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Ashe

the Frost Archer
Ban Rate 0.22%
ADC
100%
Win Rate
48.06%

Pick Rate
9.68%

Ashe ADC has a win rate 48.48% for Platinum+ players whilst the very best Ashe's are earning a win rate of 51.55% with the average rank of these top players being in Diamond II.

LoLalytics ranks Ashe at 18 amongst ADC champions earning a tier grade of Silver.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Ashe, the win rate and average rank of the best Ashe players.

Ashe
Counter Picks

Lucian

Varus

Tristana

Ezreal

Caitlyn

Draven

Sivir

Jinx

Miss Fortune

Win 52.98% 50.22% 49.90% 48.81% 48.75% 48.58% 48.32% 47.88% 47.69%
Pick 6.10% 1.21% 2.51% 18.17% 14.56% 3.05% 2.60% 8.77% 3.16%
Ashe
Countered By

Twitch

Vayne

Jhin

Miss Fortune

Jinx

Sivir

Draven

Caitlyn

Ezreal

Win 43.36% 47.37% 47.38% 47.69% 47.88% 48.32% 48.58% 48.75% 48.81%
Pick 5.82% 16.93% 12.45% 3.16% 8.77% 2.60% 3.05% 14.56% 18.17%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Win 48.49% 48.59%
Pick 99.93% 98.76%
Starting Items
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Win 48.57% 48.51% 48.64% 48.27%
Pick 96.20% 93.73% 71.62% 25.21%
First Item
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
3600

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
Win 49.75% 47.61% 49.71% 46.21%
Pick 54.21% 20.73% 17.12% 1.00%
Time 16 min 16 min 17 min 16 min
Boots
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 49.39% 49.11%
Pick 89.57% 2.24%
Time 16 min 18 min
Second Item
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
3600

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Win 53.50% 52.40% 52.77% 51.80% 49.68% 47.45%
Pick 34.90% 29.93% 12.37% 2.46% 1.11% 1.03%
Time 22 min 23 min 22 min 23 min 23 min 24 min
Third Item
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3600

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
Win 60.89% 57.48% 57.12% 49.64% 61.01% 55.21% 59.39% 58.57% 55.88%
Pick 12.42% 9.53% 8.01% 6.33% 3.99% 2.72% 2.48% 1.87% 1.48%
Time 28 min 30 min 30 min 30 min 28 min 30 min 29 min 28 min 30 min
Fourth Item
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2700

Mortal Reminder

+50 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration.
Win 56.55% 60.60% 61.22% 60.35% 60.08% 59.06% 55.51%
Pick 5.53% 5.40% 2.83% 2.80% 1.41% 1.29% 1.27%
Time 35 min 35 min 34 min 35 min 35 min 35 min 34 min
Fifth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
Win 59.59% 59.36% 61.55% 57.99%
Pick 1.76% 1.63% 1.35% 1.07%
Time 40 min 39 min 40 min 40 min
Popular Items
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3600

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
Win 50.80% 53.24% 50.41% 59.03% 57.48% 53.35% 57.61% 59.50% 54.41%
Pick 85.73% 63.31% 36.28% 19.55% 16.56% 13.94% 6.92% 5.53% 4.61%
Time 19 min 22 min 20 min 28 min 32 min 33 min 34 min 28 min 25 min
Winning Items
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
Win 59.50% 59.03% 58.47% 57.61% 57.48% 55.61% 55.10% 54.41% 53.35%
Pick 5.53% 19.55% 3.91% 6.92% 16.56% 3.03% 2.03% 4.61% 13.94%
Time 28 min 28 min 37 min 34 min 32 min 31 min 33 min 25 min 33 min
Abilities
Skill Order Win Pick
W
Q
W
E
W
R
W
Q
W
Q
R
Q
Q
E
E
57.56% 30.87%
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
56.58% 25.49%
W
Q
W
Q
W
R
W
Q
W
Q
R
Q
E
E
E
58.35% 3.85%
W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
58.22% 3.23%
W
Q
W
Q
E
R
W
W
W
Q
R
Q
Q
E
E
56.52% 2.10%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Lethality

+1.60 lethality

Mark of Attack Damage

+0.74 attack damage
+0.95 attack damage +1.7% attack speed +1.60 lethality +0.74 attack damage
Win 48.75% 48.73% 46.96% 45.58%
Pick 92.23% 9.67% 2.62% 1.01%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Attack Damage

+0.43 attack damage
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.43 attack damage
Win 48.72% 47.20% 47.75% 46.05%
Pick 93.67% 2.41% 1.97% 1.77%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Attack Speed

+0.64% attack speed

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Attack Damage

+0.28 attack damage
+1.34 magic resist +0.64% attack speed +0.16 magic resist per level (+3 at champion level 18) +0.28 attack damage
Win 48.78% 49.27% 48.24% 45.86%
Pick 78.41% 27.40% 14.12% 2.74%
Quintessence

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage
+4.5% attack speed +2.25 attack damage
Win 49.17% 47.24%
Pick 58.09% 17.72%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
48.61%
96.25%

Sorcery

+2.0% increased Ability damage
45.96%
3.85%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
48.41%
41.18%

Feast

Killing a unit restores 20 Health (30 second cooldown)
48.73%
55.24%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
46.28%
3.28%

Vampirism

+2.0% Lifesteal and Spell Vamp
48.49%
87.87%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
49.00%
17.62%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
48.18%
37.06%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
48.32%
32.94%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
49.18%
29.62%

Battering Blows

+7% Armor Penetration
48.66%
96.53%

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
49.28%
58.52%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
47.72%
37.19%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
45.44%
1.25%

Wanderer

+3% Movement Speed out of combat
47.04%
16.69%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
48.65%
70.06%

Runic Affinity

Buffs from neutral monsters last 15% longer
45.04%
1.96%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
48.60%
73.86%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
47.23%
10.05%

Merciless

Deal 5% increased damage to champions below 40% Health
48.46%
82.70%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
46.94%
4.83%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
48.30%
6.29%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
46.16%
3.46%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
48.52%
75.04%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
45.06%
2.27%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
44.12%
2.62%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
49.61%
11.15%

Unyielding

+5% Bonus Armor and Magic Resist
47.66%
4.20%

Explorer

+15 Movement Speed in Brush and River
47.30%
1.99%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
49.42%
11.59%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
49.65%
1.28%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
49.35%
8.19%

Veteran's Scars

+50 Health
49.18%
6.34%

Insight

Reduces the cooldown of Summoner Spells by 15%
49.56%
10.68%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
47.47%
2.25%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
50.66%
1.04%

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

172,133

Ashe Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Ashe's Wordwide

51.55% Win Rate

Analyzing 549 games played by the top 420 Ashe players worldwide over the last 7 days. The average rank of the top Ashe's was Diamond II.

Taking into account win rate and summoner rank Ashe is ranked 98 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Ashe to be elegible.

Click Here for a Complete List of Champions

Best Ashe Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
57.89% 76
2
65.08% 63
3
52.73% 55
4
65.38% 78
5
61.11% 90
6
61.29% 62
7
57.41% 54
8
55.65% 115
9
59.65% 57
10
52.53% 158
11
52.54% 59
12
51.04% 96
13
65.15% 66
14
59.42% 69
15
52.17% 69
16
59.72% 72
17
50.57% 87
18
52.75% 91
19
56.38% 94
20
56.79% 81
21
55.77% 52
22
53.33% 60
23
65.82% 79
24
60.38% 53
25
58.97% 117
26
64.81% 54
27
55.93% 59
28
53.25% 154
29
58.33% 60
30
51.92% 52
31
63.64% 66
32
56.25% 192
33
50.49% 103
34
63.46% 52
35
63.33% 60
36
54.91% 224
37
57.33% 75
38
54.55% 55
39
73.11% 119
40
51.85% 54
41
60.00% 65
42
55.88% 68
43
57.35% 68
44
53.33% 60
45
58.33% 108
46
67.46% 126
47
67.11% 76
48
57.35% 68
49
51.33% 113
50
66.20% 71

Click for Top 50 Expert Ashe's

A minimum of 50 ranked games on Ashe and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Ashe Game Stats

Physical Damage: 16452 (87.87%)
Magic Damage: 1887 (10.08%)
True Damage: 383 (2.05%)
Total Damage Dealt: 18723
Total Damage Taken: 18501
Healing: 2684

Kills: 5.89
Deaths: 6.61
Assists: 8.71
Largest Kill Spree: 2.59
Gold: 12,245
CS: 180
Jungle CS: 12
Enemy Jungle: 6.15
Analyzed: 167,441

Ashe Base Stats

Health: 606.72 (+79)
Health Regen: 5.97 (+0.55)
Mana: 312 (+32)
Mana Regen: 7.37 (+0.4)
Move Speed: 325
Attack Damage: 58.768 (+2.26)
Attack Speed: 0.658 (+3.33%)
Attack Range: 600
Armor: 24.612 (+3.4)
MR: 30 (+0)