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Anivia Middle has a win rate 50.58% for Platinum+ players whilst the very best Anivia's are earning a win rate of 57.82% with the average rank of these top players being in Diamond III.

LoLalytics ranks Anivia at 18 amongst Middle champions earning a tier grade of Platinum.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Anivia, the win rate and average rank of the best Anivia players.

Anivia
Counter Picks

Talon

Ryze

Fizz

Zed

Kassadin

Azir

LeBlanc

Katarina

Ekko

Win 57.84% 55.89% 54.32% 54.24% 53.33% 52.98% 52.81% 52.38% 51.85%
Pick 1.26% 3.17% 2.51% 3.32% 1.17% 1.02% 3.62% 3.71% 2.02%
Anivia
Countered By

Ziggs

Vel'Koz

Xerath

Ahri

Lux

Viktor

Twisted Fate

Malzahar

Orianna

Win 43.33% 45.26% 45.29% 47.35% 48.06% 48.19% 48.51% 49.18% 49.57%
Pick 1.53% 1.72% 1.48% 5.51% 8.56% 6.01% 3.08% 1.45% 6.73%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Cleanse

Removes all disables (excluding suppression) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
Win 50.59% 50.75% 51.14% 50.20% 49.49% 49.44% 50.00% 49.59%
Pick 99.84% 43.67% 23.35% 18.13% 8.30% 3.93% 1.43% 1.25%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
350

Sapphire Crystal

+250 Mana
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

The Dark Seal

+15 Ability Power
+25% Increased Healing from Potions
+100 Mana

UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
Win 50.81% 50.97% 50.74% 51.07% 48.36% 49.63% 49.86% 52.29%
Pick 92.58% 91.73% 58.16% 35.11% 2.07% 1.85% 1.20% 1.19%
First Item
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
3000

Hextech GLP-800

+300 Health
+400 Mana
+80 Ability Power

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 0.5 seconds.

(Frost Bolt has a cast time, in contrast to most actives.)
3100

Archangel's Staff

+80 Ability Power
+250 Mana

UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Seraph's Embrace at +750 Mana.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
Win 51.38% 52.95% 49.05% 45.00%
Pick 80.53% 7.29% 3.76% 1.29%
Time 15 min 15 min 17 min 16 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Win 51.61% 52.51% 52.13% 45.42%
Pick 71.93% 14.24% 3.51% 1.70%
Time 18 min 17 min 16 min 18 min
Second Item
3100

Archangel's Staff

+80 Ability Power
+250 Mana

UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Seraph's Embrace at +750 Mana.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 54.04% 50.50% 57.09% 55.73% 59.17% 49.57% 54.67% 51.16% 56.83%
Pick 44.06% 7.81% 6.99% 5.89% 5.87% 3.51% 2.98% 2.04% 1.41%
Time 22 min 23 min 21 min 23 min 24 min 23 min 22 min 23 min 23 min
Third Item
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3100

Archangel's Staff

+80 Ability Power
+250 Mana

UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Seraph's Embrace at +750 Mana.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Win 60.11% 58.42% 54.59% 56.02% 57.65% 53.90% 57.73% 52.20% 53.72%
Pick 12.28% 11.84% 10.20% 8.45% 6.50% 2.39% 1.91% 1.46% 1.41%
Time 29 min 28 min 29 min 28 min 29 min 28 min 28 min 29 min 29 min
Fourth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
3100

Archangel's Staff

+80 Ability Power
+250 Mana

UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Seraph's Embrace at +750 Mana.
Win 59.42% 59.59% 57.70% 56.63% 58.97%
Pick 8.30% 6.52% 4.03% 3.04% 2.25%
Time 34 min 35 min 34 min 35 min 34 min
Fifth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Win 57.38% 57.17% 55.31% 62.80%
Pick 2.23% 1.80% 1.53% 1.14%
Time 39 min 40 min 40 min 39 min
Popular Items
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3000

Hextech GLP-800

+300 Health
+400 Mana
+80 Ability Power

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 0.5 seconds.

(Frost Bolt has a cast time, in contrast to most actives.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 51.46% 59.49% 53.40% 56.90% 56.94% 55.84% 53.99% 51.53% 56.25%
Pick 83.76% 26.99% 24.46% 21.25% 17.07% 10.84% 9.53% 7.85% 4.53%
Time 15 min 30 min 28 min 31 min 29 min 23 min 17 min 26 min 30 min
Winning Items
1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3000

Hextech GLP-800

+300 Health
+400 Mana
+80 Ability Power

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 0.5 seconds.

(Frost Bolt has a cast time, in contrast to most actives.)
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Win 72.04% 60.93% 59.49% 56.94% 56.90% 56.25% 55.84% 53.99% 53.40%
Pick 1.35% 1.32% 26.99% 17.07% 21.25% 4.53% 10.84% 9.53% 24.46%
Time 22 min 37 min 30 min 29 min 31 min 30 min 23 min 17 min 28 min
Abilities
Skill Order Win Pick
Q
E
E
W
E
R
E
Q
E
Q
R
Q
Q
W
W
57.92% 34.61%
Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
54.77% 14.91%
Q
E
E
Q
E
R
E
W
E
Q
R
Q
Q
W
W
60.34% 4.31%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
57.73% 3.46%
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
52.59% 2.73%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Ability Power

+0.59 ability power

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration

Greater Mark of Attack Damage

+0.95 attack damage
+0.87 magic penetration +0.59 ability power +1.13 Lethality / +0.62 Magic Penetration +0.95 attack damage
Win 50.91% 47.33% 50.04% 49.13%
Pick 85.90% 4.64% 4.40% 3.52%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Ability Power

+0.59 ability power
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.59 ability power
Win 49.28% 52.56% 50.86% 48.66%
Pick 51.18% 36.64% 5.16% 4.30%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)
+1.34 magic resist -0.09% cooldowns per level (-1.67% at champion level 18) +1.19 ability power +0.17 ability power per level (+3.06 at champion level 18)
Win 50.25% 53.03% 48.45% 52.67%
Pick 56.31% 21.06% 18.47% 10.86%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Movement Speed

+1.5% movement speed
+4.95 ability power +1.5% movement speed
Win 50.39% 53.95%
Pick 82.69% 4.59%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
48.76%
3.28%

Sorcery

+2.0% increased Ability damage
50.67%
95.20%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
50.13%
24.43%

Feast

Killing a unit restores 20 Health (30 second cooldown)
51.08%
63.54%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
49.19%
9.64%

Vampirism

+2.0% Lifesteal and Spell Vamp
51.25%
27.63%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
50.59%
76.14%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
50.32%
22.71%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
50.54%
54.85%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
51.75%
19.44%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration
50.29%
8.32%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
50.39%
8.34%

Wanderer

+3% Movement Speed out of combat
50.10%
27.56%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
50.90%
72.24%

Runic Affinity

Buffs from neutral monsters last 15% longer
52.35%
10.12%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
50.37%
61.18%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
50.68%
27.46%

Merciless

Deal 5% increased damage to champions below 40% Health
50.15%
70.86%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
51.68%
35.49%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
51.66%
3.17%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
48.00%
5.53%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
50.81%
89.79%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
50.78%
71.91%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
50.52%
19.56%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
50.06%
2.66%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
50.76%
88.09%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
46.00%
2.42%

Unyielding

+5% Bonus Armor and Magic Resist
46.20%
1.78%

Explorer

+15 Movement Speed in Brush and River
44.34%
1.44%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
46.33%
2.04%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
46.10%
1.00%

Veteran's Scars

+50 Health
46.34%
2.55%

Insight

Reduces the cooldown of Summoner Spells by 15%
46.11%
2.58%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 6.24

Last 7 Days Platinum+ Only

34,559

Anivia Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Anivia's Wordwide

57.82% Win Rate

Analyzing 550 games played by the top 462 Anivia players worldwide over the last 7 days. The average rank of the top Anivia's was Diamond III.

Taking into account win rate and summoner rank Anivia is ranked 37 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Anivia to be elegible.

Click Here for a Complete List of Champions

Best Anivia Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
63.12% 141
2
62.84% 331
3
60.16% 256
4
65.69% 306
5
70.89% 79
6
61.35% 282
7
61.41% 482
8
61.70% 94
9
59.77% 87
10
65.15% 66
11
53.85% 52
12
58.26% 702
13
60.00% 80
14
62.09% 153
15
55.56% 54
16
74.53% 106
17
62.42% 298
18
57.41% 54
19
68.52% 108
20
50.67% 75
21
53.13% 128
22
58.76% 451
23
65.59% 93
24
60.43% 187
25
59.70% 67
26
56.77% 155
27
59.50% 279
28
64.19% 310
29
65.22% 184
30
57.30% 185
31
66.07% 56
32
65.13% 152
33
55.70% 149
34
56.86% 102
35
59.89% 187
36
54.42% 226
37
61.14% 229
38
65.04% 266
39
64.74% 190
40
61.02% 59
41
55.56% 63
42
53.95% 1001
43
59.32% 59
44
56.92% 65
45
60.52% 309
46
59.77% 174
47
62.20% 127
48
54.55% 143
49
59.80% 393
50
53.33% 1457

Click for Top 50 Expert Anivia's

A minimum of 50 ranked games on Anivia and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Anivia Game Stats

Physical Damage: 1069 (5.14%)
Magic Damage: 19332 (92.84%)
True Damage: 421 (2.02%)
Total Damage Dealt: 20824
Total Damage Taken: 25042
Healing: 9917

Kills: 6.58
Deaths: 4.95
Assists: 7.58
Largest Kill Spree: 3.52
Gold: 12,288
CS: 177
Jungle CS: 11
Enemy Jungle: 3.59
Analyzed: 29,475

Anivia Base Stats

Health: 537.6 (+70)
Health Regen: 6.12 (+0.55)
Mana: 446.04 (+50)
Mana Regen: 6.8 (+0.8)
Move Speed: 325
Attack Damage: 54.576 (+3.2)
Attack Speed: 0.625 (+1.68%)
Attack Range: 600
Armor: 25.22 (+4)
MR: 30 (+0)