18) +0.16 armor per level (+3 at champion level 18) +0.59 ability power
Win 48.47% 48.30% 47.94% 49.22%
Pick 79.87% 14.40% 4.44% 3.28%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)
+1.34 magic resist +1.19 ability power +0.16 magic resist per level (+3 at champion level 18) +0.17 ability power per level (+3.06 at champion level 18)
Win 47.24% 49.15% 48.12% 49.73%
Pick 40.06% 36.48% 12.66% 12.47%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Movement Speed

+1.5% movement speed
+4.95 ability power +4.5% attack speed +1.5% movement speed
Win 48.45% 47.30% 49.80%
Pick 77.83% 6.38% 1.08%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
48.40%
25.25%

Sorcery

+2.0% increased Ability damage
48.36%
67.28%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
48.87%
52.61%

Feast

Killing a unit restores 20 Health (30 second cooldown)
47.72%
28.74%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
48.15%
10.22%

Vampirism

+2.0% Lifesteal and Spell Vamp
46.95%
20.93%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
48.91%
72.79%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
48.22%
36.07%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
49.25%
38.69%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
46.69%
14.89%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration
44.82%
4.02%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
45.21%
3.81%

Wanderer

+3% Movement Speed out of combat
48.69%
26.04%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
48.34%
61.75%

Runic Affinity

Buffs from neutral monsters last 15% longer
48.56%
44.13%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
48.07%
19.52%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
48.68%
23.11%

Merciless

Deal 5% increased damage to champions below 40% Health
48.51%
75.40%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
48.16%
12.68%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
48.24%
17.35%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
47.17%
2.63%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
48.59%
65.56%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
48.96%
64.87%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
47.13%
14.60%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
46.64%
4.81%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
48.81%
74.16%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
47.12%
12.53%

Unyielding

+5% Bonus Armor and Magic Resist
46.70%
11.40%

Explorer

+15 Movement Speed in Brush and River
46.57%
6.75%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
47.06%
15.83%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
47.61%
17.15%

Veteran's Scars

+50 Health
45.32%
5.40%

Insight

Reduces the cooldown of Summoner Spells by 15%
47.04%
13.83%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
46.95%
2.86%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
47.59%
5.55%

Swiftness

+15% Tenacity and Slow Resist
48.10%
12.10%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
45.57%
4.22%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
47.31%
15.90%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

78,080

Diana Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Diana's Wordwide

52.87% Win Rate

Analyzing 696 games played by the top 407 Diana players worldwide over the last 7 days. The average rank of the top Diana's was Diamond III.

Taking into account win rate and summoner rank Diana is ranked 121 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Diana to be elegible.

Click Here for a Complete List of Champions

Best Diana Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
61.74% 230
2
52.62% 667
3
68.59% 156
4
66.67% 51
5
59.70% 67
6
62.86% 105
7
63.54% 96
8
67.74% 62
9
58.04% 112
10
52.30% 348
11
65.26% 95
12
63.08% 65
13
72.73% 55
14
54.76% 84
15
51.81% 83
16
62.50% 56
17
60.00% 55
18
54.24% 271
19
56.92% 65
20
59.22% 103
21
67.21% 61
22
63.13% 160
23
67.83% 143
24
59.26% 54
25
52.54% 177
26
55.13% 78
27
54.90% 102
28
60.76% 79
29
51.61% 62
30
51.47% 68
31
57.45% 94
32
53.62% 207
33
54.41% 68
34
57.75% 71
35
55.10% 98
36
55.00% 60
37
56.79% 81
38
59.65% 57
39
61.25% 80
40
54.72% 53
41
61.73% 81
42
51.43% 70
43
I
52.36% 552
44
I
62.82% 433
45
I
55.77% 52
46
I
61.03% 213
47
I
52.70% 482
48
I
50.77% 65
49
I
58.00% 200
50
I
57.69% 52

Click for Top 50 Expert Diana's

A minimum of 50 ranked games on Diana and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Diana Game Stats

Physical Damage: 2005 (10.47%)
Magic Damage: 16050 (83.81%)
True Damage: 1095 (5.72%)
Total Damage Dealt: 19151
Total Damage Taken: 24836
Healing: 5713

Kills: 7.76
Deaths: 6.63
Assists: 7.65
Largest Kill Spree: 3.39
Gold: 12,457
CS: 58
Jungle CS: 85
Enemy Jungle: 33
Analyzed: 23,544

Diana Base Stats

Health: 679.2 (+90)
Health Regen: 8.275 (+0.85)
Mana: 337.2 (+40)
Mana Regen: 6.8 (+0.8)
Move Speed: 345
Attack Damage: 56.04 (+3)
Attack Speed: 0.625 (+2.25%)
Attack Range: 150
Armor: 29.648 (+3.6)
MR: 33.35 (+1.25)