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Akali Jungle has a win rate 42.02% for Platinum+ players whilst the very best Akali's are earning a win rate of 55.20% with the average rank of these top players being in Diamond IV.

LoLalytics ranks Akali at 45 amongst Jungle champions earning a tier grade of Silver.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Akali, the win rate and average rank of the best Akali players.

Akali
Counter Picks

Nidalee

Camille

Olaf

Volibear

Ivern

Sejuani

Rengar

Jarvan IV

Nocturne

Win 59.09% 58.33% 56.25% 56.25% 55.56% 51.72% 50.52% 50.00% 50.00%
Pick 0.94% 0.51% 1.37% 0.68% 1.15% 1.24% 4.14% 1.79% 2.90%
Akali
Countered By

Rammus

Amumu

Warwick

Vi

Nautilus

Shaco

Evelynn

Zac

Riven

Win 16.00% 24.49% 25.00% 31.43% 33.33% 33.65% 33.87% 34.83% 35.29%
Pick 1.07% 2.09% 0.85% 7.47% 0.51% 4.44% 2.65% 3.80% 0.73%
Summoner Spells

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Flash

Teleports your champion a short distance toward your cursor's location.
Win 42.02% 41.87%
Pick 100.00% 98.21%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
300

Cloth Armor

+15 Armor
0

Sweeping Lens (Trinket)

Limited to 1 Trinket.

Active: Scans an area for 6 seconds, warning against hidden hostile units and revealing / disabling invisible traps and wards (90 to 60 second cooldown).

Cast range and sweep radius gradually improve with level.

(Switching to a Totem-type trinket will disable Trinket use for 120 seconds.)
Win 41.60% 42.02% 43.46% 42.62% 43.63% 35.26% 34.15% 54.17%
Pick 85.91% 68.19% 50.30% 45.99% 30.83% 6.66% 5.25% 1.02%
First Item
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
Win 41.41% 44.44% 39.36% 51.67% 40.82%
Pick 39.28% 28.82% 21.48% 2.56% 2.09%
Time 12 min 16 min 11 min 12 min 12 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 44.97% 43.98% 41.89% 41.41% 47.57% 55.84%
Pick 59.05% 10.29% 6.32% 5.47% 4.40% 3.29%
Time 18 min 21 min 21 min 14 min 18 min 16 min
Second Item
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Win 44.03% 48.53% 46.15% 53.47% 46.07% 45.10% 47.37% 47.06% 40.74%
Pick 52.95% 5.81% 5.55% 4.31% 3.80% 2.18% 1.62% 1.45% 1.15%
Time 21 min 20 min 23 min 20 min 23 min 21 min 23 min 21 min 21 min
Third Item
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
Win 56.53% 44.05% 45.75% 56.69% 48.10% 55.56% 53.45% 52.08% 58.33%
Pick 15.03% 13.28% 6.53% 5.42% 3.37% 2.69% 2.48% 2.05% 2.05%
Time 28 min 28 min 28 min 28 min 28 min 29 min 28 min 27 min 29 min
Fourth Item
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
Win 55.48% 62.11% 50.00% 50.00% 54.41% 51.56% 62.07% 56.00%
Pick 6.62% 4.06% 3.42% 3.16% 2.90% 2.73% 2.48% 2.13%
Time 33 min 33 min 33 min 32 min 32 min 35 min 33 min 33 min
Fifth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
Win 68.97% 53.49% 61.54% 64.52%
Pick 2.48% 1.84% 1.67% 1.32%
Time 40 min 37 min 37 min 38 min
Popular Items
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
Win 44.39% 43.16% 48.07% 41.83% 55.60% 53.36% 49.81% 56.41% 52.58%
Pick 85.61% 46.50% 27.63% 26.64% 24.04% 12.08% 11.32% 8.33% 8.28%
Time 19 min 13 min 29 min 14 min 28 min 29 min 29 min 34 min 32 min
Winning Items
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Win 56.41% 55.60% 53.64% 53.36% 52.58% 51.35% 51.32% 49.81% 48.07%
Pick 8.33% 24.04% 6.45% 12.08% 8.28% 7.90% 3.25% 11.32% 27.63%
Time 34 min 28 min 30 min 29 min 32 min 33 min 30 min 29 min 29 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
54.27% 40.51%
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
48.63% 27.98%
Q
E
E
W
Q
R
Q
Q
Q
E
R
E
E
W
W
58.97% 3.00%
Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
52.78% 2.77%
Q
E
E
W
E
R
E
Q
E
Q
R
Q
Q
W
W
47.06% 2.61%
Q
E
Q
E
W
R
Q
Q
Q
E
R
E
E
W
W
40.74% 2.08%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
+0.87 magic penetration +0.95 attack damage +1.7% attack speed +1.13 Lethality / +0.62 Magic Penetration
Win 40.53% 44.01% 41.92% 42.52%
Pick 38.34% 37.06% 14.26% 10.85%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.16 armor per level (+3 at champion level 18)
Win 41.13% 46.65% 38.98% 60.00%
Pick 82.11% 14.01% 2.52% 1.92%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)
+1.34 magic resist +1.19 ability power +0.16 magic resist per level (+3 at champion level 18) +0.17 ability power per level (+3.06 at champion level 18)
Win 44.63% 43.06% 41.06% 36.11%
Pick 42.57% 39.07% 11.23% 7.69%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage

Quintessence of Ability Power

+3.85 ability power
+4.95 ability power +4.5% attack speed +2.25 attack damage +3.85 ability power
Win 41.77% 45.14% 37.40% 44.00%
Pick 68.70% 6.15% 5.25% 1.07%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
44.82%
15.24%

Sorcery

+2.0% increased Ability damage
41.31%
78.65%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
41.80%
60.16%

Feast

Killing a unit restores 20 Health (30 second cooldown)
41.56%
26.30%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
43.42%
6.49%

Vampirism

+2.0% Lifesteal and Spell Vamp
39.08%
37.92%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
43.91%
62.04%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
40.94%
36.29%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
43.08%
35.78%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
40.85%
20.07%

Battering Blows

+7% Armor Penetration
33.33%
1.15%

Piercing Thoughts

+7% Magic Penetration
39.51%
3.46%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
40.00%
2.99%

Wanderer

+3% Movement Speed out of combat
43.72%
24.81%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
41.07%
75.06%

Runic Affinity

Buffs from neutral monsters last 15% longer
42.88%
33.56%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
35.83%
10.25%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
42.40%
52.56%

Merciless

Deal 5% increased damage to champions below 40% Health
42.02%
93.08%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
34.04%
4.01%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
45.55%
25.41%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
43.21%
3.46%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
40.19%
67.25%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
42.17%
84.24%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
40.89%
9.61%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
42.31%
1.11%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
41.89%
92.36%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
42.50%
6.83%

Unyielding

+5% Bonus Armor and Magic Resist
52.14%
5.00%

Explorer

+15 Movement Speed in Brush and River
40.68%
2.52%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
48.78%
8.75%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
43.45%
7.17%

Veteran's Scars

+50 Health
48.31%
3.80%

Insight

Reduces the cooldown of Summoner Spells by 15%
44.30%
6.75%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
36.73%
2.09%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
58.54%
1.75%

Swiftness

+15% Tenacity and Slow Resist
56.67%
1.28%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
53.85%
1.67%

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 7.1

Last 7 Days Platinum+ Only

39,502

Akali Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Akali's Wordwide

55.20% Win Rate

Analyzing 1453 games played by the top 102 Akali players worldwide over the last 7 days. The average rank of the top Akali's was Diamond IV.

Taking into account win rate and summoner rank Akali is ranked 81 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Akali to be elegible.

Click Here for a Complete List of Champions

Best Akali Worldwide

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
67.69% 65
2
57.87% 197
3
62.42% 165
4
55.78% 251
5
57.78% 135
6
62.18% 193
7
59.15% 142
8
56.76% 74
9
I
58.39% 286
10
I
66.67% 72
11
I
53.55% 183
12
III
64.53% 203
13
I
60.40% 101
14
I
57.89% 152
15
I
55.84% 77
16
I
61.76% 68
17
I
60.00% 155
18
I
60.00% 65
19
I
53.38% 133
20
III
62.38% 210
21
I
55.22% 134
22
III
58.12% 191
23
II
50.80% 374
24
II
52.53% 198
25
III
63.76% 149
26
II
54.95% 182
27
III
57.67% 189
28
II
51.49% 134
29
III
60.19% 108
30
II
54.03% 124
31
III
62.26% 53
32
IV
67.79% 149
33
II
57.75% 71
34
IV
60.80% 125
35
III
61.67% 60
36
IV
57.58% 132
37
III
57.95% 88
38
IV
55.73% 314
39
III
52.25% 111
40
IV
57.89% 95
41
III
57.65% 85
42
V
58.12% 117
43
IV
55.43% 276
44
III
55.88% 102
45
V
57.81% 192
46
V
57.58% 132
47
IV
52.69% 186
48
IV
57.89% 95
49
IV
59.70% 67
50
III
53.26% 92

Click for Top 50 Expert Akali's

A minimum of 50 ranked games on Akali and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Akali Game Stats

Physical Damage: 4809 (29.23%)
Magic Damage: 10819 (65.75%)
True Damage: 826 (5.02%)
Total Damage Dealt: 16456
Total Damage Taken: 33548
Healing: 13725

Kills: 7.90
Deaths: 7.18
Assists: 6.40
Largest Kill Spree: 3.28
Gold: 12,030
CS: 49
Jungle CS: 83
Enemy Jungle: 32
Analyzed: 2,342.00

Akali Base Stats

Health: 672.8 (+85)
Health Regen: 8.99 (+0.65)
Mana: 200 (+0)
Mana Regen: 50 (+0)
Move Speed: 350
Attack Damage: 61.576 (+3.2)
Attack Speed: 0.694 (+3.1%)
Attack Range: 125
Armor: 29.88 (+3.5)
MR: 33.35 (+1.25)